Pansmith

Truly Feared Pyro
Contributor
Master Mapper
The Pyro Update Items haven't been given any balancing to make them semi-decent in VSH.

Dragons Fury:
I think its good as it is.

Thermal thruster:

+Can Relaunch While in Midair
+Push force increased from 1.5 to 2.5 (that means you fly farther)
Code:
"1179"
        {
            "name"    "The Thermal Thruster"
            "item_class"            "tf_weapon_rocketpack"
            "craft_class"    ""
            "craft_material_type"    "weapon"
            "capabilities"
            {
                "nameable"        "1"
            }
            "item_logname"    "rocketpack"
            "item_iconname"    "rocketpack"
            "show_in_armory"    "1"
            "item_type_name"    "#TF_Weapon_RocketPack"
            "item_name"            "#TF_ThermalThruster"
            "item_description"    "#TF_ThermalThruster_Desc"
            "item_slot"            "secondary"
            "equip_region"        "back"
            "anim_slot"            "ITEM4"
            "image_inventory"    "backpack/weapons/c_models/c_rocketpack/c_rocketpack"
            "image_inventory_size_w"        "128"
            "image_inventory_size_h"        "82"
            "inspect_panel_dist"                 "60"           
            "model_player"    "models/weapons/c_models/c_rocketpack/c_rocketpack.mdl"
            "attach_to_hands"    "1"
            "attach_to_hands_vm_only"    "1"
            "extra_wearable" "models/weapons/c_models/c_rocketpack/c_rocketpack.mdl"
            "item_quality"    "unique"
            "propername"    "1"
            "min_ilevel"    "1"
            "max_ilevel"    "100"
            "visuals"
            {
                "player_bodygroups"
                {
                    "backpack"        "1"
                }
            }
            "used_by_classes"
            {
                "pyro"    "1"
            }
            "static_attrs"
            {
                "min_viewmodel_offset"                    "10 0 -9"   
                "damage force increase hidden"    "2.5"
                "taunt attack name"        "TAUNTATK_PYRO_GASBLAST"
                "taunt attack time"        "4.7"
                "item_meter_charge_type"                        "1"
                "item_meter_charge_rate"            "30"
                "holster_anim_time"        "0.5"
                "falling_impact_radius_pushback"    "1"
                "thermal_thruster"                    "1"
                "thermal_thruster_air_launch"                    "1"
            }
            "taunt"
            {
                "custom_taunt_scene_per_class"
                {
                    "pyro"    "scenes/player/pyro/low/taunt_gasblast.vcd"
                }
                "custom_taunt_prop_per_class"
                {
                    "pyro"    "models/player/items/taunts/matchbox/matchbox.mdl"
                }
            }
            "visuals_red"
            {
                "skin" "0"
            }
            "visuals_blu"
            {
                "skin" "1"
            }
            "mouse_pressed_sound"    "ui/item_metal_weapon_pickup.wav"
            "drop_sound"        "ui/item_metal_weapon_drop.wav"
        }
        "1180"

Gas Passer:
+Ignited enemies explode
+Start round with a can
Code:
"1180"
        {
            "name"    "The Gas Passer"
            "item_class"    "tf_weapon_jar_gas"
            "craft_class"    "" 
            "craft_material_type"    "weapon"
            "capabilities"
            {
                "nameable"        "1"
            }
            "show_in_armory"    "1"
            "item_type_name"    "#TF_Weapon_Jar_Gas"
            "item_name"    "#TF_GasPasser"
            "item_description"    "#TF_GasPasser_Desc"
            "item_slot"    "secondary"
            "item_quality"    "unique"
            "min_ilevel"    "1"
            "max_ilevel"    "100"
            "attach_to_hands"    "1"
            "propername"    "1"
            "anim_slot" "MELEE_ALLCLASS"
            "image_inventory"    "backpack/weapons/c_models/c_gascan/c_gascan"
            "image_inventory_size_w"        "128"
            "image_inventory_size_h"        "82"
            "model_player"    "models/weapons/c_models/c_gascan/c_gascan.mdl"
            "used_by_classes"
            {
                "pyro"    "1"
            }
            "static_attrs"
            {
                "min_viewmodel_offset"                    "10 3 -7"               
                "item_meter_charge_type"                        "3"
                "item_meter_charge_rate"            "60"
                "item_meter_damage_for_full_charge"            "750"
                "item_meter_starts_empty_DISPLAY_ONLY"    "1"
                "item_meter_charge_type_3_DISPLAY_ONLY"    "1"
                "meter_label"                            "#TF_Gas"
                "explode_on_ignite"                            "1"
            }
            "visuals"
            {
                "animation_replacement"
                {
                    "ACT_VM_DRAW"                "ACT_ITEM2_VM_DRAW"
                    "ACT_VM_IDLE"                "ACT_ITEM2_VM_IDLE"
                    "ACT_VM_PRIMARYATTACK"        "ACT_ITEM2_VM_FIRE"
                    "ACT_MP_ATTACK_STAND_MELEE_ALLCLASS"        "ACT_MP_ATTACK_STAND_ITEM2"
                    "ACT_MP_ATTACK_CROUCH_MELEE_ALLCLASS"        "ACT_MP_ATTACK_CROUCH_ITEM2"
                    "ACT_MP_ATTACK_SWIM_MELEE_ALLCLASS"            "ACT_MP_ATTACK_SWIM_ITEM2"
                    "ACT_SECONDARY_VM_INSPECT_START"        "ACT_ITEM2_VM_INSPECT_START"
                    "ACT_SECONDARY_VM_INSPECT_IDLE"        "ACT_ITEM2_VM_INSPECT_IDLE"
                    "ACT_SECONDARY_VM_INSPECT_END"            "ACT_ITEM2_VM_INSPECT_END"
                }
                "custom_particlesystem"
                {
                    "system"    "energydrink_milk_splash"
                }
                "player_poseparam"
                {
                    "r_hand_grip"        "16"
                }
                "sound_deploy"    "Weapon_GasCan.Draw"
                "sound_single_shot"    "Weapon_GasCan.Throw"
                "sound_special1"        "Weapon_GasCan.Explode" 
            }
            "mouse_pressed_sound"    "ui/item_bottle_pickup.wav"
            "drop_sound"        "ui/item_bottle_drop.wav"
        }

