Ļeón "Cheesecake" Coɾetż
Mildly Menacing Medic
Although I know VSH isn't Skial's mod, I figure that Skial commands some influence in its updates, so I'd like to propose the following:
1) Improve Hale Selection: all too often, players go afk or don't want to be Hale but are oblivious to the messages saying they'll be Hale soon/next. Instead of merely notifying their position on the list, they should actively consent to being Hale, such as "You can be Hale next! Just press [Accept] to be next!" or "If you're ready to be the Hale, press [Accept]!". Do not choose (1) as the accept key because that's one of the default acknowledgements and players would simply ignore the message, then wonder why they're Hale next (I know, I know...).
2) Sniper Melees shouldn't block healing, rather, reduce healing like how the Equalizer/Escape Plan do. I've been commonly playing as MEDIC! and I can't tell ya how many times snipers beg for healing while holding out their stupid knife; while standing still. Other times, I'll be with a sniper, ubered, and well, what is a Machina Sniper to do but knife the Hale to death? Can't uber him though *sadface* (this isn't a special case—just an example of a larger problem). I completely understand why the ability to heal was taken away, I just don't think it's working in a balanced or fun way. Oh, and what if a Medic is desperate to gain Uber?
3) Introduce Sniper Class Limit: So, I'm not a big fan of class limits, for sometimes it's fun for a bunch of guys to be silly and bumrush Hale with SMGs, or have a bunch of minisentry engies, or 20 airblasting Pyros... which aside from infuriating, I've seen Hale's win against these, so it's not entirely unbalanced. But, there's a big issue: there are several maps that are completely brutal against Hale when too many Snipers are on, including Crevice, WeaponsDepot, UrbanWorks, and the worst of them all... TOYS. I've seen some very experienced, good Hales get rekt by a team of 11 Snipers on Toys, on the wardrobe. It's infuriating to be bouncing around the map as Hale with not a Pyro in sight! Or, most Hales have an unbelievably hard time getting to the top of Sniper's nests, and Snipers commonly get 4k+ on these, each. Again, I don't like Class Limits, but I don't see another way to balance this issue from the mod's side.
4) Something needs to be done about Market-Gardening Soldiers on maps like MilitaryArea, UrbanWorks, and MineGay. I don't want to add a class limit here because "average" soldiers aren't a problem, just the ones that bounce around and fly more than an airplane. These soldiers have replaced the scunts of old, and rounds have dragged on for many minutes with only one player left and Hale having a decent amount of health... because it's hard for Hale to get the soldiers. Actually, I can't make a recommendation that is fair and balanced, but it is definitely something that needs to be discussed. Points to consider are that: one market-gardening soldier isn't really a problem. A bunch of non-rocket-jumping soldiers aren't a problem. A dozen rocket-jumping market-gardening goomba-stomping soldiers is a big problem.
5) Map Rebalancing: In all honesty, Sniper class limits and Market Gardening Soldiers wouldn't be a problem if the maps were balanced. Having discussed with several players, the soldiers wouldn't be a problem if they didn't have ready access to full health packs, and OP sniper nests could be blocked off entirely or made more accessible to Hale. Unfortunately, too many maps have these problems, and they don't seem to get fixed even after years of unbalance, so I think it's time the mod itself dealt with these issues. Hopefully we can have someone fix these maps.
6) Limit the number of nominated maps: Currently, the menu for it only allows up to five choices, and sometimes players will nominate like ten maps, but only F(1-5) work. That or fix the menu to allow more choices (not as good an idea).
7) Hale Lose On End-of-Time: I think it makes sense that if the nearly omnipotent Hale is unable to win a round in the given timeframe, that instead of a stalemate, the Hale loses to the defenders. Though I can see how players would then simply try to outlast the Hale rather than kill him. But. something I think to consider.
8) Sniper Damage Bug: I've noticed, when playing as a cursed Sniper, that all full-powered bodyshots will deal 450 dmg, while sometimes full-powered headshots will only deal 293 (exactly). Applies to all Hales.
#) Please note I'm not complaining about Class Limits as they are implemented, nor am I asking for the existing limits to be reduced or eliminated. They seem balanced right now.
Sorry for this wall of text—I'm not good at brevity :/
1) Improve Hale Selection: all too often, players go afk or don't want to be Hale but are oblivious to the messages saying they'll be Hale soon/next. Instead of merely notifying their position on the list, they should actively consent to being Hale, such as "You can be Hale next! Just press [Accept] to be next!" or "If you're ready to be the Hale, press [Accept]!". Do not choose (1) as the accept key because that's one of the default acknowledgements and players would simply ignore the message, then wonder why they're Hale next (I know, I know...).
2) Sniper Melees shouldn't block healing, rather, reduce healing like how the Equalizer/Escape Plan do. I've been commonly playing as MEDIC! and I can't tell ya how many times snipers beg for healing while holding out their stupid knife; while standing still. Other times, I'll be with a sniper, ubered, and well, what is a Machina Sniper to do but knife the Hale to death? Can't uber him though *sadface* (this isn't a special case—just an example of a larger problem). I completely understand why the ability to heal was taken away, I just don't think it's working in a balanced or fun way. Oh, and what if a Medic is desperate to gain Uber?
3) Introduce Sniper Class Limit: So, I'm not a big fan of class limits, for sometimes it's fun for a bunch of guys to be silly and bumrush Hale with SMGs, or have a bunch of minisentry engies, or 20 airblasting Pyros... which aside from infuriating, I've seen Hale's win against these, so it's not entirely unbalanced. But, there's a big issue: there are several maps that are completely brutal against Hale when too many Snipers are on, including Crevice, WeaponsDepot, UrbanWorks, and the worst of them all... TOYS. I've seen some very experienced, good Hales get rekt by a team of 11 Snipers on Toys, on the wardrobe. It's infuriating to be bouncing around the map as Hale with not a Pyro in sight! Or, most Hales have an unbelievably hard time getting to the top of Sniper's nests, and Snipers commonly get 4k+ on these, each. Again, I don't like Class Limits, but I don't see another way to balance this issue from the mod's side.
4) Something needs to be done about Market-Gardening Soldiers on maps like MilitaryArea, UrbanWorks, and MineGay. I don't want to add a class limit here because "average" soldiers aren't a problem, just the ones that bounce around and fly more than an airplane. These soldiers have replaced the scunts of old, and rounds have dragged on for many minutes with only one player left and Hale having a decent amount of health... because it's hard for Hale to get the soldiers. Actually, I can't make a recommendation that is fair and balanced, but it is definitely something that needs to be discussed. Points to consider are that: one market-gardening soldier isn't really a problem. A bunch of non-rocket-jumping soldiers aren't a problem. A dozen rocket-jumping market-gardening goomba-stomping soldiers is a big problem.
5) Map Rebalancing: In all honesty, Sniper class limits and Market Gardening Soldiers wouldn't be a problem if the maps were balanced. Having discussed with several players, the soldiers wouldn't be a problem if they didn't have ready access to full health packs, and OP sniper nests could be blocked off entirely or made more accessible to Hale. Unfortunately, too many maps have these problems, and they don't seem to get fixed even after years of unbalance, so I think it's time the mod itself dealt with these issues. Hopefully we can have someone fix these maps.
6) Limit the number of nominated maps: Currently, the menu for it only allows up to five choices, and sometimes players will nominate like ten maps, but only F(1-5) work. That or fix the menu to allow more choices (not as good an idea).
8) Sniper Damage Bug: I've noticed, when playing as a cursed Sniper, that all full-powered bodyshots will deal 450 dmg, while sometimes full-powered headshots will only deal 293 (exactly). Applies to all Hales.
#) Please note I'm not complaining about Class Limits as they are implemented, nor am I asking for the existing limits to be reduced or eliminated. They seem balanced right now.
Sorry for this wall of text—I'm not good at brevity :/