Approved [FF2] Pig Balance Changes

Discussion in 'Suggestions' started by Maple Syrup, Mar 30, 2021.

  1. Maple Syrup

    Maple Syrup Somewhat Threatening Sniper

    Some minor balance changes on Pig. This update mainly fixes the issues with fireworks destroying buildings and Vaccinator buffs not working during rage. Includes some balance changes as well from information gathered.

    Version 1.1.1 changes:

    Important fix!:
    *Fixed problem with fireworks destroying buildings. No longer destroys buildings now.

    *Vaccinator buffs have been replaced by def buff that gives 35% dmg resistance and 50% dmg resistance to buildings due to Vaccinator buffs not working sometimes.
    *Fireworks range has been reduced but dmg was increased from 85 to 105 to make up for it. This should allow players to rage a bit closer then having to rage from a far distance.
    *TNTspenser range has been increased slightly.

    *Decreased speed gained by sprint by a significant amount.
    *Organized stats for weapon. Lowered damage by a small amount. 199 - 185 now.
    *TNTspenser dmg was slightly lowered. TNTspenser changes should make people more aware of it and allow the boss to use it properly.
    *Low gravity has been increased slightly for mercenaries.
    *HP has once again been decreased by a small amount. 670 to 620 now. Decrease was done due to rage giving more defense, and this is also a nerf towards Devour.
    *Defense buff has been lowered from 12 seconds to 10 to make up for the slight increase in defense given.

    Minor changes:

    *Edited text in weighdown. Pig
  2. Snitch Bitch

    Snitch Bitch Epic Skial Regular Contributor

    +1, Bug fixes are always good
  3. Miles Kilo

    Miles Kilo Sufficiently Lethal Scout


    @Pig look you are a boss on ff2!!1!
    • Dumb Dumb x 1
  4. ♥Flandre♥

    ♥Flandre♥ Wicked Nasty Engineer

  5. Zeke Aileron™

    Zeke Aileron™ Truly Feared Pyro Contributor

  6. DanishSoup

    DanishSoup Sufficiently Lethal Scout

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