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VentureDev

Sufficiently Lethal Scout
This was compiled together by Tranquility and will be updated when weapons stats are changed. This is more than out of date and will be updated soon.

--------------------- TF2 Skial ZE STATS -------------------------
---- SOME INFO MAY BE INACCURATE AND/OR LACK THOROUGH TESTING ----
------------------------------------------------------------------

*** Updated as of 2/14/2022 ***

------------------------------
---------- ZE NOTES ----------
------------------------------

Random critical hits and random bullet spread are disabled.

A human may get auto-infected if zombie count is too low at any given time
(less than 5 zombies in a max 32 player server).
* Auto-infect prioritizes human players who recently joined the server.

List of weapons banned in Skial ZE servers (if equipped, they may be replaced with another weapon):
* Rocket Jumper
* B.A.S.E. Jumper
* Mantreads (for human Soldiers)
* Disciplinary Action
* Thermal Thruster
* Scorch Shot
* Loose Cannon
* Ali Baba's Wee Booties/Bootlegger (for human Demoman)
* Sticky Jumper
* Widowmaker
* Cloak and Dagger

All direct damage (i.e. from bullets, rockets, flames, etc.) inflict slowdown on zombies for ~1 second
(same mechanic as Natascha slowdown, so it can stop shield charges and nullify speed boosts).
* Damage-over-time effects, like afterburn or bleed, do not apply this slowdown effect.

Most bullet weapons also inflict knockback on zombies.

All humans have a base heatlh of 200, except for Heavies (300 HP) and Demos (175 HP)

All Engineer melee weapons replace the Sentry Gun with a Mini-Sentry.

Demoman stickybombs and Sniper headshots can stun zombies for ~1 second
(zombies gain ~3 seconds of stun immunity afterwards to prevent stunlocking).
* Stunned zombies do not suffer knockback during the stun duration
(this includes zombie Engies and Medics that just activated their mutations).

Zombie Heavies recieve massive melee damage (~10000 damage per hit) while their mutation is active.

While only one zombie exists, that zombie has 75% damage resistance to melee attacks.

Heavies take 50% less knockback from damage sources (according to Knockback page in TF2 Wiki)
* Usually only relevant for zombie Heavies, who are difficult to knock back using only explosives

When a human becomes infected by a zombie, all nearby humans gain a speed boost, and
both the victim and the infecting zombie become stunned for ~1 second.
* None of these apply if the victim human simply dies (typically due to having increased damage vulnerability
or receiving a mini-crit or critical hit).

ZE base movement speed (from highest to lowest):
Scout > Spy > Medic > Pyro = Engineer = Sniper > Soldier = Heavy > Demoman
* In most maps (usually maps ported from Counter-Strike), base move speed of all classes in ZE
is 90% of their base move speed in vanilla TF2.
* Moving backwards decreases movement speed to 90% of base move speed.
Ignoring loadouts, zombies move 1% faster than their human counterparts.

ZE move speed in velocity units (v or HU/s), shown
using "cl_showpos 1" (for reference, the base move speed of Pyro/Engineer/Sniper in vanilla TF2 is 300v):
Humans:
Scout - 292.50v
* w/ BFB at min boost - 234.00v
* w/ BFB at max boost - 338.00v
* w/ BFB at max boost and with speed boost- 427.00v
Soldier - 256.50v
* while holding Escape Plan at max health - 185.50v
* while holding Escape Plan at min health - 297.00v
Pyro - 270.00v
* while holding Powerjack - 283.50v
Demoman - 252.00v
* while charging - 540.00v
* while using Pain Train - 277.00v
* while using Pain Train and charging - 594.00v
Heavy - 256.50v
* while using KGB - 261.50v
* w/ Eviction Notice holstered - 240.00v
* while using Eviction Notice - 276.50v
* w/ GRU holstered- 220.00v
* while using GRU - 286.00v
* w/ Natascha and GRU holstered- 165.00v
Engineer- 270.00v
* w/ Southern Hospitality - 283.50v
* w/ Eureka Effect- 256.50v
Sniper - 270.00v
Medic - 282.50v
* w/ Overdose holstered or at no uber - 229.00v
* while holding Overdose at max uber - 275.00v
Spy - 288.00v
* while using stock Sapper - 294.00v

