The recent changes to the hale plugin on the deathrun server has made certain map endings impossible due to the new plugin giving hale a massive amount of health unless the map specifically sets his health low.
This is a topic that I've been wanting to address for a while now and that is whether Vagineer is better off with having haste, or that his uber had made it better for the game to play with.
I challenged myself to make a Space-y kind of map. took lots of testing so hopefully, there shouldn't be any issues and hopefully, it would have been worth my weight. Gamebanana or Steam Workshop links.
There are players that just want to quickly get the map vote menu off their screens or else simply do not care which map is chosen.
F1 is the most frequent choice for these players, leaving maps in the F1 slot with the highest chance of being chosen (while maps in f4 and f5 are almost never...
https://www.mediafire.com/file/i51tdgsijr71nns/vsh_granturks_b4_fix.zip/file
The current version of granturks has a non-functioning capture point. The linked version fixes this.
It also includes: Performance optimization, smoothed stairs and stuck points, improved lighting, and paint patches...
Thought I'd share this map in its early stages to hopefully get some feedback.
It comes with a number of jump pads and a couple of catapults.
https://gamebanana.com/maps/211162
Although I know VSH isn't Skial's mod, I figure that Skial commands some influence in its updates, so I'd like to propose the following:
1) Improve Hale Selection: all too often, players go afk or don't want to be Hale but are oblivious to the messages saying they'll be Hale soon/next. Instead...
I'm currently optimizing it, but would this seem like a good map for VSH?
It you don't know, it's a map originally form Half-Life 2, I'm porting it over.
Download
This is vsh_horseshoe, a map I've been working on for about four days.
Roofs are accessible by all classes. There are also spots for engineers, heavies, and snipers to hold.
Please tell me what you think! I would love suggestions on how to possibly improve the map...
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