Side note, it always scares the shit out of me when a Backburner airblasts rockets back at me.
It shouldn't, shoot 3 more at him and he's out of ammo.
Side note, it always scares the shit out of me when a Backburner airblasts rockets back at me.
i can agree that it's a direct upgrade.then can we rightfully say the degreaser is a direct upgrade? i mean, it does have a -10% damage penalty, but the weapon switch speed is so ridiculous it almost negates it
okayi can agree that it's a direct upgrade.
just like the ubersaw, escape plan, gru/fos and sandvich.
SIDE-grade. No unlock weps are Upgrades from there Default Counterparts.then can we rightfully say the degreaser is a direct upgrade? i mean, it does have a -10% damage penalty, but the weapon switch speed is so ridiculous it almost negates it
SIDE-grade. No unlock weps are Upgrades from there Default Counterparts.
i can agree that it's a direct upgrade.
just like the ubersaw, escape plan, gru/fos and sandvich.
sorry mr literalSIDE-grade. No unlock weps are Upgrades from there Default Counterparts.
Solemn Vow, Amputator. Some weapons are simply direct upgrades in practice, even though they aren't supposed to in theory.SIDE-grade. No unlock weps are Upgrades from there Default Counterparts.
You sir, are an idiot.when a class boils down to setting enemies on fire, airblasting + axing/flaring, then occasionaly setting a spy on fire, i see it as dead
r_drawviewmodel 0
then i cant see what the fuck im using
How can people like to play like that, I like to at the end of the day feel like I'm playing a video game.
why don't you just bindtoggle?Well if you do what i do, i bind viewmodel 0 to my mouse3 then i have viewmodel 1 to shift
ez
no wait i use mwheelup for 0
Not including weapons with stats that make it basically straight upgradeSIDE-grade. No unlock weps are Upgrades from there Default Counterparts.
what it sounds like. I have bindtoggle r "r_drawviewmodel 0 1"whats that?