Let me get this started by saying that I think Soldier's Meta in VSH is fine for now, but I believe that one secondary is very overpowered if used by good Trolldiers. That is the Mantreads.
Problem: Mantreads are like a side-grade for Gunboats, you can get more mobility in the air when Rocket Jumping at the cost of not protecting you at self-explosions as much as Gunboats does. The only problem with Mantreads is that if a Soldier is good or uses Liberty Launcher with Mantreads, that somewhat nullifies the downside of Mantreads, making it nearly like the Gunboats. When the Mantreads is used on a good Soldier along side with the Market Garden, it creates easy damage for said Soldier using the Mantreads + MG combo.
Solution: I propose two solutions to the Mantreads.
Problem: Mantreads are like a side-grade for Gunboats, you can get more mobility in the air when Rocket Jumping at the cost of not protecting you at self-explosions as much as Gunboats does. The only problem with Mantreads is that if a Soldier is good or uses Liberty Launcher with Mantreads, that somewhat nullifies the downside of Mantreads, making it nearly like the Gunboats. When the Mantreads is used on a good Soldier along side with the Market Garden, it creates easy damage for said Soldier using the Mantreads + MG combo.
Solution: I propose two solutions to the Mantreads.
- We should nerf the Mantreads so that Health Packs do not give you much (around 50%-75% health per pack) when equipped. Another nerf no overheal from Medics when being pocketed while having the Mantreads on. This make sure that Trolldiers are not constantly grabbing health packs or relying on their Medics to nullify the cost of self-damage when Rocket Jumping.
- We should remove the Mantreads in this current meta for the time being until we can make a good nerf since it would force Soldiers to learn with Gunboats instead of relying on Mantreads, making the process more easier.