Zombies:
Scout - 295.50v
Soldier - 259.00v
* while holding Escape Plan at min health - 187.50v
Pyro - 272.50v
* while holding Powerjack - 286.50v
Demo - 254.50v
* w/ Boots and Shield - 280.00v
* w/ Boots and Shield while charging - 600.00v
Heavy - 259.00v
Engineer- 272.50v
Medic - 285.50v
Sniper - 272.50v
Spy - 291.00v

Zombie Damage (assuming stock melee):
Normal damage - 208
Scout bat - 88
Demo damage - 163
Spy knife - 128
Spy backstab - 300
Normal damage vs. buildings - 97
Scout bat vs. buildings - 52
Spy knife vs. buildings - 60
* In general, zombies deal 50% more damage (from base TF2 damage) against buildings.

Zombie Base Health:
Normal = 1200 HP
Scout and Demo = 600 HP
Formula for zombie HP is as follows:
Normal Zombie HP = ceiling(1200 * h^(0.9))
Scout/Demo HP = ceiling(600 * h^(0.9))
Where h = number of humans alive upon spawning as a zombie
* Thus, at 27 humans, newly-spawned zombies will have around 23303 HP, or 11651 HP for zombie Scouts and Demos.

Skial Noob Mode changes:
* Humans deal 30% more damage and receive 30% less damage.
* Slowdown effect against zombies is -70% (from -50%) and duration is 2 seconds (from 1 second).

-------------------------------
---------- STAT INFO ----------
-------------------------------

Most weapon stat changes are accessed using the in-game
Inspect Target or Item function (default key is F) while in Skial ZE server.
* Other changes are collected from TF2 Wiki or in-game observations.

Final stats are calculated from each weapon's base TF2 stats in the TF2 Official Wiki
* As such, treat the DPS calculations as approximations at best; the weapon stats from TF2 Wiki may be inaccurate.

Notes about calculating new stats from weapon base stats:
- Stat increases (like slower [more] reload time, clip size, etc.) are additive
- Stat decreases (like faster [less] reload time, damage penalty, etc.) are multiplicative
- Increased firing speed scales exponentially (e.g. +90% firing speed shoots twice as fast as +80% firing speed)
* New Attack Interval = Old Attack Interval * (1 - Inc. firing speed %)
- Same with decreasing reload time (e.g. +75% faster reload is twice as fast as +50% faster reload)
* New Reload Time = Old Reload Time * (1 - Faster RT %)

Clip DPS (or Burst DPS): DPS assuming infinite clip size.
* Clip DPS = Base Damage / Attack Interval

Time to Empty Clip (TEC): The maximum duration a weapon can fire before reaching 0 clip size
* TEC = Clip Size * Attack Interval

Full Reload Time: Time to reload from an empty clip back to a full clip.
* Full Reload Time = Reload Time (F) + Reload Time (C) * (Clip Size - 1)
- Reload Time (F) -> Time to reload the first shot
- Reload Time (C) -> Time to reload consecutive shots

Real DPS (or Sustained DPS): DPS over time, taking clip size and reload time to consideration.
* Real DPS = Clip DPS * [ TEC / (TEC + Full Reload Time) ]
* Is the optimal DPS; actual in-game DPS may be lower due to accuracy, human reaction times, or other factors.

Base damage does not account for damage fall-off/ramp-up
(which do not affect breakable objects, including NPCs and bosses).

Clip and Real DPS stats are rounded to the nearest hundredth place.

