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Antamania

Australian Skial God
Contributor
honestly all pyros need to worry bout is ammo and air blasting rockets

You could break down all classes into a rudimentary assessment.

i.e.
"All medics have to worry about is keeping people alive"
"All soldiers have to worry about is killing people"
"All spies have to worry about is sapping & backstabbing"
 

Chance

Australian Skial God
Contributor
pyro, heavy, engineer, scout, medic, sniper, soldier, demoman, spy
 
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Sarcasm

Epic Skial Regular
Contributor
Hi, my name is Sarcasm, and I like walls of text. A lot. Also, I'm at work and I'm bored.

I rate engie as the easiest class, mostly because in competitive there isn't ALL that much to do. In terms of fighting, you aren't required to. You're generally playing a support role in the same way as a medic, but without having a massive bullseye on your head. You can be aggressive, and learn scout/hitscan dm, but overall its not required. Drop your teleporter at the start of every round, watch as your teammates suicide for you on payloads, build a level 3, and run the wrangler. You start to die, and your sentry dies on payload? Okay, back up to the next point and build there. It requires a small amount of game awareness in the sense that you need to listen for spies, and hear the spy calls. But all in all, you're free to do whatever/go where you please. Unless its gullywash last, in which case your sentry is going on the right or the left, and you're not moving. Sorry.

I'm probably going to get flak for this, but its just what I've seen. I'm putting sniper this far down, because the hardest part of learning sniper, is learning to be consistent. I recently asked one of the better snipers I know, what made him so good. And he said "I dunno, I just shoot as much as possible". The difference is that his skill is ALWAYS consistent. If he's having a bad day, he's going to miss most if not all of his shots. But any other day, he'll land them. You can run forward and quickscope, but your total damage if you are consistent, is higher than any other class. 150 per bullet means you guarantee kill spy/sniper/engineer/scout without buffs. In lower tier, its a lot more common for you to see players that are unbuffed, which means sniper COULD BE a lot better. You also pretty much deny any possibility of jumping as demo and soldier, and you force the heavy back by cutting his hp in half. Obviously, a skilled sniper can destroy a lower tier team, for example, I rang for a silver team to find Axiomatic, a plat sniper main, playing in silver. For the first few rounds, we gave up a total of 60 headshots, 4 of which were me. The next half, we focused him entirely and brought his total headshots down to 24. You cannot as a sniper stop a soldier scout combo from killing you, if they are allowed to. So base skill of sniper can APPEAR high, but all it is, is consistency. Just sayin.

I put heavy higher than sniper, because if you think about it in a competitive sense, heavy is probably one of the more important classes. The reason why in pub games he's considered "op", is because people don't know how to deal with him. A soldier can juke around corners and fire 4 rockets, and he's dead. If he has a medic, you kill the medic first, then kite backwards. Its not that hard. In competitive, you juke around that corner, from the heavy? The scout is waiting for you, because you've added comms. The heavy influences how the game is played. Long range harass isn't beneficial in terms of damage, but it scares people. Ubercharged heavy doesn't do much except provide a brick for the demoman to hide behind, but his positioning is crucial. Also, in a lot of cases, the heavy can be a main caller. He's the one who can respond to a scout flanking your medic, or a soldier jumping, and completely cancel the jump. Tracking as heavy is a big deal, you can kill a scout easily, if you can hit him. You can knock the sniper's aim off, by shooting at him and giving him a small bit of recoil. Overall, you need to know WHEN to push, WHERE to push, and when to pull out. You need to be able to block damage for your medic, and literally do everything to keep him alive. And that isn't as easy as a lot of people think. While heavy's skill floor is fairly low (lol, I left click and kill things), his skill ceiling is rather high. (Ever watched polk play heavy?)

Pyro. Mmmmm pyro. On tuesday, I played process, we pushed out to mid at the normal time, pushed out towards our sewers, and their IT. Their soldier jumped directly for me. Our pyro reflected the rocket meant for me, airshot the soldier, pulled out the reserve shooter, and finished the soldier off in mid air. Thats not something super easy to do. Its not an easy class as a whole. The basic concept of puff and sting is. But there's more to it than that. Knowing exactly where the spy will be, knowing every location the soldier can bomb from, same with demo. Expecting those kinds of things. Stuffing an uber while your medic buffs you. Knowing you can clear an entire team off of a point to force a capture. Coming up from water in gullywash to knock the entire team and all the stickies off the point to solo cap. Knowing where most demomen put traps, and taking the brunt of the damage if you screw up. Being the person who goes back and gets your medic because he died on koth maps. These are NOT easy tasks to do. A sniper doesn't need to worry about these things. In fact, the only class that needs to worry about MORE things than the pyro, is the medic. I'm not scared of spies anymore, because I know my pyro is competent. And it shows. Per match, on average the spy gets me 2-3 times. Versus a pyro who doesn't know what he's doing, my average would be 4-6. I'd rather keep half those lives, and half those ubers. So, I give thanks to the pyro mains who actually focus on keeping the medic alive, instead of deciding its more enjoyable to roam.

Medic is tough, but only in the sense that you have to understand what each class does, and in 90% of games you have to be able to call and position yourself so you don't die. Calling uber times and comms are like, literally imperative to being a good medic. The hardest part of medic is applying the theory to the actual game, and even if you've run the map a million times, there's always going to be that soldier from out of nowhere. Adaptation is huge, and in higher tiers, the teams look to the medic for where you want to go. THAT BEING SAID. I feel its still in 5th. Because there are more to other classes in actual games, than there is for the medic.

In terms of spy, a lot of said "Skill", doesn't come from how many frags they get in higher divisions. It comes from comms, again. If you're a spy running cloak and dagger, and following the enemy combo around, you can call where they're pushing, and what they're doing. Which can literally save your team, and allow you to win the game. Most of what spies do is ambassador sniper (Now diamondback shoot), and go for key picks when there is focus being pulled away from them. (Yes, this isn't in pubs. I've literally seen a spy disguise in front of an enemy pyro, and have the pyro walk away. I don't put bearing on skill levels from pubs.).

I put scout at 3rd, because if you look at scout in sixes and highlander, the role of the scout is based a lot on how the team works with them. With the scout in highlander recieving 185 hp as much as possible, he can do work, sure. But he gets shut down a lot. You can go practice DM for a thousand hours, and be fantastic at it. But you still can't kill a full combo unless the combo doesn't know how to track. You can pubstomp as scout, til a half decent demo comes up, and drops a sticky and a pill on you, and you die. Its the same in HL. For 6's, you have a partner, but you're also directly going against the other two scouts, and its a dm matchup. That being said, playing against two splash classes isn't gonna be much fun, unless you can bounce around them. If they're any good at tracking, you're gonna lose.

For demo, he's second, just because of specific rollouts being pretty rough, and the fact that its yet another element people need to get good at (Hi jedders). Look for example at the process fast rollout for demoman, or the badlands valley rollout. You have to be good at rollouts, which means you need to understand airstrafing, how to control sticks, jump times etc. But you also have to be able to anticipate where sticks need to land to hit moving targets. I recently played against SS, and invite player who played demo in highlander, and it was interesting to see how different his skill level was versus the skill level of an average gold demo. The fact he was able to anticipate my random movements, and land literally EVERY sticky on me is not something you can pass off. On top of that, you add yet another projectile weapon with pills. So you have to not only be good at a delayed projectile, but also one that explodes as soon as you hit. The speeds on both weapons are different and its once again more of adaptation. There are other parts to demo that add more difficulty, but those come with unlocks. (E.G. Pain train).

