vsh_abandoned_warehouse_v2 ► vsh_abandoned_warehouse_a3
@g .
I know there's no easy way to tell someone that their hard work did more harm than good, but this honestly is really the case. For the first couple days this updated version of the map came out, there were missing textures and props everywhere. But despite that being (apparently) fixed now, the map just doesn't have the same charm it used to. And I'm not saying that because it was really cheesy, because it was. But ignoring all the crazy engineer tactics everyone pulled off, the map was just a lot easier on the eyes; it looked a lot more inviting.
The V2 of the map is a lot more detailed and well done, but it necessarily isn't better in terms of gameplay. It is much bigger, to start. And the boss' spawn is both a blessing and a curse. If the boss does not make it out before the scouts reach it, which is actually uncomfortably difficult, the boss is then subject to the knockback of their enemies, stuck in a vent with only their spawn as respite. In some cases, it's a guaranteed loss, granted the RED players set up correctly. If the boss does manage to make it out, the contrary can happen. RED can camp in boss' spawn, to which it is the same case if the boss attempts to get in. The vast remainder of the map tends to hardly be explored due to the fact that you can't walk 20 feet without your teammates before the boss can reach you.
Back to my main point, I, along with many server regulars, just think the old layout was much more fun to play on. The underground area by spawn was a great escape for engies, the platform above the point was amazing for soldiers and pyros, the sniper spot was, well, great for sniper.... and engie.
The version of the map was vsh_abandoned_warehouse_a3.
This is the thread it was added in, including this download link.
Note: Everyone still has all 3 versions of the map downloaded. (1, a3, v2)
@g .
I know there's no easy way to tell someone that their hard work did more harm than good, but this honestly is really the case. For the first couple days this updated version of the map came out, there were missing textures and props everywhere. But despite that being (apparently) fixed now, the map just doesn't have the same charm it used to. And I'm not saying that because it was really cheesy, because it was. But ignoring all the crazy engineer tactics everyone pulled off, the map was just a lot easier on the eyes; it looked a lot more inviting.
The V2 of the map is a lot more detailed and well done, but it necessarily isn't better in terms of gameplay. It is much bigger, to start. And the boss' spawn is both a blessing and a curse. If the boss does not make it out before the scouts reach it, which is actually uncomfortably difficult, the boss is then subject to the knockback of their enemies, stuck in a vent with only their spawn as respite. In some cases, it's a guaranteed loss, granted the RED players set up correctly. If the boss does manage to make it out, the contrary can happen. RED can camp in boss' spawn, to which it is the same case if the boss attempts to get in. The vast remainder of the map tends to hardly be explored due to the fact that you can't walk 20 feet without your teammates before the boss can reach you.
Back to my main point, I, along with many server regulars, just think the old layout was much more fun to play on. The underground area by spawn was a great escape for engies, the platform above the point was amazing for soldiers and pyros, the sniper spot was, well, great for sniper.... and engie.
The version of the map was vsh_abandoned_warehouse_a3.
This is the thread it was added in, including this download link.
Note: Everyone still has all 3 versions of the map downloaded. (1, a3, v2)