---------------------------------
---------- MULTI-CLASS ----------
---------------------------------

Shotgun (Soldier, Pyro, Heavy, Engineer):
-40% damage bonus
+200% clip size
+70% faster firing speed
60% faster reload time
Base Damage - 36 per shot
Attack Interval - 0.1875
Clip DPS - 192 DPS
Clip Size - 18 shots
TEC - 3.375 seconds
Reload Time (F) - 0.4 second
Reload Time (C) - 0.2 second
Full Reload Time- 3.8 seconds
Real DPS - 90.31 DPS


Panic Attack (Soldier, Pyro, Heavy, Engineer):
-40% damage bonus
+200% clip size
+70% faster firing speed
+50% bullets per shot
60% faster reload time
This weapon deploys 50% faster
Fires a wide, fixed shot pattern
-20% damage penalty
Successive shots become less accurate
Base Damage - 43.2 per shot
Attack Interval - 0.1875
Clip DPS - 230.4 DPS
Clip Size - 18 shots
TEC - 3.375 seconds
Reload Time (F) - 0.4 second
Reload Time (C) - 0.2 second
Full Reload Time- 3.8 seconds
Real DPS - 108.38 DPS
* Does not seem to cause knockback


Reserve Shooter (Soldier, Pyro):
+60% damage bonus
+250% clip size
+55% faster firing speed
40% faster reload time
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
30% faster weapon switch
This weapon deploys 20% faster
-34% clip size
Base Damage - 96 per shot
Attack Interval - 0.28125
Clip DPS - 341.33 DPS
Clip Size - 14 shots
TEC - 3.9375 seconds
Reload Time (F) - 0.6 second
Reload Time (C) - 0.3 second
Full Reload Time- 4.5 seconds
Real DPS - 159.29 DPS
* Does not seem to cause knockback


Pistol (Scout, Engineer):
+33% damage bonus
+500% clip size
+33% faster firing speed
47% faster reload time
Base Damage - 20 per shot
Attack Interval - 0.1005
Clip DPS - 199 DPS
Clip Size - 72 shots
TEC - 7.236 seconds
Full Reload Time- 0.583 seconds
Real DPS - 184.16 DPS
* Reload Time is based on Scout's; it is slightly increased for Engineer (about ~24% slower reload time)
* Caveat: Stats assume faster reload time actually works; in-game, it feels like it does the opposite
(reload time seems to be greater than 1 second, which seems more fitting when compared with the Winger pistol).


Pain Train (Soldier, Demoman):
+1 capture rate on wearer
+10% faster move speed on wearer
10% bullet damage vulnerability on wearer
20% damage vulnerability on wearer
* Faster move speed and 20% damage vulnerability only apply when weapon is active


Half-Zatoichi (Soldier, Demoman):
This weapon has a large melee range and deploys and holsters slower
Gain 0% of base health on kill
Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills.

---------------------------
---------- SCOUT ----------
---------------------------

Scattergun:
+200% clip size
+70% faster firing speed
65% faster reload time
-40% damage penalty
Base Damage - 36 per shot
Attack Interval - 0.1875
Clip DPS - 192 DPS
Clip Size - 18 shots
TEC - 3.375 seconds
Reload Time (F) - 0.245 second
Reload Time (C) - 0.175 second
Full Reload Time- 3.22 seconds
Real DPS - 98.256 DPS


Force-A-Nature:
+150% clip size
+50% faster firing speed
Knockback on the target and shooter
+100% bullets per shot
Projectiles penetrate enemy players
-10% damage penalty
-66% clip size
50% slower reload time
30% longer weapon switch
Base Damage - 108 per shot
Attack Interval - 0.3125
Clip DPS - 345.6 DPS
Clip Size - 5 shots
TEC - 1.5625 seconds
Full Reload Time- 2.14995 seconds
Real DPS - 145.46 DPS
* FaN knockback is disabled
* Does not seem to cause knockback