The reason why I put soldier in first, is because of how much bullshit you have to deal with as one. Take highlander for example. You get to bomb the medic, while also having to deal with the sniper/pyro/heavy that are all trying to kill you. At high levels, you need to be able to do some wicked jumps (Jumping off both obelisks in lakeside to land behind them), you need to be good at hitscan weapons (shotgun), and projectiles at the same time. All without generally getting much buff, at high tiers. My soldier on my team is generally happy with getting 250 HP per jump. And he still does work with that. In terms of sixes, there's two different ways to play soldier. You either have to be good at keeping your medic alive, or killing the other medic. Both require very different skillsets. You need to be able to rollout, without heals, and bomb specific targets, without heals. Which means you need to know every map, and know how everyone moves on each map. Being able to airshot habitually is something thats difficult on soldier. Knowing when to use different weapons, and being able to move players with rockets is harder than people think. Yeah you can "Shoot the ground and win", but that doesn't get you anywhere when the other soldier just got a juggle and then a double airshot on you. Go surf off other people's rockets and then wall jump to kill their med, and tell me soldier is easy at high levels.

TL;DR
Engineer/sniper/heavy/pyro/medic/spy/scout/demo/soldier.
 
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NoMoreDie

Uncharitable Spy
Just want to see people's opinions on this.

Here's my list.

Engineer, Heavy, Medic, Scout, Soldier, Pyro, Demoman, Sniper, Spy

amm, medic is really hard since everybody want to kill you but you must be alive (and keeps you team aswell)
sniper is not so hard... it's simple see a hard, click.
pyro just need to know how to airblast.
soli need to know how to RJ.
heavey could stay stupid.
Ihave put the soldier after the demo cuz sticky could be noobish.
scout could be easy BUT it's really hard to do what he meant to be (pickuper).
and of course, spy, tell me honestly how many spies you saw who did more than 10 killstreak?

let's say something like - Heavey,Engi, Pyro, Sniper, Medic, Demoman, Soldier, Scout, Spy.

and im not meant to prestenate how to play, i aim to present how it is hard to be a good at this class.
oh and it's REALLY depend the map you'r play and if it is public or privat match, I have aimed for semi compantitive.
 

shoooooooooooooooo

Australian Skial God
Contributor
amm, medic is really hard since everybody want to kill you but you must be alive (and keeps you team aswell)
sniper is not so hard... it's simple see a hard, click.
pyro just need to know how to airblast.
soli need to know how to RJ.
heavey could stay stupid.
Ihave put the soldier after the demo cuz sticky could be noobish.
scout could be easy BUT it's really hard to do what he meant to be (pickuper).
and of course, spy, tell me honestly how many spies you saw who did more than 10 killstreak?

let's say something like - Heavey,Engi, Pyro, Sniper, Medic, Demoman, Soldier, Scout, Spy.

and im not meant to prestenate how to play, i aim to present how it is hard to be a good at this class.
oh and it's REALLY depend the map you'r play and if it is public or privat match, I have aimed for semi compantitive.
I do not agree with a single one of those.
 

NoMoreDie

Uncharitable Spy
I do not agree with a single one of those.
yes, im liberal, it's ok.
BUT tell me why, how a man could not agree with these(?) :
heavey could stay stupid.
medic is really hard since everybody want to kill you but you must be alive (and keeps you team aswell)
 

shoooooooooooooooo

Australian Skial God
Contributor
yes, im liberal, it's ok.
BUT tell me why, how a man could not agree with these(?) :
heavey could stay stupid.
medic is really hard since everybody want to kill you but you must be alive (and keeps you team aswell)
I have no idea if you're being serious or not.
 

shoooooooooooooooo

Australian Skial God
Contributor
i have no idia why you dont answer.
okay, here goes.

I wouldn't say medic is too hard, sure it's one of the higher up ones, but it's not difficult, you shouldn't have to worry to much about enemies attacking you, that is if your team is half decent. As a medic you should be worried about spies and snipers. That's about it, sure the other classes will try to get you, but your team should be able to handle it.

the heavy one, I don't even know what that means.

