Trash.ca

Spectacularly Lethal Soldier
I've noticed that when potential admins are considered the questions asked are usually hypothetical scenarios that test their understanding of the rules and as a way of testing their potential admin abuse but one thing i never see is testing them on how they identify cheaters. In my humble opinion, a large portion of the tf2 players i encounter on skial have no idea what cheats look like or what they should be looking for. Most are not aware of spectator delay or gauge a suspected cheater purely on their aim. What im trying to say is that the methods some people (and some admins) use to identify a cheater could be improved. I've been banned by new admins 2 times now which prompted me to make this. Im not hating or anything, i just think it would be great to increase awareness on identifying cheaters. I dont expect every new admin to be able to do their job properly but being banned twice made me realise you guys dont even try to help these guys when it comes to sniffing out cheaters so heres some info that i think new admins (or just players really) would find useful:

One thing im sure all admins are capable of doing is identifying blatant cheaters. Im talking about the ones that do 360s and crank out headshot after headshot. These are bad cheaters and it doesnt take any thinking to ban them. Something i notice is that people often mix up the terms associated with cheats or use different definitions, for consistency i'll just define what i consider a few terms to be :

Aimkey:
When held down the aimbot is active, when not held aimbot is inactive and the user aims manually.

Triggerbot:
Does not affect your crosshair movement, only fires when the player puts the xhair over an enemy. Some people think it triggers their aim to flick however this is not true afaik.

Silent Aim:
This is what most people are referring to when they think of aimlocking. Here's where it gets interesting, in source games the field of view to which these cheats can cause your aim to flick to a target can be configured. A poorly configured one may use a large FOV which would cause blatantly inconsistent flicks to hit consistently. A properly configured low FOV aimbot however is much more difficult to see in spectator, and in my opinion 100% impossible to spot. Because the aimlock only triggers when your xhair is only a few degrees away from the enemy and when your aimkey is held down, the flicks look really natural in spectator. I've even defended a silent aim user because i was unaware of them using it, thats how hard it is to know. This is also the type of cheats csgo pros use which some supposedly pay upwards of $100k to code so it can bypass custom LAN anticheat. Scouts/heavies usually use a higher fov aimbot than snipers.

I thought i'd list a few ways you can identify a cheater OTHER THAN their aim:
1) Look at their movement, if they look like they're moving on a controller or cant strafe properly or show any signs of movement of an experienced player but their aim is god tier then theres a higher chance they might be cheating.

2) Look at their xhair placement. Tf2 classes have varying heights so someone with a wallhack would place their xhair at an angle at different heights based on what class is going to peek. For example, i have a general height where i place my xhair and i adjust based on what class is peeking me because i have no idea whats going to peek (unless ik im fighting a sniper or a player keeps doing the same thing) however someone with wallhacks might have a higher xhair placement when a sniper is peeking but a lower xhair placement when a scout is going to peek or an engineer.

3)Look at how they kill other players from the dead player's perspective. This might sound silly but (especially during sniper 1v1s) you just know when an enemy sniper is cheating. The way they peek and their time to kill looks normal but it feels off. This is something that can only be gained from gamesense and playing but its definitely a real thing and experienced snipers ( like soo) would agree that it exists. Heres an example : https://www.skial.com/threads/vertillex-aimbot-toggling.69261/
I never caught him when i spec'd him (didnt know about !spec at the time) however i knew he was cheating because he felt off from my POV and it turns out he got VAC banned a few days later. This might be hard to determine from a demo but if the suspect is still on maybe its wise to try and fight them to get a general idea what you think about their deathmatch skills.

4)Other than private profiles or level 0 ones, a suspect with edgy names or people trying hard to bait a response out of others are probably cheating. They do it to get a reaction out of you.Definitely not nearly a determining factor but all of these things are worth considering.

Enough with the wall of text, lets go on to some visual examples:

1)Spectator delay can look pretty weird but its just something you have to deal with. Here's a clip of a demo recorded on LAN showcasing how stupid it can look.