Shortstop:
+100% clip size
+50% faster firing speed
Increase in push force taken from damage and airblast
Base Damage - 48 per shot
Attack Interval - 0.18
Clip DPS - 266.67 DPS
Clip Size - 8 shots
TEC - 1.44 seconds
Full Reload Time- 1.52 seconds
Real DPS - 129.73 DPS
* ~40% more accurate compared to Stock (according to TF2 Wiki)


Soda Popper:
+40% damage bonus
+500% clip size
+65% faster firing speed
-50% bullets per shot
25% faster reload time
30% more accurate
50% faster weapon switch
-66% clip size
Base Damage - 42 per shot
Attack Interval - 0.21875
Clip DPS - 192 DPS
Clip Size - 12 shots
TEC - 2.625 seconds
Full Reload Time- 1.1333 seconds
Real DPS - 134.10 DPS
* Hype is disabled


Baby Face's Blaster:
-40% damage bonus
+70% faster firing speed
60% faster reload time
On Hit: Builds Boost
-34% clip size
20% slower move speed on wearer
Base Damage - 36 per shot
Attack Interval - 0.1875
Clip DPS - 192 DPS
Clip Size - 4 shots
TEC - 0.75 seconds
Reload Time (F) - 0.28 second
Reload Time (C) - 0.2 second
Full Reload Time- 0.88 seconds
Real DPS - 88.34 DPS
* Max move speed is ~116% of normal Scout speed


Back Scatter:
+20% damage bonus
+275% clip size
+55% faster firing speed
+50% bullets per shot
65% faster reload time
Mini-crits targets when fired at their back from close range
-34% clip size
35% less accurate
Base Damage - 108 per shot
Attack Interval - 0.28125
Clip DPS - 384 DPS
Clip Size - 15 shots
TEC - 4.21875 seconds
Reload Time (F) - 0.245 second
Reload Time (C) - 0.175 second
Full Reload Time- 2.695 seconds
Real DPS - 234.32 DPS


Bonk Atomic Punch:
* Grants speed boost to all nearby teammates for 8 seconds
* Cooldown is 40 seconds


Mad Milk:
+25 max health on wearer
Extinguishing teammates reduces cooldown by -20%


Winger:
+33% damage bonus
+800% clip size
+20% faster firing speed
Wearer never takes falling damage
+0% greater jump height when active
-60% clip size
30% slower reload time
50% longer weapon switch
Base Damage - 20 per shot
Attack Interval - 0.12
Clip DPS - 166.67 DPS
Clip Size - 43 shots
TEC - 5.16 seconds
Full Reload Time- 1.43 seconds
Real DPS - 130.50 DPS


Pretty Boy's Pocket Pistol:
+33% damage bonus
+500% clip size
+33% faster firing speed
On Hit: Gain up to +3 health
47% faster reload time
-25% clip size
Base Damage - 20 per shot
Attack Interval - 0.1005
Clip DPS - 199 DPS
Clip Size - 54 shots
TEC - 5.427 seconds
Full Reload Time- 0.583 seconds
Real DPS - 179.70 DPS


Boston Basher:
On Hit: Bleed for 5 seconds
-75% damage penalty
On Miss: Hit yourself. Idiot.

-----------------------------
---------- SOLDIER ----------
-----------------------------

Rocket Launcher:
+50% clip size
Base Damage - 90 per shot
Attack Interval - 0.8
Clip DPS - 112.5 DPS
Clip Size - 6 shots
TEC - 4.8 seconds
Reload Time (F) - 0.92 second
Reload Time (C) - 0.8 second
Full Reload Time- 4.92 seconds
Real DPS - 55.56 DPS


Direct Hit:
+25% damage bonus
+50% clip size
+80% projectile speed
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
-70% explosion radius
Base Damage - 112 per shot
Attack Interval - 0.8
Clip DPS - 140 DPS
Clip Size - 6 shots
TEC - 4.8 seconds
Reload Time (F) - 0.92 second
Reload Time (C) - 0.8 second
Full Reload Time- 4.92 seconds
Real DPS - 69.45 DPS


