+1
the layout is pretty straight forward with having actual map depth of having 2 vertical levels; being below capture near blu spawn having actual play space.
health and ammo isn't too egregious with health and ammo mainly being smalls with the exception of 1 medium health pack near middle capture point.
blue spawn being close to capture point isn't that big of a deal because of the spawn location being so far down which requires a bit of walk time/several super jumps in order to scale up.
cool addition of the teleporters functionality being that you can't camp them as they will push you away after sometime and will prevent engineer buildings as stated in the "readme" text in the zip file.
only negatives i see in the map is that it has an abundance of color and pencils (props) that obscure the vision of players and acts as obstacles.
this may lead to confusion of some players, but i believe people can get the hang of it.
kinda wish the cool eraser feature where it stops fall damage was more prevalent in the map as it's pretty creative, but i understand why it's not used as much due to soldiers and whatnot.
there's two eraser squares near the middle capture point and had noticed they did not provide the fall damage feature.