Fast flicks are properly recorded on the suspect's POV,on their end the flick looks normal while in spectator it looks like their aim hasnt moved:

2)Heres a poorly censored in post demonstrating how the wallhack XHAIR thing would look (Note: the guy in the clip WAS NOT cheating this is just an example of how it COULD look) Notice how they change xhair height based on what class was peeking.

3) heres some vids demonstrating silent aim in csgo however the same concept applies to tf2:

Bit longer video but imho its a great vid to watch if you're interested in this type of stuff:

4) Its important to keep in mind that tf2 is a very chaotic game and despite some stuff looking incredibly shady it can be boiled down to luck in the heat of the moment. For example look at how i accidentally headshot this cloaked spy while aiming for the other one:

That would look shady in spectator, it would look like my xhair was noway near that guy yet a cloak spy dies however when reviewing my pov you can clearly see it looks normal. Im only showing you this to emphasis how different stuff can look from spectator.

Keep in mind sound is also a great factor in tf2 and i personally think some of you guys overlook the info sound can provide. Here's an extreme example that was obviously lucky but the point im trying to make is keep your wits about you when watching demos. This looks blatant but with some paid attention it can be explained:

So whats the point of this long post?
TL;DR:
I personally think that in admin applications some questions should be geared towards the admin's ability to identify cheaters. Doesnt sound like a huge issue right? It really isnt but some form of evaluation about their overall knowledge on how cheats look would be nice. Nothing major, maybe just being able to understand spectator delay and just how cheats look. Provided some info so it doesnt look like im just flaming but i think you guys would find it useful. Keep in mind i can assume you guys arent helping the new admins because ive been hammer'd twice by newer ones however i know this is not true but it can happen to any other decent player that might sour their taste of skial.
 

Antamania

Australian Skial God
Contributor
It is too much overhead work to find unique demos with subtle aimbots for every application. There are not enough subtle ones for that purpose, anyway. Asking them about blatant ones seems like a waste of time.

Metroidz's idea about requiring a resolved hacking report is good but I don't want to tell otherwise good applicants "go jump between servers until you find a blatant hacker to report".

For the above, I'm sure Samien or Soo would be happy to make a few demos of them playing and being ridiculous to help out with that. I'm sure you can find volunteers who are generally afraid of being banned due to being crazy good snipers. The below yeah, I think that's pretty fair. Perhaps not a requirement, but maybe it can be mentioned that doing that helps your chances of getting admin?
 

Trash.ca

Spectacularly Lethal Soldier
It is too much overhead work to find unique demos with subtle aimbots for every application. There are not enough subtle ones for that purpose, anyway. Asking them about blatant ones seems like a waste of time.

Metroidz's idea about requiring a resolved hacking report is good but I don't want to tell otherwise good applicants "go jump between servers until you find a blatant hacker to report".
Yeah i dont expect them to catch a hacker as a requirement because thats inconsistent as hell and unique demos imho arent required either just have a general PSA about cheats or whatever hell maybe even just link them this post honestly.
 

Maddo

Gaben's Own Aimbot
Contributor
Potential admins are graded not on their ability to spot a cheat, but more the way they approach and deal with any given situation.
The admin already have a plethora of info on current cheating methods, glitches, and hacks.
Do you think that admin are not detecting obvious cheats? is that the underlying reasoning for this thread?
 
  • Like
Reactions: Chance

DaivdBaekr

Moderator
Contributor
For the above, I'm sure Samien or Soo would be happy to make a few demos of them playing and being ridiculous to help out with that. I'm sure you can find volunteers who are generally afraid of being banned due to being crazy good snipers. The below yeah, I think that's pretty fair. Perhaps not a requirement, but maybe it can be mentioned that doing that helps your chances of getting admin?
If they want to record some gameplay demos playing under pseudonyms and use them I guess they could be put into questions. Those people do have the most to gain from it, after all.