Black Box:
+50% clip size
Ob Hit: Gain up to +20 health per attack
-25% clip size


Liberty Launcher:
+75% clip size
+40% projectile speed
-25% blast damage from rocket jumps
+15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.
-25% damage penalty
15% slower firing speed
25% slower reload time
Base Damage - 68 per shot
Attack Interval - 0.92
Clip DPS - 73.91 DPS
Clip Size - 7 shots
TEC - 6.44 seconds
Reload Time (F) - 1.15 second
Reload Time (C) - 1 second
Full Reload Time- 7.15 seconds
Real DPS - 35.03 DPS


Cow Mangler 5000:
60% faster reload time
Does not require ammo
Alt-Fire: A charged shot that mini-crits players, sets them on fire and disables buildings for 4 sec
25% slower firing speed
Deals only 20% damage to buildings
Minicrits whenever it would normally crit
Base Damage - 90 per shot
Attack Interval - 1
Clip DPS - 90 DPS
Clip Size - 4 shots
TEC - 4 seconds
Reload Time (F) - 0.368 second
Reload Time (C) - 0.32 second
Full Reload Time- 1.328 seconds
Real DPS - 67.57 DPS


Air Strike:
+100% clip size
+40% faster firing speed
-15% blast damage from rocket jumps
Increased attack speed and smaller blast radius while blast jumping
Clip size increased on kill
-15% damage penalty
-10% explosion radius
Base Damage - 76 per shot
Attack Interval - 0.48
Clip DPS - 158.33 DPS
Clip Size - 8 shots
TEC - 3.84 seconds
Reload Time (F) - 0.92 second
Reload Time (C) - 0.8 second
Full Reload Time- 6.52 seconds
Real DPS - 58.69 DPS


All Soldier Banners (Buff Banner, Battalion's Backup, Concheror):
10% speed boost while active weapon
+50% buff duration
* Speed boost while active weapon does not currently work


Escape Plan:
Move speed increases as the user becomes injured
28% slower move speed on wearer
You are Marked-For-Death while active, and for short period after switching weapons
-90% less healing from Medic sources
* Max active move speed is ~116% of normal Soldier speed.
* All stats only apply when weapon is active.

--------------------------
---------- PYRO ----------
--------------------------

Backburner:
100% critical hits from behind
+75% airblast push force
Extinguishing teammates restores 20 health
+250% airblast cost
100% less metal from pickups and dispensers


Axtinguisher:
Mini-crits burning targets and extinguishes them.
Damage increases based on remaining duration of afterburn
Killing blows on burning players grant a speed boost.
0% damage penalty
This weapon holsters 35% slower


Powerjack:
+5% faster move speed on wearer
+25 health restored on kill
40% damage vulnerability on wearer
* All stats only apply when weapon is active

-----------------------------
---------- DEMOMAN ----------
-----------------------------

Grenade Launcher:
50% faster reload time
Base Damage - 100 per shot
Attack Interval - 0.6
Clip DPS - 166.67 DPS
Clip Size - 4 shots
TEC - 2.4 seconds
Reload Time (F) - 0.62 second
Reload Time (C) - 0.3 second
Full Reload Time- 1.52 seconds
Real DPS - 102.04 DPS
* Base damage based on direct hits; reduced to 60 at most after first bounce


Loch-N-Load:
+100% damage bonus
+60% projectile speed
+20% damage vs buildings
50% faster weapon switch
-25% clip size
15% slower firing speed
-25% explosion radius
Launched bombs shatter on surfaces
Base Damage - 200 per shot
Attack Interval - 0.69
Clip DPS - 289.86 DPS
Clip Size - 3 shots
TEC - 2.07 seconds
Reload Time (F) - 1.24 second
Reload Time (C) - 0.6 second
Full Reload Time- 2.44 seconds
Real DPS - 133.04 DPS
* Seems unreliable against breakable objects; some grenades explode and cause damage, others simply shatter
* Does not seem to cause knockback


Iron Bomber:
50% faster reload time
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


Stickybomb Launcher:
50% faster reload time
* Stickies do no explosive knockback, but they can stun zombies.


Scottish Resistance:
+10% damage bonus
+50% clip size
+50% faster firing speed
+50% max secondary ammo on wearer
+6 max pipebombs out
35% faster reload time
-2 max pipebombs out
2 sec slower bomb arm time
* Stickies do no explosive knockback, but they can stun zombies.


All Demoman Shields (Chargin' Targe, Splendid Screen, Tide Turner):
* When you would be damaged by a zombie, consume a full charge bar to instead gain ~1 second of uber.
Requires a full charge bar to activate.


Quickiebomb Launcher:
+50% clip size
+40% faster firing speed
20% faster reload time
Able to destroy enemy stickybombs
-0.2 sec faster bomb arm time
Max charge time decreased by 79%
Up to +35% damage based on charge
-5% damage penalty
-50% clip size
-4 max pipebombs out
* Stickies do no explosive knockback, but they can stun zombies.

---------------------------
---------- HEAVY ----------
---------------------------

Minigun:
5% slower firing speed
Base Damage - 36 per shot
Attack Interval - 0.11025
Real DPS - 326.53 DPS


Natascha:
+50% damage bonus
On Hit: 0% chance to slow target
0% damage resistance when below 50% health and spun up
60% slower firing speed
25% slower move speed on wearer
30% slower spin up time
Base Damage - 54 per shot
Attack Interval - 0.168
Real DPS - 321.43 DPS
* +60% more knockback
* Does not seem to cause knockback


Brass Beast:
+30% damage bonus
-20% damage resistance when below 50% health and spun up
50% slower spin up time
-60% slower move speed while deployed
Base Damage - 46.8 per shot
Attack Interval - 0.105
Real DPS - 445.71 DPS


Tomislav:
20% faster spin up time
20% more accurate
Silent Killer: No barrel spin sound
5% slower firing speed
Base Damage - 36 per shot
Attack Interval - 0.11025
Real DPS - 326.53 DPS


Hou-Long Heater:
Creates a ring of flames while spun up
+60% fire damage resistance while deployed
50% damage bonus vs burning players
-10% damage penalty
10% slower firing speed
Consumes an additional 4 ammo per second while spun ammo
Base Damage - 32.4 per shot
Attack Interval - 0.1155
Real DPS - 280.52 DPS
Burning DPS - 420.78 DPS


Dalokohs Bar
+50 max health on wearer
Adds +50 max health for 30 seconds
-60% health from healers on wearer


Family Business:
+300% clip size
+75% faster firing speed
40% faster reload time
30% damage penalty
Base Damage - 42 per shot
Attack Interval - 0.15625
Clip DPS - 268.8 DPS
Clip Size - 24 shots
TEC - 3.75 seconds
Reload Time (F) - 0.6 second
Reload Time (C) - 0.3 second
Full Reload Time- 7.5 seconds
Real DPS - 89.6 DPS


Killing Gloves of Boxing:
On Kill: 5 seconds of 100% critical chance
+2% faster move speed on wearer
20% slower firing speed
* Faster move speed only applies when weapon is active


Gloves of Running Urgently:
+30% faster move speed on wearer
14% slower move speed on wearer
Maximum health is drained while item is active
* Active move speed is ~112% of normal Heavy speed
* Faster move speed and health drain only apply when weapon is active
* Slower move speed applies even when weapon is holstered.


