Even if im in trade server, sometimes when i go afk i only get like 1 credit.
Oh I see my apologies, in that case for future events I think they should receive the same amount of credits you would receive on idle.But they aren't Receiving reduced credits. They received full credit
Bottiger said that people can AFK to get credits, so it's not like they're exploiting or manipulating the system in any way.
However I do agree with you though that I don't think they're being very helpful by being AFK, people don't want to play with AFK bots.
The kick from AFK servers also doesn't always put you in a different server I have found. Unless that's a donator perk it seems they are either luck or trying to AFK so much that they pay attention to when they get kicked so they can rejoin
So we have to connect via IP in console instead of our favorites list?If you join from the global server list, we can't redirect you. This is a limitation made by Valve.
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Also that sounds goodI will try adding a 30% penalty to slightly encourage people to be more active. But other than that I don't see any issues with this.
217.8 hrs last two weeks vs 172.9 hrs last two weeksthe person whos first even wakes up in the night to carry on seeding... which could be considered sad aswell as wanting to win badly
you're*217.8 hrs last two weeks vs 172.9 hrs last two weeks
lol i suffer from insomnia so sleeping is a pain for me already, but if thats what you consider sad then go ahead but mind you your on tf2 24/7 as well :P
the person who is first is going to win period.Was there a change to the amount of credits earned? I am on a server with 7 people and am receiving 24 credits/minute. I believe I should be receiving 35.
Edit: Just saw "I will try adding a 30% penalty to slightly encourage people to be more active. But other than that I don't see any issues with this"
Please note: This has created a competitive advantage for the contest since now AFKing your credits will result in a 30% penalty. Meaning that the top 1 and 2 players are even harder to catch up to now since they never encountered the penalty until this point.
Example:
The difference between Ed's credits and mine is approximately 112,015. Assuming we both are AFK on a server with less than 10 people.
Old Credit/Minute: 112,015 credits / 35 credits / 60 minutes =53.34 hours
New Credit/Minute: 112,015 credits/ 24 credits / 60 minutes = 77.79 hours
As shown above, it will take me an additional 24.4 hours just to catch up to Eds points given the new penalty system. I may have used the wrong leaderboard (http://store.skial.com/top.php) however my point still applies.
the contest made more people play skial, more players = more people seeding.... more seeding made more people join skial servers as they werent empty.. this most likely made skial have a larger playerbase compared to the average of the weaks before the competititonAll this contest did was encourage players to /afk servers 24/7 for a hat. From the start, this contest could have encouraged players to actually play the game. A suggested fix would be to use the current "Event" system to encourage players to join specific server(s) throughout the day for a slight credit bonus.
We might as well just hand the contest prizes out since there is no possibility for the top 1 & 2 to be overthrown.
this most likely made skial have a larger playerbase compared to the average of the weaks before the competititon
food for thought once a server is seeded the afk people move to unseeded ones :)I don't have the server statistics so I cannot speak to the increase of player base as a result of this competition. I can however provide you with some details to consider:
Food for thought,
When something new (such as this event) is introduced, it can have a positive impact on the number of players. However, you will notice that the server player base will slowly decline back towards the mean. The real goal is causing a positive shift in the mean.
I doubt that a new player is going to enjoy playing with the number of AFKs I've seen recently. This number has increased dramatically since the competition.
While looking at the quantity of players joining the servers, you must also consider the player "experience" while on the servers as this will effect repeat "customers"
Cheers
All this contest did was encourage players to /afk servers 24/7 for a hat. From the start, this contest could have encouraged players to actually play the game. A suggested fix would be to use the current "Event" system to encourage players to join specific server(s) throughout the day for a slight credit bonus.
We might as well just hand the contest prizes out since there is no possibility for the top 1 & 2 to be overthrown.
When something new (such as this event) is introduced, it can have a positive impact on the number of players. However, you will notice that the server player base will slowly decline back towards the mean. The real goal is causing a positive shift in the mean.
I doubt that a new player is going to enjoy playing with the number of AFKs I've seen recently. This number has increased dramatically since the competition.
Is the 30% penalty going to be for the contest only? Mr. Devil was the one who complained about the price of certain items and now he's complaining about players afk'ing their credits. Pretty logical. The easiest way of getting the full 35-40 credits was to seed while being idle. It's gonna take even more time to get those items now.