Bottiger
Administrator
To add with Frosty’s balance ideas, I think Scout could have an aura effect that slightly boosts the speed of his teammates. This encourages more team play for Scout. You could incentivize this gradually increasing the Scout's speed the more people he boosts.
Bonk already speed buffs team mates. Having an aoe aura is like the soldier's whip which is overpowered.
Removing that speed bonus from the Medic's Overdose is just horrible, please add something else to compensate it.
And my small thought on these nerfs: It really was a great thing for the classes to be as they were but now it just looks a mess and a bit confusing. Especially since the zombies now have a mutate thing going on. Also it would have been a bit great if this was announced in the servers themselves since not all players are on the forums or the discord themselves.
The overdose still allows you to run faster than you normally do at max charge. People are overreacting to these nerfs because they are used to something that is overpowered.
The mutations print in chat every time you spawn so it is your fault for not noticing. We cannot spam announcements for people that are unwilling to go on the forums or discord.
This is just a general thing but its something I would appreciate: The community being generally kept more up to date. In the past few days the Spy and Medic where nerfed, while Demo got the Tide Turner back. AFAIK this wasnt mentioned anywhere on the discord, or in any thread. if there is a thread or discord that keeps more up to date on changes in the gamemode I would love to be pointed there or even invited so I could keep up to date on changes and balancing! If this isnt a thing, I would love to see it be posted in the #tf2 chat in the discord and/or posted here in the thread just like the major updates.
There is A LOT of work being done and things are being removed and added all the time so it is a hassle to maintain an accurate and updated change log. As you can see we have tried to post a changelog once in a while, but when you spend 5+ hours a day working on this, a changelog is the least important part and not something you feel like doing at the end of a long day. A lot of this can be found out by yourself, and something you did not notice is probably something you don't need to know about anyway.
Here is a recent changelog with as much as I can remember. Probably missing some things though.
- Buildings trapping zombies are automatically detected now and destroyed.
- Buildings are now shrunk on CS maps like players are.
- Stuck now works for both teams and will try to teleport you to the nearest team mate first. It will also try to detect if you are actually stuck to prevent abuse of this command.
- Scout has a speed buff mutation.
- All mutations now have sound effects.
- Demo uber shield removed on last survivor. Tide turner unblocked.
- Knockback on plugin ladders now work (jurassic, minecraft, tramway).
- Medic mutation requires line of sight and cannot stack bleeds.
- Engineer mutation requires line of sight.
- Pyro mutation does more damage.
- Overdose, escape plan, gru edited so you move slightly slower than a scout at max speed boost. So these items are still useful but not overpowered now.
- Kunai removed as it spams objects. Pistol clip and fire rate massively buffed to compensate. Pistol headshots removed.
- Zombie spy cloak removed and health set to 1 on backstab.
- Santassination: finally figured out how to fix this map so we can edit it now.
- Extreme mode voting booth fixed.
- Truth lighting incorrectly activating when it isn't supposed to fixed.
- 50 seconds removed from the end of simba cinematic
- Prologue timers shortened.
- Cliffs on act 1 blocked.
- A few timers on act 1 shortened.
- Added hud timers.
- Added boss hp bars.
- Boss hp reduced by 50%.
- Minecraft
- Skip spots in netherworld blocked.
- Zombies are teleported into a box for the last boss fight.
- Some timers shortened in act 3.
- Laboratoire: end timer shortened.
- Tramway: boxes break 3 seconds later.
- Icecap: various tweaks.
- Skyrim: fixed lighting on the map so things actually have shadows, various timer tweaks.
- Jurassic: fixed lighting
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