Warrior's Spirit:
+30% damage bonus
+7 health regenerated per second on wearer
+50 health restored on kill
30% damage vulnerability on wearer
* All stats only apply when weapon is active


Eviction Notice:
+40% faster firing speed
On Hit: Gain a speed boost
+15% faster move speed on wearer
-60% damage penalty
6% slower move speed on wearer
Maximum health is drained while item is active
* Active move speed is ~108% of normal Heavy speed
* Faster move speed and health drain only apply when weapon is active
* Slower move speed applies even when weapon is holstered.

------------------------------
---------- ENGINEER ----------
------------------------------

Frontier Justice:
+60% damage bonus
+300% clip size
+55% faster firing speed
+25% bullets per shot
40% faster reload time
30% more accurate
Gain 2 revenge crits on each sentry kill and 1 for each sentry assist when your sentry is destroyed
-50% clip size
Revenge crits are lost on death
Base Damage - 120 per shot
Attack Interval - 0.28125
Clip DPS - 426.67 DPS
Clip Size - 12 shots
TEC - 3.375 seconds
Reload Time (F) - 0.6 second
Reload Time (C) - 0.3 second
Full Reload Time - 3.9 seconds
Real DPS - 197.94 DPS
* Does not seem to cause knockback.


Pomson 6000:
+60% faster firing speed
30% faster reload time
20% faster weapon switch
Does not require ammo
Projectile cannot be deflected
On Hit: Victim loses up to 10% Medigun charge
On Hit: Victim loses up to 20% cloak
Deals only 20% damage to buildings
Base Damage - 60 per shot
Attack Interval - 0.32
Clip DPS - 187.5 DPS
Clip Size - 4 shots
TEC - 1.28 seconds
Reload Time (F) - 0.714 second
Reload Time (C) - 0.371 second
Full Reload Time- 1.827 seconds
Real DPS - 78.00 DPS
* Projectile cannot damage breakable objects


Rescue Ranger:
+150% clip size
+50% faster firing speed
40% faster reload time
Projectiles penetrate enemy players
+30% Sentry Gun damage bonus
Alt-Fire: Use 50 metal to pick up your target building from long range
Fires a special bolt that can repair friendly buildings
-34% clip size
-50% max primary ammo on wearer
Self mark for death when hauling buildings
4-to-1 health-to-metal ratio when repairing buildings
* Projectile cannot damage breakable objects


Wrangler:
+200% dispenser range
Sentry build speed increased by 200%


Wrench:
+60% sentry firing speed
+50% sentry range
+150% dispenser range


Gunslinger:
+25 max health on wearer
+60% sentry firing speed
Sentry build speed increased by 150%


Southern Hospitality:
+5% faster move speed on wearer
-50% metal reduction in building cost
On Hit: Bleed for 5 seconds
-50% max building health
+50% sentry firing speed
Sentry build speed increased by 500%
20% slower firing speed
20% fire damage vulnerability on wearer


Jag:
+20% faster firing speed
Construction hit speed boost increased by 30%
40 metal reduction in building cost
+50% faster build speed
+50% sentry firing speed
-25% damage penalty
20% slower repair rate
-33% damage penalty vs buildings


Eureka Effect:
+50 max health on wearer
+100% Sentry Gun damage bonus
+70% sentry firing speed
Sentry build speed increased by -50%
5% slower move speed on wearer
Construction hit speed boost decreased by 50%
20% less metal from pickups and dispensers

---------------------------
---------- MEDIC ----------
---------------------------

Syringe Gun:
+100% damage bonus
+100% clip size
+0% faster firing speed
25% faster reload time
Base Damage - 20 per shot
Attack Interval - 0.105
Clip DPS - 190.48 DPS
Clip Size - 80 shots
TEC - 8.4 seconds
Full Reload Time- 1.2 seconds
Real DPS - 166.67 DPS


Crusader's Crossbow:
+400% clip size
35% faster reload time
Projectiles penetrate enemy players
300% slower firing speed
No headshots
-75% max primary ammo on wearer
* Projectile cannot damage breakable objects


Overdose:
+100% damage bonus
+100% clip size
+0% faster firing speed
25% faster reload time
-15% damage penalty
19% slower move speed on wearer
Base Damage - 17 per shot
Attack Interval - 0.105
Clip DPS - 161.90 DPS
Clip Size - 80 shots
TEC - 8.4 seconds
Full Reload Time- 1.2 seconds
Real DPS - 141.67 DPS
* Max active move speed is ~97% speed of normal Medic speed.
* Thus, a complete downgrade from stock Syringe Gun.


