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SELECT UP TO 2 CLASSES YOU WOULD KILL OFF


  • Total voters
    44
I am willing to say that it may actually be impossible to make Engineer require skill. TF2 Comp can make Heavy, an otherwise pretty simply class take much more skill by making his minigun have a smaller cone of fire. Essentially, he can be more effective at medium ranges, but only assuming the Heavy is good at aim and isn't just the average point-in-their-general-direction-and-shoot Heavy.
I think a good mini-sentry, frontier justice engineer could make a pretty decent push, also MvM would be nothing without the engineer.
 
Well, when talking about multiplayer first person shooters everything goes back to the source being Unreal Tournament and Quake 2/3. In those games everything came down to skill. Players could strafe and jump very fast, so even with a rocket launcher with splash damage, it was not evident to hit an enemy. The really skilled ones even used the railgun.

In TF2 the biggest noob class is the demoman. Basically everything he spits out does (a lot of) splash damage. And 4 pipes and 8 stickies means 12 items that can do splash damage with reloading. Add a kritzkrieg medic to that and you definitely have an overpowered combo.

With the demoman on Dustbowl (defence) you can literally find a good spot, tape your mouse 1 button (pipebomb launcher), go to the toilet, come back and find out that you're still alive but out of ammo (unless you're standing next to a dispenser) or possibly dead, but you'll have made at least a few kills.

The Scout is the hardest class to play in my opinion. You die in an instant and you have no real splash damage weapons (mad milk does not do any damage on its own). For me it's the class that is closest to the skill required in Unreal Tournament and Quake 2/3. That's why I always have great respect for players who own with the Scout.
 
If you removed engineer then I don't think it really change the game all that much than removing another class would since he's a defense class that's very easily countered by a smart medic demo combo alone.

One engineer with the Short Circuit (and a level 3 sentry + a level 3 dispenser) and one pyro with the airblast next to him renders an übercharged demoman useless. The Short Circuit deals with all of the pipebombs and stickies while the airblast prevents the demoman from getting in close and doing melee damage.
 
Math class isn't a game


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Shit man, the heavy. The only thing I like about the heavy is his personality and cosmetics. Other than that, he's a fat guy with an insane amount of health and a minigun that can obliterate several players within mere seconds. Only things that could really put down a heavy effectively is a spy or a sniper with charge enough to do 300+ damage cause medics cradle heavies like diapers, other than that, unless the heavy is retarded, he'll acknowledge the first hit and find his new victim or retreat. Even with engineer, it takes time to slap a level 3 sentry gun so it shouldn't be something to complain about but there's no time for a heavy to slaughter again, not to mention he's mobile unlike a sentry. Tell me again why TF2 labels the heavy in the defense section with the Demoman and Engineer?

As for the 10th class, Mrs. Pauling or however you spell it.
After 1202 hours of play time on TF2, I can strongly agree with this. Heavies are extremely easy to use, whether you have a great aim or not, hence the enormous amount of ammo you have on it. And oh gosh, don't even get me started on the overpowered weapons, not really offensive weapons, but those like the sandvich. This is literally everyone's nightmare when rebelling on Jailbreak, let alone fighting against heavies. It honestly was the only classed that I would honestly feel is exclusive for scrubs. But of course this a very generalized opinion and I am sure there are people out there that feel otherwise, but I think TF2 would be better off without him, or at least debuff it.
 
Shit man, the heavy. The only thing I like about the heavy is his personality and cosmetics. Other than that, he's a fat guy with an insane amount of health and a minigun that can obliterate several players within mere seconds. Only things that could really put down a heavy effectively is a spy or a sniper with charge enough to do 300+ damage cause medics cradle heavies like diapers, other than that, unless the heavy is retarded, he'll acknowledge the first hit and find his new victim or retreat. Even with engineer, it takes time to slap a level 3 sentry gun so it shouldn't be something to complain about but there's no time for a heavy to slaughter again, not to mention he's mobile unlike a sentry. Tell me again why TF2 labels the heavy in the defense section with the Demoman and Engineer?

As for the 10th class, Mrs. Pauling or however you spell it.
Scout can take a Heavy out easy.
 
Maybe if the heavy is completely oblivious or heavily (no pun intended) concentrating on something else.
Those are the best times to target a Heavy but most Heavy's can't aim. I'm not a comp person though so I'm just basing this on pub play.
 
Maybe if the heavy is completely oblivious or heavily (no pun intended) concentrating on something else.
Pub heavys with no aim are easy no matter what. With a medic, I can still take them out as scout. In a competitive match, I have done a lot of damage to a heavy with a medic and all his attention, (~150 health left). Heavys on there own are not much of a problem, unless they do have really good aim. If you sneak up on them, then you have practically already won.


I play comp scout as well
 
Well, when talking about multiplayer first person shooters everything goes back to the source being Unreal Tournament and Quake 2/3. In those games everything came down to skill. Players could strafe and jump very fast, so even with a rocket launcher with splash damage, it was not evident to hit an enemy. The really skilled ones even used the railgun.

In TF2 the biggest noob class is the demoman. Basically everything he spits out does (a lot of) splash damage. And 4 pipes and 8 stickies means 12 items that can do splash damage with reloading. Add a kritzkrieg medic to that and you definitely have an overpowered combo.

With the demoman on Dustbowl (defence) you can literally find a good spot, tape your mouse 1 button (pipebomb launcher), go to the toilet, come back and find out that you're still alive but out of ammo (unless you're standing next to a dispenser) or possibly dead, but you'll have made at least a few kills.

The Scout is the hardest class to play in my opinion. You die in an instant and you have no real splash damage weapons (mad milk does not do any damage on its own). For me it's the class that is closest to the skill required in Unreal Tournament and Quake 2/3. That's why I always have great respect for players who own with the Scout.

Demoman has low skill floor, but one of the highest skill ceilings. It's extremely apparent when there's that Demo who still tries to use his sticky launcher as a close range weapon as opposed to that Demo who can consistently land pipe bombs. Not only that, but the Demoman is debatably the weakest 1 v 1 class in the game, especially at close range where both of his non-melee weapons will deal damage to him. Hell, even Sniper and Medic are stronger at close ranges. The Medic with his crit chance and the sniper with the jar-bush combo.

Scout is hard and all, but there are weaker. Namely medic who has almost no combat ability, Spy with two of the weakest weapons in the game and sniper at close ranges.
 
Demoman has low skill floor, but one of the highest skill ceilings. It's extremely apparent when there's that Demo who still tries to use his sticky launcher as a close range weapon as opposed to that Demo who can consistently land pipe bombs. Not only that, but the Demoman is debatably the weakest 1 v 1 class in the game, especially at close range where both of his non-melee weapons will deal damage to him. Hell, even Sniper and Medic are stronger at close ranges. The Medic with his crit chance and the sniper with the jar-bush combo.

Scout is hard and all, but there are weaker. Namely medic who has almost no combat ability, Spy with two of the weakest weapons in the game and sniper at close ranges.
Sniper can excel at close ranges, even with rifle. Soldier is a very easy class to use, with not quite as high of a ceiling as demoman