Zombie Escape

Discussion in 'Team Fortress 2' started by Bottiger, Jan 27, 2019.

  1. Bottiger

    Bottiger Administrator

    Steam:
    Star Wars Prequel Fixes
    • Lag in stage 2 fixed.
    • Quigon, blaster, and light saber pickups fixed.
    • Bosses move faster and move closer to the player before attacking.
     
  2. Bottiger

    Bottiger Administrator

    Steam:
    Santassination has been re-ported by myself from scratch.

    The mapper we had port the first version was not very skilled and replaced massive portions of it for the worse.

    This new version should have some improvements, such as not starting at the first stage every time a later stage is completed.

    But there will very likely be some bugs that we need reported to us.
     
    Last edited: Sep 13, 2020
  3. Bottiger

    Bottiger Administrator

    Steam:
    • FAN, bfb, soda popper, shortstop now have improvements like larger clip size and fire rate.
    • Sticky launcher reloads 2x faster.
    • Buildings will be destroyed when built on moving platforms like in bowser in the fire sea.
    • Santassination: beaver health reduced from 500 to 150.
    • Dreamin: fixed 2nd boss from taking damage early than supposed to. Reduced hp by 20%.
    • Cosmo Canyon: reduced first boss hp from 4000 per player to 2500.
     
  4. Gavitro

    Gavitro Mildly Menacing Medic Contributor

    Steam:
    I have noticed that in Act 1 of Santassination (possibly more acts but I've never seen the server make it that far since Bottiger's new port was added), if someone suicides and becomes a zombie soon after the round is reset, they can teleport to where the humans spawn in the act proper, overlapping them and allowing for quick infections. This has lead to a few rounds where the number of starting zombies was much higher than usual (around 8-9). Please fix this ASAP because it's an easy opportunity to grief and sabotage the round.
     
  5. Bottiger

    Bottiger Administrator

    Steam:
    • Zombies cannot attack during setup (to avoid the problem mentioned above).
    • Syringe guns will now do 40 damage per second to bosses and npcs where you aim your cursor. Crossbow arrows will do 200 damage per arrow. This is a workaround since they only do damage to players normally.
    • Some bosses will now damage buildings.
    • Santassination: Extreme mode voting disabled while waiting for players.
    • FFVII Cosmo Canyon: timers reduced, you no longer need to hit the button to open some doors.
    • Star Wars Prequel: Dooku's rock fixed. Dooku and Darth Maul now attack faster after they stop moving. Light sabers cooldown reduced from 5 to 2 seconds.
     
  6. Bottiger

    Bottiger Administrator

    Steam:
  7. Bottiger

    Bottiger Administrator

    Steam:
    New map: Rooftop Escape. Thank you Jermaphobe.
     
  8. Bottiger

    Bottiger Administrator

    Steam:
    • S_A_M: fixed blocking problem on stage 2. The stairs part of a door would sink into the door instead of move backwards into the hallway due to TF2 engine bugs. The stairs are now static and fused with the door.
    • Santassination: fixed nodraw textures in Act 2. Pizzas cannot be sprayed over anymore.
     
  9. Bottiger

    Bottiger Administrator

    Steam:
    • Bathroom: Fixed buildings blocking duck by making the area nobuild. Fixed brush ladder by removing collision from the ladder model. Invisible wall put on the side of the bathtub to prevent demos from charging from the towel.
    • FFVII Mako Reactor: fixed rope ladder on bridge by making it bigger.
     
  10. Bottiger

    Bottiger Administrator

    Steam:
    • Shroomforest: Fixed Ditto boss being invulnerable after transforming.
    • Star Wars Prequel
      • Light sabers are now activated with E instead of left click.
      • E11 blaster can now be correctly picked up by zombies instead of humans.
      • Multiple skyboxes fixed. This is a feature in CSGO that is not possible in TF2 with some hacks. Scenes like these https://imgur.com/a/89nJnLs now will not have a jungle and water background.
      • Ported the glowing lights in Stage 2.
      • Removed movement stop on Darth Maul when he attacks.
      • Fixed Dooku's rock attack for real this time. Tested on the map itself instead of copy and pasted into a test map.
      • Added floating text boxes to the jump areas before Darth Maul.
      • Increased music volume.
      • Fixed music not playing at the start of act 3.
      • Doubled the damage of Anakin's light saber throw.
      • Added nobuild to last boss fight to prevent people from using buildings to block themselves from being force pulled.
     
  11. Bottiger

    Bottiger Administrator

    Steam:
    • Otakuroom: Winning the last level will set the next round to Stage 1 instead of ZM mode, which doesn't work since zombies respawn.
    • Atix Apocalypse: replaced player clip with block bullets material on helicopters.
    • Restarted the US server to fix some physics props missing like the boss in Bathroom and Fapescape.

      I am not sure what causes this problem but I think it might have been from the crash fix in Pirates Port Royale when someone launched a wrap assassin ball at the Skeleton room or the fence powerup. The crash was prevented but the physics engine was corrupted already.

      If you have any clues, please let us know.
     
    Last edited: Sep 25, 2020 at 12:25 AM
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice