Thank you! I had concerns that the map was too small and already had some idea of what to do.Looks a bit too small. You have a lot of hallways, too many imo. You should add some indoor rooms to make the map a bit larger.
Put lil Medkits/ ammo in the open and put the larger ones in tighter areaS so it's high risk high rewardThank you! I had concerns that the map was too small and already had some idea of what to do.
Near the spawn there is this little hallway, it reaches too the other spawn and the middle of the map.
I decided to delete the hallway and instead add a proper basement.
Cubemaps still need to be built. Also, would medium medkit & medium metal be appropriate pickups for down here?
Quite a lot of feedback
(?) - not sure if this is intentional or not, I've no major issue with it
Needs a better skybox, currently it looks very boring
I'd change the environment light to be a light orange, bit more natural
Have you changed lighting on most props? It looks very odd in these places (1, 2, 3)
Change this prop maybe? It's a bit misleading since on some maps you can go inside it
Rather big, but move the sun - make it face the building, rather than come from behind it (this angle maybe)
Consider clipping the walls, I'm worried about pyros stood here airblasting
I don't like the placement of this light - looks strange next to the control point
Speed of the control point might need increasing considering the size of the map
Skybox visibility shows hallways from above near walls, screenshot
Think about maybe clipping edges of some props, like these or these
Props aren't solid when they should be - this prop, lights, doors, hose, stones (?), mops, poster
Raise health/ammo packs slightly, consider decals under them like some maps haveDisagree with Slip, I don't think there is too much inside, I think it's a perfect amount
Raise them high enough that it fixes this kind of griefing
Possibly add a way to get into the main room from below? Here to here maybe?
I really love how you've added this back-corridoor into the map, nice touch!
They shouldn't be intentional, you should clip them so that they are solid, but that players are moved out of the way.As for the non-solids they are intentional, small props like that shouldn't be able to hinder a players movement.
Props aren't being lit properly, take the inside of the container for example - it should be dark.Also, I am unsure as to what you mean by strange lighting?
Publish a new version of the map and I will go through and review and have more feedback.As for slips suggestion, I have already implemented it and I love the result!
Small ammo packs give 20% of ammo, small health packs give 20.5%As far as the medium ammo packs go I think VSH forces all ammo packs into small sized ones.
So if you want the effect of a medium ammo pack you'd have to place I think 3 small ammo packs to get a similar amount of ammo to a medium ammo pack
Health seems to remain unaffected