'all you need to know is airblast' That is entirely not true, you should spy check frequently, extinguish allies, and defend (preferably your team's sentry and your medic) from stickies and rockets.
Pyro has a large amount of dps as well, you can clear the cart with ease if you set them alight before they notice you.

Don't know what you meant with the scout reasoning

Spy; there are a large amount of spys out there who are very good, Spy is often considered the hardest, so I agree with that one.

soli all you need to know is rocket jump; that one literally made me laugh.

the sticky noobish thing, I also found that to be funny.

Sniping isn't as simple as point and click. If they see you, they will be firing at you, which will mess up your aim, you also need to trust your aim, not every is good at sniper for that
very reason. Some people cannot aim as well as others, more often than not your team has snipers that get like 2 kills then get demolished. (At least is most pubs, that is.)

other people may differ with my reasoning, I don't play comp, others who do play comp may know the positions better than I.
 

NoMoreDie

Uncharitable Spy
okay, here goes.

I wouldn't say medic is too hard, sure it's one of the higher up ones, but it's not difficult, you shouldn't have to worry to much about enemies attacking you, that is if your team is half decent. As a medic you should be worried about spies and snipers. That's about it, sure the other classes will try to get you, but your team should be able to handle it. - yep as i said, every body try to kill you, and even though team could help but it's the medic who need to be award ALWAYS, and i even mention RJ solider who falls from the skies.

the heavy one, I don't even know what that means. - that all the classes need to aim, nothing speisial with heavey.

'all you need to know is airblast' That is entirely not true, you should spy check frequently, extinguish allies, and defend (preferably your team's sentry and your medic) from stickies and rockets.
Pyro has a large amount of dps as well, you can clear the cart with ease if you set them alight before they notice you. - you say that pyro is importent, nothing hard.

Don't know what you meant with the scout reasoning - scout supoos to be roamer with low health, not tank who protect the point.

Spy; there are a large amount of spys out there who are very good, Spy is often considered the hardest, so I agree with that one. - here we go.

soli all you need to know is rocket jump; that one literally made me laugh. - YA?! and what about airshoots? and what about pickups?! (and i want to see how do you RJ). some ppl think he's the harder though.

the sticky noobish thing, I also found that to be funny. - I havent said it noobish i said it might be noobish and for that reason I have put the demo before the soli and not after him.

Sniping isn't as simple as point and click. If they see you, they will be firing at you, which will mess up your aim, you also need to trust your aim, not every is good at sniper for that
very reason. Some people cannot aim as well as others, more often than not your team has snipers that get like 2 kills then get demolished. (At least is most pubs, that is.) - as you said it's all about instinct, so you just need to play to imrove them, but no, its not hard.

other people may differ with my reasoning, I don't play comp, others who do play comp may know the positions better than I.

[I edited your post]
I know my english is pretty bad,
but it seen like you havent read my last phrase:
" and im not meant to prestenate how to play, i aim to present how it is hard to be a good at this class.
oh and it's REALLY depend the map you'r play and if it is public or privat match, I have aimed for semi compantitive. "
 

shoooooooooooooooo

Australian Skial God
Contributor
[I edited your post]
" and im not meant to prestenate how to play, i aim to present how it is hard to be a good at this class.
oh and it's REALLY depend the map you'r play and if it is public or privat match, I have aimed for semi compantitive. "
If you're playing on the comp maps, your role shouldn't change too much.

You're making the sniper one into an opinion, sure you may not think it's hard, but some people do. Try as they may, they cannot seem to get good at it. It may not be a harder class, but it may be a harder role to play.


So what if sticky spamming is noobish (that's not even a valid statement) Demoman is widely known as the most powerful class in the game, You should be able to roll in and take out a large portion of their defence/offence.

The medic being aware is just common sence, if a soldier is coming out of the sky, no big deal, most of the time one of your teammates will see him in the air and assist you.

The no aiming required thing as heavy is just nonsence, just because his weapon has a spread doesn't mean it requires no aiming. Especially when taking on a foe with a medic buddy.
Heavy isn't the powerhouse everyone makes him out to be, you gotta play smart as heavy, just cause you have alot of health doesn't mean you can walk in and soak up all the bullets.

