Hale Concept: BONK Boy!

Discussion in 'Team Fortress 2' started by Skep, Nov 21, 2020 at 3:37 PM.

Tags:
  1. Skep

    Skep Scarcely Lethal Noob

    Steam:
    -he has 10% less health than all hales
    -he has the ability to triple jump
    -last jump is a super jump
    -he is slightly faster than a goru (gloves of running urgently) heavy (a scout)
    -he uses an atomizer that if it hits somebody while he's jumping deals 1.5x damage
    -the atomizer itself will deal 0.5x less dmg
    -he will have the normal scout full of bonk boy cosmetics (Bonk cap, Bonk boy, Fast Learner)
    -when he uses rage he will become a scunt, stun every red around him by annoying them and gains 6 scattergun shots, after these shots are used the bonk boy will become bonked.
    -bonk boy while bonked cannot attack. obviously
    Even though i know this won't make it in, I would like to share my idea.
    These are just my ideas on stats, and i will be really happy knowing that bonk boy might be added in. (I allow anyone to re-balance/change the stats)
    I will try my best to respond to as many questions as I can.
     
  2. Berke

    Berke Notably Dangerous Demo-Knight Master Mapper

    Steam:
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice