Nobuilds and forward spawns put into Timesplitters.
Pickups without a special map item attached (ducks without an item on them) will now give you a 1 time use Aperture portable blackhole device. These items are located in Sorrento, Helm's deep, and some other maps.
The fix seems to have crashed the server when I loaded and then again when I unloaded it. But it doesn't seem to crash the test server or the EU server when it is empty. It was probably just a temporary issue when reloading the plugin on the fly.
Pyro mutation now does not remove knockback when above 150 health to prevent immovable zombies when maps like pirates_port_royale manually set zombie health.
Fixed knockback being broken because of the above fix.
Re-ported Mako Reactor to fix many issues. Materias are all working now. 2nd boss hp lowered (might be too low now since people know how to use materias now).
Port Royale: lowered skeleton health, increased Barbossa health. Reduced zombie manual health setting from 3500 to 500 in certain end areas. Increased the trigger that does this to hopefully prevent zombies from sitting on the edge to gain infinite health. The map sets zombies health on stages 3 and up every 10 seconds. We are leaving that in for now.
Shotgun clip size increased back to 2x. Fire rate increased from 0.5 to 0.3.
Pickups no longer stop being able to be picked up when the wrong team touches it.
Bosses no longer get stuck on pickups or buildings. They should go through them. I have not tested every single boss though so we will need people to report if it doesn't work on a certain map.
Roleplaying, just because.
Greetings, Administrator. I am here to ask about a weapon I liked that was banned: the Disciplinary Action. What pushed you to choose such choice?
Roleplaying, just because.
Greetings, Administrator. I am here to ask about a weapon I liked that was banned: the Disciplinary Action. What pushed you to choose such choice?
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