RockoRango
Somewhat Threatening Sniper
Posting this as another thread entirely dedicated to VSH, as my FF2 knowledge is pretty outdated and I made this weird brainchild on an FF2 thread. Would rather do this than waste the text
The crossbow does a ridiculous amount of damage as-is (I believe around 350, increasing or decreasing based off of distance), heals teammates, and makes Huntsman virtually obsolete as a weapon itself (if a Sniper could have a crossbow, even without the healing it would be more powerful than Huntsman (~440 on crit + reload + a ~1.5 second delay)). What I'd suggest is:
CRUSADER'S CROSSBOW
The crossbow does a ridiculous amount of damage as-is (I believe around 350, increasing or decreasing based off of distance), heals teammates, and makes Huntsman virtually obsolete as a weapon itself (if a Sniper could have a crossbow, even without the healing it would be more powerful than Huntsman (~440 on crit + reload + a ~1.5 second delay)). What I'd suggest is:
CRUSADER'S CROSSBOW
- Add an 'inverse' drop-off to the healing function. Simply put, healing starts off at 40% and rises to its normal value based off of distance from the player. Suggestions for the distance in Hammer Units would be appreciated, as I'm too rusty to remember those values, but the drop-off range would likely be short.
- 'Inverse' drop-off does not apply to the amount of Uber given from hitting the boss with the Crossbow.
- Increase the damage for each syringe to 20 or give it crit damage, as it's stupidly weak (even for a support weapon). Last time I checked, each syringe currently does damage in the single-digits (and, rarely, in the 10s).
- Hitting the boss with a syringe applies a global mad-milk effect that lasts 5 seconds, each consecutive hit only resetting the timer for the mad milk to run out.
- Gives Uber based on 5% healing given after the Mad Milk timer expires. If consecutive shots are made, the 5% is applied to the uber % every time 5 seconds is reached.
- Remove Uber being gained from damage to the boss.
- Increase the projectile speed of syringes. In its current form, the Syringe Gun is only viable at generally close ranges (making it more geared towards damage if it was actually usable). Increasing the syringe's speed would considerably increase its viability in a support role. As a suggestion, maybe 2x the current speed would do?
- Damage-Support class - Medics who wish to play a more damage-heavy support could use the Crossbow, which gives them more damage potential (+ Uber by damage) at the cost of support. However, there would still be viability to using the crossbow for healing based off of long-distance healing (but no longer being able to spam crossbow + medigun as it was previously).
- Mainly Support - Medics who wish to be a support class could use the Syringe Gun, which would apply mad milk for using it and rewards supporting your teammates over damage by giving Uber based off of the healing dealt by the Mad Milk.
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