nope. they won't work because Valve removed custom animations from the whitelist due to exploits back at the end of July.So, I recently tried to upload custom animation packs for scout, soldier, sniper, spy, engineer, and heavy, and none of them worked... Any suggestions on what I should (or could) do to make them work?
Oh... I thought someone already debunked this as false.
valve doesnt want people to disable viewmodels in comp matchmaking, the "exploits" they were referring to was that some guy made an animation mod that basically removed viewmodels as a substitute forI believe there was a video which showed that they made no difference.
However - this still doesn't mean Valve added them back into the whitelist.
valve doesnt want people to disable viewmodels in comp matchmaking, the "exploits" they were referring to was that some guy made an animation mod that basically removed viewmodels as a substitute for
r_drawviewmodel 0 (which is locked in matchmaking)
There is a way to get past the blocked custom animations, just watch this video.So, I recently tried to upload custom animation packs for scout, soldier, sniper, spy, engineer, and heavy, and none of them worked... Any suggestions on what I should (or could) do to make them work?
If you already have the Skial-signed .vpks in your custom folder (as per this video) try PMing me what mods you use and I will figure it out later tonight / tomorrow.I just uploaded the mods that i use and put the file i got in the root of custom, but my mods aren't showing up. I'm using VPK files so is there something i'm doing wrong?
If you already have the Skial-signed .vpks in your custom folder (as per this video) try PMing me what mods you use and I will figure it out later tonight / tomorrow.
Click on profile pic -> Start a conversationhow do i pm you? do i just post a reply, do i use your steam profile or what?
when you say c_models folders, do you mean every folder called that or specific folders?@strawhatmsd
The problem is in the Master Sword mod you have for the Eyelander. It writes to weapons/models/c_models which is not allowed by the mods website since that is where extremely common mathacks are placed; coincidentally, in the same spot custom first-person weapons models are placed.
If you remove the c_models folder the other mods run fine.
The mods website will give you a .zip containing skial-verified-mods_000.vpk and skial-verified-mods_dir if it was successful.
I think just custom/weapons/models/c_modelswhen you say c_models folders, do you mean every folder called that or specific folders?
Doesn't look like the mod itself doesn't work on regular players. The original mod was unfinished and the updated one is here:EDIT to last post: It did give me the verified vpks for the mod. I put them into the custom folder, and every playermodel showed up as a big red error along with game crashes whenever I connected to a skial server.