Hot Hand:
+ Slows hale on hit for a short time.

Code:
    "1181"
        {
            "name"    "The Hot Hand"
            "capabilities"
            {
                "nameable"        "1"
            }
            "tags"
            {
                "can_deal_damage"            "1"
            }
            "item_class"    "tf_weapon_slap"
            "craft_class"    "" 
            "craft_material_type"    "weapon"
            "item_type_name"    "#TF_Weapon_Slap"
            "item_name"    "#TF_Weapon_HotHand"
            "item_description"    "#TF_Weapon_HotHand_Desc"
            "item_slot"    "melee"
            "anim_slot"    "MELEE_ALLCLASS"
            "item_quality"    "unique"
            "item_logname"    "hot_hand"
            "item_iconname"    "hot_hand"
            "min_ilevel"    "1"
            "max_ilevel"    "100"
            "image_inventory"    "backpack/weapons/c_models/c_slapping_glove/w_slapping_glove"
            "image_inventory_size_w"        "128"
            "image_inventory_size_h"        "82"
            "model_player"        "models/weapons/c_models/c_slapping_glove/c_slapping_glove.mdl"
            "model_world"        "models/weapons/c_models/c_slapping_glove/w_slapping_glove.mdl"     
            "attach_to_hands" "1"
            "propername"    "1"
            "used_by_classes"
            {
                "pyro"    "1"
            }
            "static_attrs"
            {
                "damage penalty"                    "0.8"
                "speed_boost_on_hit_enemy"            "1.0"
                "slow enemy on hit"            "100"
            }
            "attributes"
            {
                "disable weapon hiding for animations"
                {
                    "attribute_class"    "disable_weapon_hiding_for_animations"
                    "value"    "1"
                }
            }
            "visuals"
            {
                "animation_replacement"
                {
                    "ACT_VM_IDLE"                "ACT_ITEM3_VM_IDLE"
                    "ACT_VM_DRAW"                "ACT_ITEM3_VM_DRAW"
                    "ACT_VM_HITCENTER"            "ACT_ITEM3_VM_PRIMARYATTACK"
                    "ACT_VM_SWINGHARD"            "ACT_ITEM3_VM_PRIMARYATTACK"
                    "ACT_MELEE_VM_INSPECT_START"        "ACT_ITEM3_VM_INSPECT_START"
                    "ACT_MELEE_VM_INSPECT_IDLE"            "ACT_ITEM3_VM_INSPECT_IDLE"
                    "ACT_MELEE_VM_INSPECT_END"            "ACT_ITEM3_VM_INSPECT_END"


                    "ACT_MP_ATTACK_STAND_MELEE_ALLCLASS"        "ACT_MP_ATTACK_STAND_ITEM3"
                    "ACT_MP_ATTACK_CROUCH_MELEE_ALLCLASS"        "ACT_MP_ATTACK_CROUCH_ITEM3"
                    "ACT_MP_ATTACK_SWIM_MELEE_ALLCLASS"            "ACT_MP_ATTACK_SWIM_ITEM3"
                }
                "player_poseparam"
                {
                    "r_hand_grip"        "15"
                    "r_arm"                "3"
                }
                "sound_deploy"    "Weapon_Slap.Draw"
                "sound_melee_miss"    "Weapon_Slap.Swing"
                "sound_burst"    "Weapon_Slap.SwingCrit"
                "sound_special1"    "Weapon_Slap.SwingFire"
                "sound_special2"    "Weapon_Slap.SwingFireCrit"
            }
        }
 

chairius✿

Wicked Nasty Engineer
FF2 Balancer
+1, maybe decrease the rate pyros can airblast with all primaries to solve many problems with hales raging and dumb pyros airblasting like crazy
 

True Darkian

Wicked Nasty Engineer
Contributor
+1

Can we also fix Invasion weapons not having crits or Machina's damage system while we are at it?