Yeah i dont expect them to catch a hacker as a requirement because thats inconsistent as hell and unique demos imho arent required either just have a general PSA about cheats or whatever hell maybe even just link them this post honestly.
If you want to make some good documentation for identifying cheating I think it would be worthwhile to have new admins read it. Although I recall KillerZebra simply saying "if you aren't absolutely certain, don't ban them" and that approach has never let me down.
 

Cream Tea

Epic Skial Regular
Legendary Mapper
Do you think that admin are not detecting obvious cheats? is that the underlying reasoning for this thread?

I think it's because new admins usually end up banning samien because he looks like he is hacking.
 

Trash.ca

Spectacularly Lethal Soldier
Although I recall KillerZebra simply saying "if you aren't absolutely certain, don't ban them" and that approach has never let me down.
Agreed, never ban someone unless you're 100% certain but ive been banned twice by newer admins. I think the problem is some of the newer ones arent too sure what they actually look like. Regardless of my validity i think we can all agree theres no 100% evidence on me so that shouldnt warrant a ban. Im only speaking about myself because thats the only experience i can safely talk about.

The admin already have a plethora of info on current cheating methods, glitches, and hacks.
Thats debatable. Based on what ive seen they arent utilizing this plethora of methods (google). Last one that banned me told me that my "adjustment speed" were faster than expected without explaining what he meant and he never even provided the demo (even tho i asked for it in my appeal). This is fine and all because he's new but was it someone else that was banned they might've gotten more pissed off than anything. A situation like this could easily be prevented if 1)newer admins were made aware of what cheats look like and 2)know to not ban unless you're 100% certain. Based on my ban i could infer that either he didnt have enough evidence and banned me OR he didnt know how to identify cheats properly and banned me. Im inclined to believe its not the former because you guys quiz them to test for admin abuse but not stuff like making sure they know what a cheat looks like.
 
Last edited:
  • Like
Reactions: ҉ SP∑∑DY ҉

soo

TF2 Admin
Contributor
For the above, I'm sure Samien or Soo would be happy to make a few demos of them playing and being ridiculous to help out with that.

I'd be annoyed to do that but, it can only help. I already use shadowplay for the crazy stuff. Ideally, everyone should just always be recording a demo and if something comes into question, we can fall back and review it. However, this is obviously asking too much.

Potential admins are graded not on their ability to spot a cheat, but more the way they approach and deal with any given situation.
The admin already have a plethora of info on current cheating methods, glitches, and hacks.

This is an important point. Imagine adding more requirements to admin applications. Certainly it can strengthen the application if they meet the requirements but, we will instantly see a drop in the number of applications. This could filter out many great potential candidates. Everyone should be encouraged to apply with the current requirements and the veteran admins are always willing to help the newbies. I've gotten tons of help from Dave and the rest of the gang when starting out and still seek them out for advice. Of course, mistakes will still happen and the system isn't perfect but, it's all about learning from them and minimizing the flaws as much as possible.

Although I recall KillerZebra simply saying "if you aren't absolutely certain, don't ban them" and that approach has never let me down.

This is perfect advice and we can always ask the rest of the admins for their thoughts.
 
  • Like
Reactions: Antamania

Trash.ca

Spectacularly Lethal Soldier
No need for new demos all the time just a general vid showcasing how cheats look and how spectator lag looks would be enough.Just to ensure that they know.Identifying cheaters is a thing that has to be learned and it would be unfair to expect new admins to be proficient at it.This vid or guide would just provide a foundation and give them an idea of how skial handles cheating reports (consult other admins if unsure,dont be embarassed,only ban when 100% sure etc.) and maybe a few pointers on how to spot these cheats.Right now we dont even know if these guys know what a cheat looks like. Its not a test or something more of a cheating PSA with regard to skial and whats to be expected from an admin.
 

Maddo

Gaben's Own Aimbot
Contributor
Based on my ban i could infer that either he didnt have enough evidence and banned me OR he didnt know how to identify cheats properly and banned me

'Good' hacks are made to make players look like good players, therefore it makes sense that good players can look like cheats.
People have survived in UGC for years before being discovered as cheats, that means it can be very difficult to tell sometimes.
Apologies if it was thought you were hacking, but I for one would take that as a compliment.
This is perfect advice and we can always ask the rest of the admins for their thoughts.
Yes, between all the admin there are numerous years of combined experience.
I think the issue here is that one admin got a bit 'trigger happy' and didn't use those years of experience but felt the need to prove themselves. If you would like to edit around your main post and tidy it a bit, then repost it in the TF2 section, I will make it a sticky so all have access to it and can reference before making an application.
 
  • Like
Reactions: soo

Trash.ca

Spectacularly Lethal Soldier
Apologies if it was thought you were hacking, but I for one would take that as a compliment
First few times it was a compliment. After getting reported and having votes called on you constantly it gets old.Then when you get unbanned people claim skial admins are defending me and its filled with corrupt staff.A bit of cheating education might improve this.
 

ArayhMD

TF2 Admin
Contributor
By the term adjustment speed, I mean that the scope moves at a near constant velocity, then as the scope gets near the head, it increases velocity and adjusts/snaps like an aimbot with a smaller detection field rather than a full field aimbot that just snaps everywhere on the map which is much more obvious. Or as you call it, silent aim where the aimbot activation range is much smaller to make it look less obvious. It’s easier to spot using Demoui2 and slowing the playback to 15-20% speed and watching the scope move.
 
Last edited:

Crash.ca

Wicked Nasty Engineer
Contributor
But even one of the new admins had watched and recorded samien and found it looked incredibly shady, and samien some how came back saying it was latency and lag not silent aim etc, so when the same excuse seems to work everytime , and again its not like its not been his first rodeo,samien knows what admins are looking for .. and what to avoid or to say to possibly avoid being banned.
 

Cream Tea

Epic Skial Regular
Legendary Mapper
But even one of the new admins had watched and recorded samien and found it looked incredibly shady, and samien some how came back saying it was latency and lag not silent aim etc, so when the same excuse seems to work everytime , and again its not like its not been his first rodeo,samien knows what admins are looking for .. and what to avoid or to say to possibly avoid being banned.

Most new admins seem to view samien and instinctively ban him, like I said it never happens to any other user. Especially not this many times.
 

Trash.ca

Spectacularly Lethal Soldier
By the term adjustment speed, I mean that the scope moves at a near constant velocity, then as the scope gets near the head, it increases velocity and adjusts/snaps like an aimbot with a smaller detection field rather than a full field aimbot that just snaps everywhere on the map which is much more obvious. Or as you call it, silent aim where the aimbot activation range is much smaller to make it look less obvious. It’s easier to spot using Demoui2 and slowing the playback to 15-20% speed and watching the scope move.
I use mouse acceleration if that clarifies anything. Not in game acceleration, a custom mouse acceleration driver. Povohat's mouse accel. Big game changer. Cant go back.
aiTwisy.png
Driver settings for the curious ones.
 

Crash.ca

Wicked Nasty Engineer
Contributor
VAC is aids and is probably the lowest form of cheat detection there is out there.
you are absolutely correct with that Metroidz, they need to update their scanning and detections, because there are alot of different "downloads" to make you a better player, its ridiculous.
 

Metroidz

Australian Skial God
Contributor
you are absolutely correct with that Metroidz, they need to update their scanning and detections, because there are alot of different "downloads" to make you a better player, its ridiculous.

It's not really financially worth their time. They spend time updating the cheat and people quickly find ways around it. Plus FTP accounts easily made.
 

Metroidz

Australian Skial God
Contributor
I thought CS:GO made lots of money? And it's not free.

True, but it's still not worth much of their time to update VAC. They are using VACNET and CS:Go has Overwatch, so eh. If I was them I wouldn't update VAC either.