zombie escape

  1. FreedVoid

    New Remove Leadernom System on US Server (or Overall)

    Context The term “leadernom” refers to the nomination of a specific selection of maps that are only able to be nominated by a player designated as the leader during a map vote. This selection of maps is not curated by the community and is essentially at the discretion of management. As a result...
  2. FreedVoid

    Approved Add a Warning to Incoming Map Votes

    This is a simple suggestion to create a chat message that occurs 1 minute, 30 seconds, and 10 seconds before a map vote. Map votes occur during the last 6 minutes of a map timer, so these warnings will be displayed during the minute before it. For example: Map vote in 1 minute! Map vote in 30...
  3. FreedVoid

    New [Maps] Remove Player Collisions from ze_rush_b_skial_6

    This is a simple suggestion to remove collisions between Red and Blu team on this particular map. Some maps in Zombie Escape even have collisions disabled already. It is for a particular strategy where players can save other players by utilizing an item in a specific manner after the surf...
  4. FreedVoid

    New Overhaul the Nomination System

    Context Just like in other Skial servers, in Zombie Escape, you are able to choose maps that players can vote for during a map vote by typing !nominate <map_name>. In doing so, a chat message will show up notifying other players of your nomination. There is no guarantee that the map a player has...
  5. im a woo

    Approved Disable zombies being infected on warmup

    When the map is loads and is on warmup, no zombies should be autoed That way we can avoid going through a minute of just being stuck in zombies in warmup, it's pretty unappealing to new players as well
  6. FreedVoid

    New Create a Toggle for the Automatic "Hideteam" Mechanic

    Context In Zombie Escape, there is a plugin that allows players to hide their teammates via /hideteam, sm_hideteam, etc. By allowing players to render fewer objects, this feature can help them get through specific sections more easily, increase FPS, and even reduce crashing to a certain extent...
  7. FreedVoid

    New Remove Leadernom System on EU Server

    The EU server is barely played anymore and is already used for testing. Might as well allow players to play their own maps there without leader restrictions for fun and testing purposes.
  8. FreedVoid

    New Increase the Minimum Number of Maps on the Voting Menu

    Context: Skial's votemenu system for maps has a limit of 5 options, which was described as a limitation of wanting to use the darkened menu built into TF2 as opposed to the dynamic transparent menus with orange text (as you could see if you were to do !servers or !nominate). Under specific...
  9. im a woo

    New [ZE] Pandemic Mode ideas for current and new modifiers

    My ideas for changing existing modifiers as well as adding some new ones Currently, I believe the mode to only be fun cause of all the jank that comes with the mobility modifier specifically. Most of the modifiers currently just make zombie gameplay easier, not many modifiers change the mode to...
  10. Salgryn

    New [ze] Something needs to be done with the leader nomination system

    Ever noticed that after an event or so, when the server doesn't pick a leader map, or a map that is hard in general, the server just dies? Example: the predator ultimate event in which they instinctively voted for Jurassic Park, an easy map in which the server quickly died, even after it...
  11. im a woo

    Approved [ZE] Make Flamethrowers and Map Slows Cancel Bhop

    Make Pyros flamethrower as well as any map damage, player_speedmod or trigger_stun cancel any players ability to Bhop. Map slow items (player_speedmod) typically had slowed players velocity in any direction so they couldn't be Bhopped through in CS, yet in TF2 since they only slow player...
  12. im a woo

    New [ZE] Reduce Zombies vertical knockback

    While zombies don't get directly boosted toward humans, they do get launched up high from explosions. The zombies then ride up even more knockback from any hitscan, and either air strafe their way to effectively be boosted toward humans, or humans (and especially sentries which are most front)...
  13. Tufo

    Approved [ZE] Add leaders able to assign co-leaders.

    Lets leaders assign a co-leader (or 2) through !leader <<name>> This is a feature on other ZE servers across other source games that would be a nice quality of life. Levels typically have many paths and the leader cannot be in multiple places at once to guide. Co leaders have the ability to...
  14. im a woo

    Approved [ZE] Message in chat when Bhop enables/disables

    Send a message to chat whenever sv_enablebunnyhopping is set to 0 or 1 so people actually know when Bhop enables/disables since some maps do that at certain sections
  15. im a woo

    New [ZE] Buff Sniper Rifles

    Sniper is easily the weakest class. I get Sniper doesn't need to be as strong as other classes, his use cases is almost non-existent to the point I would say Demoknight has far more use. Long range doesn't really justify Snipers weaknesses since long-range holds little value in ZE with many many...
  16. im a woo

    Approved [ZE] Return Engineer sentry knockback

    Return Engineers sentry knockback from months ago Sentries used to do knockback, then stopped doing kb when the Engineer got far away from the sentry Currently, Engineer isn't much more than a Scout without the diverse weapon options and with buildings that don't do much. The old sentry...
  17. im a woo

    Declined [ZE] Command to change loadouts mid-round

    The idea is that a chat command lets you change your loadout to the one you have selected in the menu at any time in a round rather than having to be in spawn/resupply area. This would be limited to only ~2 uses per round so it isn't abused. I would imagine this chat command as "!zload" or...
  18. Salgryn

    New [ZE] Add a "ZM TP" to the list of leader markers

    I believe this can be useful as just a danger here is too general and can't help newer players to understand why is there a danger marker.
  19. DepressoExpresso

    New [ZE] Opinion on State of Spy Weapons and Gamemode

    Hey I’m currently taking a break from ze but I’d thought I’d give out my opinion on the state of the weapons for spy (from the view of the worst spy main ever) and on the gamemode in general. I feel that all weapons should just be adjusted to be a niche variant/gimmick version of stock in most...
  20. S

    New Adding ze_immortal_flame

    This post is for seeing if people want to see immortal flame added. If you want the map upvote and if u think it will be a bad map for the rotation downvote. Map is already ported just needs to be tested. Also a comment supporting your vote would be appreciated.