The Pyro Update Items haven't been given any balancing to make them semi-decent in VSH.
Dragons Fury:
I think its good as it is.
Thermal thruster:
+Can Relaunch While in Midair
+Push force increased from 1.5 to 2.5 (that means you fly farther)
Gas Passer:
+Ignited enemies explode
+Start round with a can
Hot Hand:
+ Slows hale on hit for a short time.
Dragons Fury:
I think its good as it is.
Thermal thruster:
+Can Relaunch While in Midair
+Push force increased from 1.5 to 2.5 (that means you fly farther)
Code:
"1179"
{
"name" "The Thermal Thruster"
"item_class" "tf_weapon_rocketpack"
"craft_class" ""
"craft_material_type" "weapon"
"capabilities"
{
"nameable" "1"
}
"item_logname" "rocketpack"
"item_iconname" "rocketpack"
"show_in_armory" "1"
"item_type_name" "#TF_Weapon_RocketPack"
"item_name" "#TF_ThermalThruster"
"item_description" "#TF_ThermalThruster_Desc"
"item_slot" "secondary"
"equip_region" "back"
"anim_slot" "ITEM4"
"image_inventory" "backpack/weapons/c_models/c_rocketpack/c_rocketpack"
"image_inventory_size_w" "128"
"image_inventory_size_h" "82"
"inspect_panel_dist" "60"
"model_player" "models/weapons/c_models/c_rocketpack/c_rocketpack.mdl"
"attach_to_hands" "1"
"attach_to_hands_vm_only" "1"
"extra_wearable" "models/weapons/c_models/c_rocketpack/c_rocketpack.mdl"
"item_quality" "unique"
"propername" "1"
"min_ilevel" "1"
"max_ilevel" "100"
"visuals"
{
"player_bodygroups"
{
"backpack" "1"
}
}
"used_by_classes"
{
"pyro" "1"
}
"static_attrs"
{
"min_viewmodel_offset" "10 0 -9"
"damage force increase hidden" "2.5"
"taunt attack name" "TAUNTATK_PYRO_GASBLAST"
"taunt attack time" "4.7"
"item_meter_charge_type" "1"
"item_meter_charge_rate" "30"
"holster_anim_time" "0.5"
"falling_impact_radius_pushback" "1"
"thermal_thruster" "1"
"thermal_thruster_air_launch" "1"
}
"taunt"
{
"custom_taunt_scene_per_class"
{
"pyro" "scenes/player/pyro/low/taunt_gasblast.vcd"
}
"custom_taunt_prop_per_class"
{
"pyro" "models/player/items/taunts/matchbox/matchbox.mdl"
}
}
"visuals_red"
{
"skin" "0"
}
"visuals_blu"
{
"skin" "1"
}
"mouse_pressed_sound" "ui/item_metal_weapon_pickup.wav"
"drop_sound" "ui/item_metal_weapon_drop.wav"
}
"1180"
Gas Passer:
+Ignited enemies explode
+Start round with a can
Code:
"1180"
{
"name" "The Gas Passer"
"item_class" "tf_weapon_jar_gas"
"craft_class" ""
"craft_material_type" "weapon"
"capabilities"
{
"nameable" "1"
}
"show_in_armory" "1"
"item_type_name" "#TF_Weapon_Jar_Gas"
"item_name" "#TF_GasPasser"
"item_description" "#TF_GasPasser_Desc"
"item_slot" "secondary"
"item_quality" "unique"
"min_ilevel" "1"
"max_ilevel" "100"
"attach_to_hands" "1"
"propername" "1"
"anim_slot" "MELEE_ALLCLASS"
"image_inventory" "backpack/weapons/c_models/c_gascan/c_gascan"
"image_inventory_size_w" "128"
"image_inventory_size_h" "82"
"model_player" "models/weapons/c_models/c_gascan/c_gascan.mdl"
"used_by_classes"
{
"pyro" "1"
}
"static_attrs"
{
"min_viewmodel_offset" "10 3 -7"
"item_meter_charge_type" "3"
"item_meter_charge_rate" "60"