Scouts can pick medics and other threatening classes, since the scout is fast, it can get behind the the foe quickly. The scout also has a very high damage output, he can clock a soldier in just two shots, and a heavy in three. Scouts can effectively protect the point anyway, they're fast, they can avoid fire. Especially from demomen and soldiers.

Airshotting isn't necessary at all. Sure it's helpful, but in no way is it going to change the outcome for your team. I also don't know what you mean by pickups, if you mean picks, the soldier can very well get picks while on the ground. Higher ground is more effective, sure. I'm pretty sure if the soldier is playing comp, he knows how to rocket jump, at least a little. And that's all that is really required. Just get on higher ground and you will probably win your fights.

Again, some others may have greater points than I do, as I do not play comp, as much as I want to.

mmh, playing comp engineer <3
 

NoMoreDie

Uncharitable Spy
If you're playing on the comp maps, your role shouldn't change too much.

You're making the sniper one into an opinion, sure you may not think it's hard, but some people do. Try as they may, they cannot seem to get good at it. It may not be a harder class, but it may be a harder role to play.


So what if sticky spamming is noobish (that's not even a valid statement) Demoman is widely known as the most powerful class in the game, You should be able to roll in and take out a large portion of their defence/offence.

The medic being aware is just common sence, if a soldier is coming out of the sky, no big deal, most of the time one of your teammates will see him in the air and assist you.

The no aiming required thing as heavy is just nonsence, just because his weapon has a spread doesn't mean it requires no aiming. Especially when taking on a foe with a medic buddy.
Heavy isn't the powerhouse everyone makes him out to be, you gotta play smart as heavy, just cause you have alot of health doesn't mean you can walk in and soak up all the bullets.

Scouts can pick medics and other threatening classes, since the scout is fast, it can get behind the the foe quickly. The scout also has a very high damage output, he can clock a soldier in just two shots, and a heavy in three. Scouts can effectively protect the point anyway, they're fast, they can avoid fire. Especially from demomen and soldiers.

Airshotting isn't necessary at all. Sure it's helpful, but in no way is it going to change the outcome for your team. I also don't know what you mean by pickups, if you mean picks, the soldier can very well get picks while on the ground. Higher ground is more effective, sure. I'm pretty sure if the soldier is playing comp, he knows how to rocket jump, at least a little. And that's all that is really required. Just get on higher ground and you will probably win your fights.

Again, some others may have greater points than I do, as I do not play comp, as much as I want to.

mmh, playing comp engineer <3

you know, this tread IS NOT about the most importent class but the most skill.
and you havent tell me why it hard, i mean "heavey is not just about shoot it's need tactic too" oh ya, what special tactic he have that other classes doesnt?
and soli - " Airshotting isn't necessary at all" is that a joke???
as i already mention, i havent talk about nooish nor compantitive but semi compantitive (like tf2lobby).
now answer why you need skill... (not why classes is importent).
btw, how many hours did you played tf2?
P.S.
it's VERY depend what map you playing at for example, im dustbowl (which is not compantitive anymore, demo's are SO powerfull)
 

Avenger

Epic Skial Regular
Contributor
you know, this tread IS NOT about the most importent class but the most skill.
and you havent tell me why it hard, i mean "heavey is not just about shoot it's need tactic too" oh ya, what special tactic he have that other classes doesnt?
and soli - " Airshotting isn't necessary at all" is that a joke???
as i already mention, i havent talk about nooish nor compantitive but semi compantitive (like tf2lobby).
now answer why you need skill... (not why classes is importent).
btw, how many hours did you played tf2?
P.S.
it's VERY depend what map you playing at for example, im dustbowl (which is not compantitive anymore, demo's are SO powerfull)
Go play Zebra against then tell us that sniper requires no skill to play well
Heavy is slow and his positioning determines how well he does, assuming he has decent aim