Medi Gun:
+25% UberCharge rate


Kritzkrieg:
+25% UberCharge rate
+25% max overheal
+100% longer overheal time
-25% Overheal build rate


Quick-Fix:
* Ubercharge does not heal the Medic himself.


Vaccinator:
+67% UberCharge rate
+100% max overheal
Press your reload key to cycle through resist types.
While healing, provides you and your target with a constant 10% resistance to the selected damage type.
-66% Overheal build rate
-33% UberCharge rate on Overhealed patients

----------------------------
---------- SNIPER ----------
----------------------------

SMG:
+50% damage bonus
+200% clip size
+20% faster firing speed
82% slower reload time
Base Damage - 12 per shot
Attack Interval - 0.08
Clip DPS - 150 DPS
Clip Size - 75 shots
TEC - 6 seconds
Full Reload Time- 2.002 seconds
Real DPS - 112.47 DPS


Cleaner's Carbine:
+100% damage bonus
+100% clip size
+20% faster firing speed
Secondary fire when charged grants mini-crits for 8 seconds
-20% clip size
25% slower firing speed
Base Damage - 16 per shot
Attack Interval - 0.1
Clip DPS - 160 DPS
Clip Size - 40 shots
TEC - 4 seconds
Full Reload Time- 1.1 seconds
Real DPS - 125.49 DPS


Tribalman's Shiv:
On Hit: Bleed for 6 seconds
-75% damage penalty

-------------------------
---------- SPY ----------
-------------------------

Revolver:
+300% clip size
+75% faster firing speed
Base Damage - 40 per shot
Attack Interval - 0.125
Clip DPS - 320 DPS
Clip Size - 24 shots
TEC - 3 seconds
Full Reload Time- 1.133 seconds
Real DPS - 232.28 DPS


Ambassador:
+50% damage bonus
+200% clip size
+65% faster firing speed
Crits on headshot
Projectiles penetrate enemy players
-15% damage penalty
20% slower firing speed
50% slower reload time
Critical damage is affected by range
Base Damage - 51 per shot
Attack Interval - 0.21
Clip DPS - 242.86 DPS
Clip Size - 18 shots
TEC - 3.78 seconds
Full Reload Time- 1.6995 seconds
Real DPS - 167.53 DPS


L'Etranger:
+300% clip size
+75% faster firing speed
+40% cloak duration
+0% cloak on hit
-20% damage penalty
Base Damage - 32 per shot
Attack Interval - 0.125
Clip DPS - 256 DPS
Clip Size - 24 shots
TEC - 3 seconds
Full Reload Time- 1.133 seconds
Real DPS - 185.82 DPS


Enforcer:
+300% clip size
+75% faster firing speed
+20% damage bonus while disguised
Attacks pierce damage resistance effects and bonuses
20% slower firing speed
Base Damage - 40 per shot
Attack Interval - 0.15
Clip DPS - 266.67 DPS
Clip Size - 24 shots
TEC - 3.6 seconds
Full Reload Time- 1.133 seconds
Real DPS - 194.73 DPS


Sapper:
2% faster move speed on wearer
20% damage vulnerability on wearer
* All stats only apply when weapon is active


Red-Tape Recorder:
+5 health regenerated per second on wearer
20% damage vulnerability on wearer
* All stats only apply when weapon is active