Declined [FF2] Set the Engineer limit to 3

Discussion in 'Suggestions' started by Droplet, Feb 14, 2021.

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  1. Droplet

    Droplet Face-Melting F2Per Contributor FF2 Balancer

    As the title suggests, the limit for engineer is currently set to 4, my suggestion is to take it down a notch to 3.
    Reasons for this are as follows:
    A few maps heavily help out the red team, mainly the smaller ones like military area and skyhigh resort where even bosses with stun rages find it very hard to take out the sentries or the engineers, forget the bosses without them.
    Knockbacks on the boss are an issue especially when the servers are highly populated and the amount of engineers are a good cause for it, hence causing bosses to lose health very quickly.
    Engineer is a relatively powerful class capable of doing a lot of damage and couple that with heavies and other classes that normally tend to camp around them, we see a huge downside for a boss.

    We used to have the limit at 2 a while back and it was fine, 4 is just a bit too much so 3 is a good thing to go for and we can see how it goes.
     
    • Agree Agree x 3
  2. ♥Flandre♥

    ♥Flandre♥ Wicked Nasty Engineer

    Steam:
    +1
    there is so many engineers of sentries that hale can't move in small map.
     
  3. Flameamania

    Flameamania Unremarkable User

    +1

    I agree completely, a single level 2 can lock a boss in place and a level 1 can stop a boss from making it through vents, much less 4 level 3s with heavies and demos also defending the engies.
     
  4. soos

    soos TF2 Admin

    Steam:
  5. chairius✿

    chairius✿ Positively Inhumane Poster FF2 Balancer

    Steam:
    +1

    funny lvl 2 go brrr
     
  6. goldencheeze

    goldencheeze Uncharitable Spy

    Steam:
    +1
    if i could +2 this i would
     
  7. herp 105.4

    herp 105.4 Rage-Inducing Forum Troll FF2 Balancer

    Steam:
  8. DanishSoup

    DanishSoup Sufficiently Lethal Scout

    Steam:
    +1
     
  9. SPiCYCRiSP

    SPiCYCRiSP Scarcely Lethal Noob

    Steam:
  10. A Notably Dangerous Spiffy

    A Notably Dangerous Spiffy Scarcely Lethal Noob

    Steam:
    -1
    because devil asked me a million times to + it.
     
    • Dumb Dumb x 4
  11. Droplet

    Droplet Face-Melting F2Per Contributor FF2 Balancer

    I cry
     
    • Sad Sad x 2
  12. Maple Syrup

    Maple Syrup Somewhat Threatening Sniper

    Steam:
  13. ♥Flandre♥

    ♥Flandre♥ Wicked Nasty Engineer

    Steam:
    don't worry we can get more +1 for this.
     
  14. Stove™

    Stove™ Wicked Nasty Engineer

    Steam:
  15. XxxPr1CklYP3n1SxxX

    XxxPr1CklYP3n1SxxX Scarcely Lethal Noob

    Steam:
  16. Saoirse

    Saoirse Somewhat Threatening Sniper

    Steam:
    +1
     
    Last edited by a moderator: Feb 19, 2021
    • Disagree Disagree x 2
  17. Max1996

    Max1996 Somewhat Threatening Sniper

    Steam:
    +1

    Also, this should be applied to VSH as well, for the same stated reasons.
     
    • Disagree Disagree x 4
    • Dumb Dumb x 1
  18. MANBEAROW | OW OW OW

    MANBEAROW | OW OW OW Mildly Menacing Medic

    Steam:
    Disagree. VSH is balanced around no caps across all classes and should stay that way.
     
    • Agree Agree x 3
  19. big

    big Mildly Menacing Medic

    Steam:
  20. Zeke Aileron™

    Zeke Aileron™ Truly Feared Pyro Contributor

    Steam:
    I have to agree with Manbear on this, limiting the classes in VSH should not be a thing plus it'll force alot of players that don't have donor to play classes they normally never play which could hinder their contributions for the team and cause players to be somewhat discouraged if said classes are full because they were not able to get that slot for the map.

    +1 for FF2 of course, but leave VSH uncapped classes alone.
     
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