Winnie

Spectacularly Lethal Soldier
Contributor

This suggestion comes as a concern that players are being punished twice for the same infraction and it is negatively impacting the community.
Quarf is the first report that I was involved in witnessing. They were discontent about being muted for a slur by the automute, but they did not repeat after the mute expired. Unfortunately, a report was generated for another mute to be actioned on the player. They have not returned after they were muted again.
Quarf is just one of the many players who choose not to return to Skial. Multiple similar reports are occurring that prevent players from playing in Skial.

Another example is Jebus's report. How can it be considered fair to impose two disciplinary actions when the evidence clearly shows the automute doing its function?

1760929109894.png


The mute/silence was edited to be a day instead by an anonymous administrator.

1760931175929.png
Lastly, the most recent report from Arvense. This player appeared, according to logs, with poor intent.
They were automuted, so the situation at hand was already resolved.

1760930729163.png

Recent reports are resulting similarly. There are just too many times when a player is getting muted again for something they have already been muted for. It's out of control, and it needs to be addressed.
 

This suggestion comes as a concern that players are being punished twice for the same infraction and it is negatively impacting the community.
Quarf is the first report that I was involved in witnessing. They were discontent about being muted for a slur by the automute, but they did not repeat after the mute expired. Unfortunately, a report was generated for another mute to be actioned on the player. They have not returned after they were muted again.
Quarf is just one of the many players who choose not to return to Skial. Multiple similar reports are occurring that prevent players from playing in Skial.

Another example is Jebus's report. How can it be considered fair to impose two disciplinary actions when the evidence clearly shows the automute doing its function?

1760929109894.png

The mute/silence was edited to be a day instead by an anonymous administrator.

1760931175929.png
Lastly, the most recent report from Arvense. This player appeared, according to logs, with poor intent.
They were automuted, so the situation at hand was already resolved.

1760930729163.png

Recent reports are resulting similarly. There are just too many times when a player is getting muted again for something they have already been muted for. It's out of control, and it needs to be addressed.
you can take me as an example i wasn't muted twice but it got extended cuz gala at the time felt like it 'we are good tho just sharin my shi' that was sep 2024 i stopped playing the game i guess until feb so 5 months although my mute was 1 month only i returned many could never return.
 
you can take me as an example i wasn't muted twice but it got extended cuz gala at the time felt like it 'we are good tho just sharin my shi' that was sep 2024 i stopped playing the game i guess until feb so 5 months although my mute was 1 month only i returned many could never return.
Your timeline of events makes no sense considering it was Blade who banned you last on October 2025 & the only ban from Gala was Januaray 2024
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It's defeating the purpose of having a filter and just extra work for admins to do. This filter was supposed to be a convenience for us.
I would argue it is a big convenience for us regardless but just indirectly. Simply because the amount of people freely spamming nword is heavily diminished compared to not having it at all. The occasional report of someone already being caught by the filter is a bit silly to mute again / add to the mute timer. But the alternatives are either not having the filter at all or treating said automatic mutes as their own and not adding time to them are both much worse solutions and unacceptable to me
 
I would argue it is a big convenience for us regardless but just indirectly. Simply because the amount of people freely spamming nword is heavily diminished compared to not having it at all. The occasional report of someone already being caught by the filter is a bit silly to mute again / add to the mute timer. But the alternatives are either not having the filter at all or treating said automatic mutes as their own and not adding time to them are both much worse solutions and unacceptable to me
We can leave the filter bans as is & consider them based on their amount for infractions outside of what the filter can catch. It's unneeded effort to ban for infractions the filter is handling for you
 
Just make the filter mute for one day and be done with it then ;)
Would be fair lol
Maybe more appeals that way, who knows

I have nothing against suggestions like this. Still finding it funny tho get a feature in one.
Doing my best to send ctf_turbine to its early grave ig
 
Just put a message to players who get automutes to say something like "you've been muted for using language that could potentialy hurt somebodys feelings, your mute may be extended if it is subsequently revealed that you're an actual Nazi - further infractions could lead to a punishment of up to 2 years in the Gulag"
Do you have a license for this inflammatory comment?
 
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We can leave the filter bans as is & consider them based on their amount for infractions outside of what the filter can catch. It's unneeded effort to ban for infractions the filter is handling for you
It would be perfect if the lengths were longer and the addition of time was also automated, currently the 2 hours is just a minor inconvenience to people and they won't stop until they realise their mute is suddenly a lot longer, so like Nich said it currently serves better as a temporary record which we can use to add longer mutes if necessary

A compromise to your idea is to make the automute length long enough to be a real inconvenience to players, enough that they are less incentivized to spam it for fun, 2 days or 4 days for example, that way I'd say we could let the filter do most of the work and ignore the report of someone already muted by it
 
A compromise to your idea is to make the automute length long enough to be a real inconvenience to players, enough that they are less incentivized to spam it for fun, 2 days or 4 days for example, that way I'd say we could let the filter do most of the work and ignore the report of someone already muted by it

I…. Really like this idea. It also eliminates Winnie’s double jeopardy hypothetical as a happy byproduct. I love it.
 
