Most of the time when maps begin to get nominated nearing the end or beginning of a map, multiple players begin to nominate a map of their choosing, and considering there are only 5 options max during the map vote, many of people's nominations aren't in the pool.
I think it'd be pretty useful...
I've decided to fix Abe's model and some other stuff
Nerfs: 228 damage to 202
Buffs: Building damage from 75 to 100
Changes: Edited model to have a higher poly count making him look less ps2-y, Removed the hammer so it looks like hes slapping people, Textures have been a.i up scaled then I did...
Merry Christmas and perfect timing for a new boss suggestion! And the boss is...
Master Chief.
BASIC INFORMATION
Damage: 189 on melee swing
Jump height: Better than the rocks but not like ass pancakes jump
Health: (((850+n)*n)^1.04)
Rage damage: 5000
Max speed: 350. Quite fast like predators...
This map is in an interesting spot - For VSH, it's fine, but in FF2 it's sort of a problem - The turtle area(s) can stall out the game and make rounds much longer than normal, when FF2 is usually the mode with shorter rounds.
The instant kill trap, especially, isn't good for FF2 because it takes...
This should fix a lot of the problems with Abe at the moment.
Damage is now 228, enough for one hitting hybridknights and battalion soldiers. Damage was again broken despite me removing the damage attributes.
Grenades fixed to have 3 in the reserves like Bill's shotgun
Grenade also now does...
ooh boy, i'm very sorry for this one guys. Abe needed fixes.
http://www.mediafire.com/file/zmgjy1hpw7jylek/v1.3_New_%2527n%2527_Tasty_Boss_Abe.rar/file
Abe was doing 300 damage and had problems with his rage. I also noticed and others noticed that his sounds were quiet. I fixed both of those...
Hello all, I've been working on a boss called Abe, hes from one of my favorite videogame franchises.
Basic details:
15 sounds including music (from backstab sounds, killstreaks, dying, etc)
normal health
good speed when health depletes
average high jump
no double jump
average swing speed...
pretty simple, we increase the damage of all of them by 20% (just to compete with the crossbow) and increases movespeed when out by 10%. simple yet will provide an alternative to the crossbow.
The Gunslinger is not working like it used to a few days ago. There is no extra hp, no extra firing speed and no jump boost. Is it intentional or something is wrong?
who the fuck changed it
aight it is time to rewind the clock of urban, all the way back to the old urban (like a couple of years ago urban) and the reason for this is because rn urban is just too filled (personal opinion) and too much shit everywhere.
so this urban is the one before sewers...
Hey there. Got some more balance changes for bosses.
Sonic: He's pretty weak right now so he's getting a damage buff.
Radigan: Complete change to his brass beast rage. It's not going to be as overpowered.
Predator: People call him very op so I made nerfs on his cannon rage. Specifically his rage...
https://gamebanana.com/maps/212508
Lots of interesting geometry, amazing visibility, and enough health and ammo for all. Also features crocodile pits, bananas into the aforementioned pits, and a great visual design.
since i'm not an idiot and do my research, the smgs are, well shit. tested it out at close range with mini crits, the average damage is about 300 per clip. that sounds fine if you realise that all the shots hit, also counts bleed damage and thats at close range. it might be viable but why use an...
Please read thoroughly, thanks :blush:
I suggest a pool split not just because of differing personal preferences between the two groups. Rather, everything from the different class and weapon balances, available hales, and the degree of knockback affect how each maps plays significantly.
For...
so i went back to the drawing board on this one and basicly re-did the whole entire freakin boss
Speed Reduced to 460 --> 325 (basicly shrek speed)
Boost Button Added: basicly when you press r u gain a speedboost and minicrits but it rapidly drains your rage, and i mean FAST
Super Sonic Style...
So, I've been talking to a bunch of people about things that they think should be done, and I personally agree with them.
Buffs:
Market Gardeners do 9% of Hale's HP (actually unknown how much they do already.)
Gunslinger increases Engineer health up to 250 (one hit leaves them at 8 health...
https://www.mediafire.com/file/5ns30jy15tjf8gs/vsh_turret_testing_b2.bsp/file
Turret testing was one of the best maps, which should replace cinema, one of the worst maps. Herp's post got over 7 +1's, and I'd say it's only fair to give it another shot to try and it get it added.
Hello there, me and doktoberfest made changes to a few bosses and have fixed a few problems with the bosses and implemented suggestions a few regulars gave.
Doom:
Many people called doom overpowered and one of the most powerful bosses on the server. So here's the changes:
->Increased the...
after a month of just sitting and making memes globama is finally done.
besides having a giant head his entire head is his head hitbox. trust me i checkedhe
has 3 rages :
Head Raid: basicly easter bunnies rage, but instead of eggs its globama heads
Hells Bells: low grav, globama gets buffed...
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