Is what the title says, There used to be a glitch where the Miku model was occasionally red instead of the usual blue wich got patched out when her model was changed. This is a thread to bring that glitch back as a lot of people i spoke to on the server would really like to see that again so im...
Hopefully this is the last OPM changes I have to do. Some minor changes to both TFC and OPM.
//Minor OPM Update//
*Rage dmg was brought back to 6500k. <Increase was to much.>
*Hp formula is now 480 again. <Decrease was to much.>
*Rage speed has been decreased to 400...
I wanted to get this update out quick for both OPM and TFCSoldier. This should fix some bugs found with OPM.
//Version 1.3.3 TFCSoldier Update//
Changelog - Version 1.3.3
Ability cooldowns have been adjusted.
-Price has been increased from 35000...
This update fixes somethings with opm and gives one minor change to TFCSoldier.
Changelog - OPM/TFCSoldier
*Superjump Cooldown has been increased to 5.5 sec from 3 sec.
One Punch Man
*Rage dmg has been increased from 6000 - 6300...
This is a slight fix to vaders abilities as I noticed some mistakes that I made with his config.
*Force Stasis Sentry stun distance is now a distance of 750 like it was originally.
*Minion rage now summons 3 players instead of 2. Was supposed to be 2...
I finally done the work to get Abe a new model and a few tiny things with him. This will be my final major update as I wont add anymore sounds or abilities unless it is needed then I will make small adjustments. But right now i want to move on from Abe and finish up some unfinished bosses i've...
This update is mainly to fix Rocket Launcher and bgm.
*Currency gained overtime has been lowered to 5 per menu tick.
*Dmg to buildings has been lowered. Max dmg is now 214.
*Cooldown has been lowered to 80 sec.
*Cooldown has been lowered to 65 sec...
When testing him out today I noticed a slight issue that I forgot to fix. This update is mainly fixing the Rocket Launchers dmg and some problems with him.
TFCSoldier Version 1.3.1
*Max speed has been increased from 295 to 325. He was to slow before.
*Damage penalty is now only...
Hello all, currently theres a bit of a problem with FF2 that dated back many years of this gamemode. As you may know, boss hitboxes do matter in the game but some boss hitboxes are very bad. Some dont even have a head hitbox for headshots. This is due to the model having automatic hitboxes which...
I decided to finally finish my rework on one punch man. Started on this way before Vader but took a break as I could not think of any ideas. Finally after weeks of brainstorming I came up with an idea. Big thanks to Skial server for there views on this hale and Ccrumbs who helped me finish...
Was working on my first vsh map, and i completed it a while back.
Didn't really doing anything with it until now. so i'm going to be submitting it here.
It's uploaded to Gamebanana, here. (Or is also attached.)
Fixed a few bugs that I found out in his config. Apparently he was permanently at scout speeds and I had to tweak both the minigun/sniper slow down and the weighdown.
Darth Vader changes
*A minor change for Vader is to add 30 Force Push due to how weird the plugin can be when it comes to the knockback. It would launch them based on where you are looking as well, so if you were not aiming at the upper part of the body it would have a lower chance of knocking...
Cave buff is simple, rage damage from 6000 to 4750. I felt like i made caves rage damage too high. Now i made it so that its a bit higher than his old rage damage from before the rework.
I've been working a lot to fix Abe's problems this week. I noticed on the server that barely anyone...
Hello all, I've decided to work and polish on the Cave Johnson model that was previously suggested. I've also reworked him in the process so here's what i have to show:
Previously, the new model suggested was very bloaty. The textures were an insane resolution. This has been...
I always hated seeing how much Dark vader was missing, so I tweaked him a bit and changed up his rage. I believe this should be very true to his origin and give him what he was always missing.
Dark Vader changes
Health formula: (((750+n)*n)^1.04)
Rage dmg: 5000
As we all know, FF2 is quite different from VSH. That much can be stated and directly understood.
However, there are a few things that need to be addressed, and despite my lack of experience in coding, I can at least help give a decent idea of how we need to start.
As it stands, Spy does too...
I've tried to play full Demoknight while playing Freak Fortress, but I always have been turned away from it because my shield breaks. This is a problem because if you are using the Bootlegger or the Booties, you basically have only a melee for the rest of the round and it ruins the whole point...
This should be the final Pig update. (besides bug fixes and what not.) I didn't release it with the minor update due to me not being finished yet and just getting back after a long break. These changes involve fixing an issue with Pig's dmg and overall completely buffing every part of pig that...