a scout can use his double jump or triple jump with the atomizer and hop awaydebatable. seeing as airblasting enemies into a corner almost guarantees a 195 damage axe hit + possible damage inflicted beforehand + afterburn
a soldier will just shoot shit at you
a pyro well just derp pyro fight
a demo is screwed but that makes sense since he is not a close quarters class
a heavy will just shoot shit at you
a engy isnt an offensive class and poopin out mini sentries doesnt count as offensive
medics can pop ubers
if you get a sniper you either sneaked behind and got him or he's stupid
and pyro is spy's hard counter.
i dont see how its op