"item_meter_damage_for_full_charge" "750"
"item_meter_starts_empty_DISPLAY_ONLY" "1"
"item_meter_charge_type_3_DISPLAY_ONLY" "1"
"meter_label" "#TF_Gas"
"explode_on_ignite" "1"
}
"visuals"
{
"animation_replacement"
{
"ACT_VM_DRAW" "ACT_ITEM2_VM_DRAW"
"ACT_VM_IDLE" "ACT_ITEM2_VM_IDLE"
"ACT_VM_PRIMARYATTACK" "ACT_ITEM2_VM_FIRE"
"ACT_MP_ATTACK_STAND_MELEE_ALLCLASS" "ACT_MP_ATTACK_STAND_ITEM2"
"ACT_MP_ATTACK_CROUCH_MELEE_ALLCLASS" "ACT_MP_ATTACK_CROUCH_ITEM2"
"ACT_MP_ATTACK_SWIM_MELEE_ALLCLASS" "ACT_MP_ATTACK_SWIM_ITEM2"
"ACT_SECONDARY_VM_INSPECT_START" "ACT_ITEM2_VM_INSPECT_START"
"ACT_SECONDARY_VM_INSPECT_IDLE" "ACT_ITEM2_VM_INSPECT_IDLE"
"ACT_SECONDARY_VM_INSPECT_END" "ACT_ITEM2_VM_INSPECT_END"
}
"custom_particlesystem"
{
"system" "energydrink_milk_splash"
}
"player_poseparam"
{
"r_hand_grip" "16"
}
"sound_deploy" "Weapon_GasCan.Draw"
"sound_single_shot" "Weapon_GasCan.Throw"
"sound_special1" "Weapon_GasCan.Explode"
}
"mouse_pressed_sound" "ui/item_bottle_pickup.wav"
"drop_sound" "ui/item_bottle_drop.wav"
}
Hot Hand:
+ Slows hale on hit for a short time.
Code:
"1181"
{
"name" "The Hot Hand"
"capabilities"
{
"nameable" "1"
}
"tags"
{
"can_deal_damage" "1"
}
"item_class" "tf_weapon_slap"
"craft_class" ""
"craft_material_type" "weapon"
"item_type_name" "#TF_Weapon_Slap"
"item_name" "#TF_Weapon_HotHand"
"item_description" "#TF_Weapon_HotHand_Desc"
"item_slot" "melee"
"anim_slot" "MELEE_ALLCLASS"
"item_quality" "unique"
"item_logname" "hot_hand"
"item_iconname" "hot_hand"
"min_ilevel" "1"
"max_ilevel" "100"
"image_inventory" "backpack/weapons/c_models/c_slapping_glove/w_slapping_glove"
"image_inventory_size_w" "128"
"image_inventory_size_h" "82"
"model_player" "models/weapons/c_models/c_slapping_glove/c_slapping_glove.mdl"
"model_world" "models/weapons/c_models/c_slapping_glove/w_slapping_glove.mdl"
"attach_to_hands" "1"
"propername" "1"
"used_by_classes"
{
"pyro" "1"
}
"static_attrs"
{
"damage penalty" "0.8"
"speed_boost_on_hit_enemy" "1.0"
"slow enemy on hit" "100"
}
"attributes"
{
"disable weapon hiding for animations"
{
"attribute_class" "disable_weapon_hiding_for_animations"
"value" "1"
}
}
"visuals"
{
"animation_replacement"
{
"ACT_VM_IDLE" "ACT_ITEM3_VM_IDLE"
"ACT_VM_DRAW" "ACT_ITEM3_VM_DRAW"
"ACT_VM_HITCENTER" "ACT_ITEM3_VM_PRIMARYATTACK"
"ACT_VM_SWINGHARD" "ACT_ITEM3_VM_PRIMARYATTACK"
"ACT_MELEE_VM_INSPECT_START" "ACT_ITEM3_VM_INSPECT_START"
"ACT_MELEE_VM_INSPECT_IDLE" "ACT_ITEM3_VM_INSPECT_IDLE"
"ACT_MELEE_VM_INSPECT_END" "ACT_ITEM3_VM_INSPECT_END"
"ACT_MP_ATTACK_STAND_MELEE_ALLCLASS" "ACT_MP_ATTACK_STAND_ITEM3"
"ACT_MP_ATTACK_CROUCH_MELEE_ALLCLASS" "ACT_MP_ATTACK_CROUCH_ITEM3"
"ACT_MP_ATTACK_SWIM_MELEE_ALLCLASS" "ACT_MP_ATTACK_SWIM_ITEM3"
}
"player_poseparam"
{
"r_hand_grip" "15"
"r_arm" "3"
}
"sound_deploy" "Weapon_Slap.Draw"
"sound_melee_miss" "Weapon_Slap.Swing"
"sound_burst" "Weapon_Slap.SwingCrit"
"sound_special1" "Weapon_Slap.SwingFire"
"sound_special2" "Weapon_Slap.SwingFireCrit"
}
}