Pansmith

Truly Feared Pyro
Contributor
Master Mapper
Assume that weapon stats are empty unless stated otherwise.

Numbers beside a Weapon is the weapon’s ID
Numbers besides an attribute is the attribute’s ID, if it has to done via server mods, then it is marked as so.

Feedback is appreciated.

Razorback (57)
+Blocks one hit
+gives jar of ants (from randomizeser) server mod)

Cozy Camper (642)
•Current stats carry over
-sniper can’t climb (server mod)

The Manmelter (595):
+full crits
+revenge crits (deal more dmg) are earned by dealing damage (server mod)


Bottle (1,191 + Reskins):
+Can market garden (267)

Booties 405:
•Current Stats Carry Over
+50% less explosive dmg (64)

The Bootlegger (608):
•Current Stats Carry Over
+200% more air control (610)

Thermal Thuster (1179)
•Current Stats Carry Over
+70% faster switch to speed (178)

Fists of steel (331)

A. block one hit and are replaced with normal fists (server mod)

OR

B. Decrease Ranged Damage to 0% (205)


Holiday punch (656)
•Current Stats Carry Over
+removes 5% rage on hit(server mod)


Eureka effect (589)
•Current Stats Carry Over
+Bidirectional tele (276)
-Loses tele to spawn (352)


Blutsaguer (36):
+Mad milk seringes from mvm(484)
+gives 3% Uber on hit (17)


Overdose (412):
+speed boost on hit enemy (877)
+gives 2% uber on hit.


Natasha (41):
+Knockback rage (877) (from mvm)
+Gains rage on hit (244)


Change OVERRIDE_MEDIGUNS_ON to be off. +Allows players to use their med-guns I.e. skins and stranges
+Still keeps the stats of the Custom Medigun
 
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Stove™

Positively Inhumane Poster
+1

Would love to see the Razorback returned to its former glory of blocking one hit. The other changes sound interesting as well, especially the bottle acting as a market gardener for stickyjumping Demos.
 
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True Darkian

Wicked Nasty Engineer
Contributor
+1

With the exception of the Cozy Camper, what's the point of using it if this gets accepted?

Also can we make the Invasion Weapons work like their original weapons?
 

Pansmith

Truly Feared Pyro
Contributor
Master Mapper
Also can we make the Invasion Weapons work like their original weapons?

Oh shit forgot to add that to the list, can’t edit the post now. on that note the Razorback would now disable climbing.

As for the why, the largest intent was to at the very least make the weapons usable, many are either laughably pathetic or outright banned.

Some open up new play styles, like a Market garding demoman. Others now allow banned weapons to be used.
 
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Bottiger

Administrator
Assume that weapon stats are empty unless stated otherwise.

Numbers beside a Weapon is the weapon’s ID
Numbers besides an attribute is the attribute’s ID, if it has to done via server mods, then it is marked as so.

Feedback is appreciated.

Razorback (57)
+Blocks one hit
+gives jar of ants (from randomizeser) server mod)

Can't give people both items as they both occupy the same slot.

Cozy Camper (642)
•Current stats carry over
-sniper can’t climb (server mod)

I don't want to have items that disable other items or abilities

The Manmelter (595):
+full crits
+revenge crits (deal more dmg) are earned by dealing damage (server mod)

Already does crits I think that's good enough.

Bottle (1,191 + Reskins):
+Can market garden (267)

Not sure what you mean by this. This isn't an attribute and valid item number.

Booties 405:
•Current Stats Carry Over
+50% less explosive dmg (64)

ok

The Bootlegger (608):
•Current Stats Carry Over
+200% more air control (610)

ok

Thermal Thuster (1179)
•Current Stats Carry Over
+70% faster switch to speed (178)

ok

Fists of steel (331)

A. block one hit and are replaced with normal fists (server mod)

OR

B. Decrease Ranged Damage to 0% (205)

ok

Holiday punch (656)
•Current Stats Carry Over
+removes 5% rage on hit(server mod)

ok

Eureka effect (589)
•Current Stats Carry Over
+Bidirectional tele (276)
-Loses tele to spawn (352)

ok

Blutsaguer (36):
+Mad milk seringes from mvm(484)
+gives 3% Uber on hit (17)

ok

Overdose (412):
+speed boost on hit enemy (877)
+gives 2% uber on hit.

ok

Natasha (41):
+Knockback rage (877) (from mvm)
+Gains rage on hit (244)

I'm assuming you mean attribute number 375?

Change OVERRIDE_MEDIGUNS_ON to be off. +Allows players to use their med-guns I.e. skins and stranges
+Still keeps the stats of the Custom Medigun

ok
 
Last edited: