goldencheeze
Sufficiently Lethal Scout
This map is in an interesting spot - For VSH, it's fine, but in FF2 it's sort of a problem - The turtle area(s) can stall out the game and make rounds much longer than normal, when FF2 is usually the mode with shorter rounds.
The instant kill trap, especially, isn't good for FF2 because it takes one player to get in there (Not very hard because most bosses aren't fast enough to reach it before RED team, espec. in a full server), and for bosses without a stun this can spell game over and they cannot do anything about it.
The amount of effort required for red to camp doesn't match that required by the boss to counter it, and it just isn't fun for anyone when most of the time there's someone turtling making everyone in spectate wait and cheese the hale
The instant kill trap, especially, isn't good for FF2 because it takes one player to get in there (Not very hard because most bosses aren't fast enough to reach it before RED team, espec. in a full server), and for bosses without a stun this can spell game over and they cannot do anything about it.
The amount of effort required for red to camp doesn't match that required by the boss to counter it, and it just isn't fun for anyone when most of the time there's someone turtling making everyone in spectate wait and cheese the hale