vsh

  1. Imigrant Predator

    Saxton hale weightdown explosion.

    How do other players do the weightdown explosion each time they jump? I know you can do it if you jump really high but I've seen people do it for really small distances or even right after superjumping.
  2. Skep

    Ok, let me explain

    Im sure that most EU players, saw changes that we did not ask for, and if we looked on the skial forums, we see new faces (NA or USA players) , I don't mean to insult anyone, but...SKIAL FOR DAMN SAKE SEPARATE THE 3 SERVERS, There are a bunch of "fixes" and "updates" that we don't like/enjoy but...
  3. ish

    Declined [VSH/FF2] Allow multiple nominations on maps

    Most of the time when maps begin to get nominated nearing the end or beginning of a map, multiple players begin to nominate a map of their choosing, and considering there are only 5 options max during the map vote, many of people's nominations aren't in the pool. I think it'd be pretty useful...
  4. Stack Man

    Approved [VSH] Update vsh_apg to vsh_apg_reworked

    https://gamebanana.com/maps/213775 Greatly improved visuals, health and ammo additions, and some layout changes as well.
  5. goldencheeze

    [FF2 and VSH] Thoughts on Egyptyspot

    This map is in an interesting spot - For VSH, it's fine, but in FF2 it's sort of a problem - The turtle area(s) can stall out the game and make rounds much longer than normal, when FF2 is usually the mode with shorter rounds. The instant kill trap, especially, isn't good for FF2 because it takes...
  6. T

    Best Vs. SH maps?

    Just curious as to what y'all think are the best Saxton Hale maps and why you like them a lot.
  7. Skep

    Hale Concept: BONK Boy!

    -he has 10% less health than all hales -he has the ability to triple jump -last jump is a super jump -he is slightly faster than a goru (gloves of running urgently) heavy (a scout) -he uses an atomizer that if it hits somebody while he's jumping deals 1.5x damage -the atomizer itself will...
  8. RockoRango

    Declined [VSH US] Add a Region Lock to the Server

    Before I start, let me state that this isn't me trying to speak for everyone else. Rather, this is me expressing the frustration that I see consistently from regulars and new players alike when a person with 200 ping dominates as hale or as a damage class (such as spy). Time and time again...
  9. RockoRango

    Declined [VSH] Rework the Crossbow and Buff Syringe Gun

    Posting this as another thread entirely dedicated to VSH, as my FF2 knowledge is pretty outdated and I made this weird brainchild on an FF2 thread. Would rather do this than waste the text The crossbow does a ridiculous amount of damage as-is (I believe around 350, increasing or decreasing...
  10. ish

    Declined Remove vsh_cinema from the VSH Map Rotation

    https://gamebanana.com/maps/192650 There are multiple mistakes with this map as a whole, and I will be addressing the majority of them in this thread. (if you already have a general dislike for this map, then you should already know the majority of these reasons without needing to read them...
  11. herp 105.4

    Declined [FF2/VSH] Change back Urban

    who the fuck changed it aight it is time to rewind the clock of urban, all the way back to the old urban (like a couple of years ago urban) and the reason for this is because rn urban is just too filled (personal opinion) and too much shit everywhere. so this urban is the one before sewers...
  12. Stack Man

    Approved [VSH/FF2] Add vsh_croc_lab

    https://gamebanana.com/maps/212508 Lots of interesting geometry, amazing visibility, and enough health and ammo for all. Also features crocodile pits, bananas into the aforementioned pits, and a great visual design.
  13. Stack Man

    Declined [VSH2/FF2] Separate VSH2 and FF2 Map Pools

    Please read thoroughly, thanks :blush: I suggest a pool split not just because of differing personal preferences between the two groups. Rather, everything from the different class and weapon balances, available hales, and the degree of knockback affect how each maps plays significantly. For...
  14. Stack Man

    Approved [VSH] Update Forest Station to b10

    https://gamebanana.com/maps/211487 Fixed broken soundscapes Made train bells easier to hear Undetailed overdetailed areas for optimization Added clipping to roof lips to make climbing less annoying
  15. Stack Man

    Declined [VSH] Add vsh_trial

    https://gamebanana.com/maps/212508 Through the successes and failures of my first two maps, Dirtmound and Forest Station, I aim to create a truly "amazing" VSH map. In this case, I've tried to maintain visibility across the map while also creating interesting geometry to play on. The map is...
  16. Stack Man

    Approved [VSH] Update toys

    http://www.mediafire.com/file/sd9ybtp5rcg62d8/vsh_toys_b2_multi4.zip/file Mostly contains changes to the layout of the bathroom Bathroom: Removed Hallway. Hale spawns in front of the now closed door. Hallway mouse hole moved to sink cabinet Removed a sink cabinet door Added ramp to sink...
  17. Stack Man

    Approved [VSH] Update Dirtmound to rc9

    https://gamebanana.com/maps/210916 Significant layout changes based on improving sightlines and visibility. Opened red spawn windows, widened and shortened underground, and significantly changed west half of map, seen below, among other changes.
  18. Stack Man

    Approved [VSH] Update Weapons Depot

    http://www.mediafire.com/file/4ptptt149jnw930/vsh_weaponsdepot_b2_skial.zip/file On weapons depot, the map would kill the hale a round after an afk hale is caught by the afk manager. This version has this fixed. Additionally: Fixed clipping issues Fixed a case where doors wouldn't re-open...
  19. Stack Man

    Approved [VSH] Update Warebloom

    http://www.mediafire.com/file/ez1l4qbykrvico3/vsh_warebloom_r1a_skial.zip/file The cramped corridors of blue spawn are an especially dangerous place to be with the Hale. This makes them the perfect place to camp, both intentionally and unintentionally. Additionally, being so closed off from the...
  20. Stack Man

    Approved [VSH] Buff The Phlogistinator, Gas Passer, and Dragon's Fury

    Pyro's damage potential is far lower than every other class, and unlike Medic's Uber, airblast does not fully compensate for this due to a combination of airblast resist mechanics, airblast rage, range, and lack of damage. This is why I propose to buff the following weapons: The...