It would be perfect if the lengths were longer and the addition of time was also automated, currently the 2 hours is just a minor inconvenience to people and they won't stop until they realise their mute is suddenly a lot longer, so like Nich said it currently serves better as a temporary record which we can use to add longer mutes if necessary

A compromise to your idea is to make the automute length long enough to be a real inconvenience to players, enough that they are less incentivized to spam it for fun, 2 days or 4 days for example, that way I'd say we could let the filter do most of the work and ignore the report of someone already muted by it

Are there findings that support when 2 hours have proven to be not effective and result with players repeating the same infraction? I am sure you could have multiple to showcase so I can reach a deeper understanding.

I would be willing to negotiate with the proposal in good faith. It seems thoughtful.
A day alone has been resulting in players not returning based on the examples listed in the suggestion.
Leadership will know the best retention rate than I will, considering my tenure.

I am incapable of reaching an understanding with Nicholas.

I feel you misunderstand what I meant. Players who use something that triggers automute lose their ability to speak so they cannot send something that violates the rule again. Prior to the automute, many scenarios of people simply spamming slurs as much as possible existed, this helps avoid that situation.


The people getting increased mutes are generally the ones who do not get the memo. Many cases of players having literal pages of vote mutes or auto mutes. I cannot speak to all cases but this is the general reason for the increase and reflection of actual punishment. The automutes purpose is to prevent the player from continuing to speak as they have shown they are unable to control themself in a respectable manner, a proper punishment (not a second trial, this is reflective of what they should be getting instead of the flat rate the automute applies) is sometimes later applied and the matter is closed.

I apologize for the delay of acknowledging this. There are unique cases in each when automute is issued, peculiarly for prolonged period of times if repeated. There is not a barrier within this as the advanced punishment from the function should be comprehensible to the violator by the repeitive nature.

The proper punishment applied afterwards will be served as an extension. The former punishment is still delivered after the proper one. If the appropriate punishment is different from the former, why is another mute being issued after the fact?

They may repeat, they may not. It can be understandable when they come back to repeat. But it is not understandable when they come back and stop. They could later have a better experience until they are muted again, lacking the context of their conformity—a double-edged sword.

This diagram is the best way I can illustrate the double punishment. This is exactly what happened in Quarf's report.

1761032752082.avif
 
It would be perfect if the lengths were longer and the addition of time was also automated, currently the 2 hours is just a minor inconvenience to people and they won't stop until they realise their mute is suddenly a lot longer, so like Nich said it currently serves better as a temporary record which we can use to add longer mutes if necessary

A compromise to your idea is to make the automute length long enough to be a real inconvenience to players, enough that they are less incentivized to spam it for fun, 2 days or 4 days for example, that way I'd say we could let the filter do most of the work and ignore the report of someone already muted by it

A better idea would be to make automute 6 or 12 hours long by default but any report made about the same instance after the fact is marked invalid unless it's something serious. I don't think it should matter how many times someone does it; if someone wants to keep saying it and be muted 90% of the time then I say let them do it; the only reason admins should be intervening is if they are deliberately evading the filter.

Personally, however, I don't believe anyone should be muted just for saying a particular word if there's no negative context attached to it.
 
It would be perfect if the lengths were longer and the addition of time was also automated, currently the 2 hours is just a minor inconvenience to people and they won't stop until they realise their mute is suddenly a lot longer, so like Nich said it currently serves better as a temporary record which we can use to add longer mutes if necessary

A compromise to your idea is to make the automute length long enough to be a real inconvenience to players, enough that they are less incentivized to spam it for fun, 2 days or 4 days for example, that way I'd say we could let the filter do most of the work and ignore the report of someone already muted by it
12 hours or 1 day is fine. 2 days maximum at worse, 12 hours or 1 day is a good enough inconvenience
 
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+ iirc from what i remember, bottle had left due to bottiger and the constant map fixings, not the moderation.

I talked to bottle and he told me the chat moderation was absolutely a factor.

It's not the gamemode that makes the server it's the people who play on it and without them the server becomes less active. Nobody wants to play in complete silence because they aren't allowed to banter with each other.

The exact same thing happened on Surf after Kalashnikov became an admin and he began sticking his nose in their affairs. Now look at the surf server; you have to really screw up to kill a surf server. It's nothing to do with TF2's age because those players who used to play on these servers are still around but they're simply choosing to play somewhere else.

Were map choices a factor? Sure, but every single player that I've talked to will tell me that the admins turned them off and they can't all be wrong.
 
It's nothing to do with TF2's age because those players who used to play on these servers are still around but they're simply choosing to play somewhere else.
Age of the game will come into it, with people leaving in the golden age, there would be more new blood to come in, that new blood is much thinner now.
But you are absolutely right, its about the people you play with. I bet the best memories of the game that 95% of people have are about their interactions with others rather than how well they performed at a certain time
 
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