New [FF2] Abe config and model changes

Discussion in 'Suggestions' started by DanishSoup, Dec 31, 2020.

  1. DanishSoup

    DanishSoup Sufficiently Lethal Scout

    I've decided to fix Abe's model and some other stuff

    Nerfs: 228 damage to 202
    Buffs: Building damage from 75 to 100
    Changes: Edited model to have a higher poly count making him look less ps2-y, Removed the hammer so it looks like hes slapping people, Textures have been a.i up scaled then I did a lossless compression, bat is invisible for the weapon viewmodel, decrapped the config, and a little bit of changes for abe's description.

    Notes: I was gonna nerf his jump height but since i nerfed his damage, i wasn't going with it anymore. At the cost for his bonus damage towards players, i made him have more damage against buildings on his melee. Also tested if the new model with the higher poly count had performance problems but its all good. Shouldn't be a lot of storage either, just 500kb out of the zip. I did make sure everything works and that people can redownload the models.

    Last edited: Dec 31, 2020
  2. ♥Flandre♥

    ♥Flandre♥ Wicked Nasty Engineer

    • Agree Agree x 1
  3. DanishSoup

    DanishSoup Sufficiently Lethal Scout

  4. Spacey

    Spacey Mildly Menacing Medic

  5. Stove™

    Stove™ Wicked Nasty Engineer

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