I always hated seeing how much Dark vader was missing, so I tweaked him a bit and changed up his rage. I believe this should be very true to his origin and give him what he was always missing.
Dark Vader changes
Stats
Health formula: (((750+n)*n)^1.04)
Speed: 340
Rage dmg: 5000
Description
He...
As we all know, FF2 is quite different from VSH. That much can be stated and directly understood.
However, there are a few things that need to be addressed, and despite my lack of experience in coding, I can at least help give a decent idea of how we need to start.
As it stands, Spy does too...
I've tried to play full Demoknight while playing Freak Fortress, but I always have been turned away from it because my shield breaks. This is a problem because if you are using the Bootlegger or the Booties, you basically have only a melee for the rest of the round and it ruins the whole point...
This should be the final Pig update. (besides bug fixes and what not.) I didn't release it with the minor update due to me not being finished yet and just getting back after a long break. These changes involve fixing an issue with Pig's dmg and overall completely buffing every part of pig that...
Been trying to get this update out for a while, but the last few weeks have been busy for me .-. I can finally begin working on this boss again.
This update includes minor balance changes.
Version 1.1.2
These changes were made due to boss being very weak.
Stat changes
*ONCE again (I swear...
New cinema version
CHANGES:
Ropes redesigned and now their collision is reduced
The sand area has been redesigned. Fixed the geometry, easy exit on the water, no glass, taller walls
All teleporters have func_nobuild but the tape room will allow you to build only a dispenser on the teleport...
Hello all, I've been working a version of cinema that removes some of the bias to the map and making it less claustrophobic too.
Changes:
Removed the buttons. The door is now forever open. The buttons were tedious and boring. Blocking off half the map every time the round ends.
Removed the...
Aight imma get straight to the point.
BUFFS:
Abe can now wall climb. Simply jumping then holding MOUSE3 button (clicking the scroll wheel) near a wall. This change was made due to how annoying turret testing is and how weird weighdown effects your super-duper jump. Wall climbing can move in all...
Been awhile since I done this. I don't think I should be doing this when the meta changes every time anyways. Good thing time has passed and the meta changed a lot since June of 2020. This tier list is split between 2 playstyles. High level play and low level play. As something I said before...
Some minor balance changes on Pig. This update mainly fixes the issues with fireworks destroying buildings and Vaccinator buffs not working during rage. Includes some balance changes as well from information gathered.
Version 1.1.1 changes:
Important fix!:
*Fixed problem with fireworks...
The original psuedo-danmaku boss
弾幕ドクター ~ The Blitzkrieg (BETA 3.3): Download (Github) (Link's broken. Refer to this instead.)
https://forums.alliedmods.net/showthread.php?t=248320
EDIT: LINK ABOVE IS OUTDATED. REFER TO THIS INSTEAD...
Waited a while to gather information on Pig and after everything I have been told and a lot of testing I believe the update is ready.
This should be the last major change for pig for a while. I always believed that something was missing from his rage and I think this should help make him more...
Heya, I've got some feedback on Abe a week ago on buffing him. I do have to agree that Abe is a bit hard to win with to an extent with high player numbers. Even then, knowledgeable players still have somewhat of a hard time playing and unknowledgeable players will never win at all. So now I did...
After playing on the server with him for a few days I began to notice that Pig is a bit weak at the moment. He was nerfed too hard so I made some changes to make up for the nerfs he got. Most of the information was from people playing as the boss and what I have been told.
Pig Version 1.0.5...
Sorry if this change is sudden, but after trying him out on the server I could see many problems right away.
Someone told me that his small size made it hard for sentries to even hit him. They could not land a shot unless he crouched so I increased the model size and reworked the hitboxes to...
idk how to do this but here we go
DIO Brando
Description: A 122 Year Old Stand-Using, Time-Stopping, Joestar HATING Vampire, Awoken From His Slumber THIRSTY FOR BLOOD!
Stats
Class: Heavy
Health: 500 x Playercount x 2 (MAX IS 31 PLAYERS: 15500 HP x 2 LIVES)
Speed: 133% (Normal) 173% (Rage)...
As the title suggests, the limit for engineer is currently set to 4, my suggestion is to take it down a notch to 3.
Reasons for this are as follows:
A few maps heavily help out the red team, mainly the smaller ones like military area and skyhigh resort where even bosses with stun rages find it...
Ok, i cant link the thread because this is my first post, hopefully someone will in the comments. But there was a thread a few months ago about removing cinema from the map pool or replacing it with something else. Can we revive this now? i feel its being rtv'd alot and hopefully its popularity...
I've been gathering information about Abe this week so I can release a balance update for him.
Health formula changed from 730+n to 630+n. Due to his amazing mobility, his health needed a nerf. Now with 20 reds, you get 20k hp
Weapons stolen now have increased building damage. Abe is too weak...
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