First off, I want to say this looks really good. What follows is mostly critique and advice, but I would like
to say that this map looks like it's off to a great start.
That being said, I took some time meandering around and found some items you might want to consider;
Don't forget to build your HDR lighting. This is what the map looks like with it at Full.
I think this map could benefit a lot from polishing and balancing the design/aesthetic a bit.
This room has a ton of props, compared to, for example, BLU spawn, which is a bit bland.
Speaking of polish, some props such as these are floating a bit off the ground.
You might want to redo your capture point area. Having a high ground available inside a
capture zone can lead to possible abuse by crafty players.
I'd also recommend increasing the capture time to be a bit longer than 12 seconds.
This isn't very long considering RED Team has scouts, and Hale has a default 3x cap speed.
I noticed that Hale doesn't take any damage at all and gets a free teleport back above his
spawn for going off the side of the map. This can lead to two possible unintended side effects;
1. Hale can easily jump off whenever he feels like it to elude a crowd or get away from, say,
an uber pair. Maybe make it cost a small amount of damage to him, like 600-1000?
2. There's no nobuild/nogrenade funcs or any sort of protections near the teleport destination,
players could build telefrags, nests, traps, etc. to harass him and even, considering the
location of the teleport near the pit, perpetually keep him in a teleporting loop.
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Despite that, this is extremely well designed, especially for what seems like your first map?
A lot of maps these days favor boxy design simply because working with
varied terrain and displacements takes a lot of effort, so the design principle
pays off, and really makes this look like something refreshing I'd like to play on.
I highly encourage continuing work on this map, it looks very solid to start and
can only get better with careful attention.
I'd definitely recommend this map for play once the HDR is fixed and it gets a bit more polish,
and give it a +1 to add to the Skial rotation.
P.S. Nice skelly boi.
P.P.S. Sorry that was an essay's worth of stuff.