ish

Uncharitable Spy
Contributor
https://gamebanana.com/maps/192650

There are multiple mistakes with this map as a whole, and I will be addressing the majority of them in this thread.
(if you already have a general dislike for this map, then you should already know the majority of these reasons without needing to read them fully)


1. General layout of the map/(most)abusable strategies
At first glance, cinema is an incredibly small and condensed map consisting of 4 main areas where most of the fighting happens. The main theater, the small and narrow corridors, the ticketing area, and the projector room behind the Castle Crashers painting. The main theater is an all-out slugfest for high DPS classes to damage farm to clueless hales, and 50% of the fighting occurs in this main area. Right of the bat, this is a massive disadvantage to hales because of the room's small area, not to mention the low ceilings which immediately render explosive weighdown useless. Another area of the main room is the two vents to the left and right of RED spawn. Usually, engineers settle down in these areas, inevitably getting killed due to the lack of knockback sentries do to hales. However, after hales enter these vents, they are constantly getting stunned and pushed back by offensive classes and usually stay in there until their deaths, the exceptions being Vagineer, the Easter Bunny, and HHH because of his teleport (unless the hales are clueless and don't know how to rage/teleport, etc...).

However, this is far from the worst room on the map. Going through the corridors into the CC painting is a death trap for any hale who is unaware of the tele-fragging abuse of the room. When you go into the painting, you are teleported against a wall into the projector room, and if you have the unfortunate outcome of being stuck in a dispenser/sentry, you lose 9001 of your health, and then some if there is a medic ubering the engineer. On top of this telefrag choke point, once you exit the projector room, you are teleported right below the room, and have the possibility of getting stuck in another dispenser/sentry or player to get tele-fragged a 2nd, 3rd, or even 4th time. When there are competent regulars on the server, this strat becomes easily abusable.

Now onto the ticketing area. The rails in the middle of the room have invisible walls that go above them, which means you can't jump over them. This leaves players and hales only able to walk around them in a square formation, or through the rails in a zig-zag. One strat that has become easily abusable is loose cannon demo with all 4 of their heads for maximum speed and health. You are easily able to keep walking around the rails in a game of ring around the rosie with hale while knocking the hale back if they get too close, and repeating the cycle. And even when your shield is gone and get hit once, there is a medium health kit and small ammo pack in front of the screen doors that open to the outside area when all secret buttons are pressed (don't worry, I'll get to that later). This draws out rounds for an ungodly amount of time when demo(s) are good and the hale has a significant amount of health left. I myself can't say that I haven't done this because I created this strat when the map was first added into the map pool.

Now the secret buttons I was referring to in the previous paragraph allow players to access the outside area into 2 more rooms. One room being where the cap point is, which caps incredibly fast even without a scout, leading to a bigger room with a lake and breakable glass walls to a large health kit. Both these rooms just waste time for hale searching for players, leaving the majority of the team still in the 4 main areas of the map. The majority of the player base doesn't know where all the secret buttons are, but sometimes the map glitches out and opens the doors without having all buttons being found.

The general layout of the map is pretty awful and usually results in long rounds if the hale isn't immediately killed in 1-3 minutes.

2. Player base reactions to this map
While Bottiger bases his map additions on popularity and statistics from other servers, generally, this map is dreaded by most regulars on VSH. Some players enjoy the map because of how janky it is, and the ease in farming damage, but overall it is not fun. The better regulars do not enjoy this map because of its general layout, and because of our selection of hales and their stats. Vagineer absolutely tears through RED with ease in one rage because of how small the map is, and the same can be said with the Easter Bunny. HHH becomes a walking tank and gives him a slight edge due to his climbs to catch up to players, abusing the rows of chairs, and close walls, all the while having increased range from the axe and reduced knockback. Since most players play in clusters on cinema due to the small space, CBS can easily pick off one player with one arrow almost every time and becomes complete RNG to who dies.

Generally, cinema being voted kills off the majority of the population of regulars who play daily, and will usually avoid joining when cinema is the current map. While it is important to continue to have players join VSH despite the map, I would say the net positive is lower than the net negative if the goal is to keep a dedicated player base to Skial VSH, rather than randoms who always join and leave after a few maps, returning maybe once a week.

For these reasons, and hopefully the reasons that will be added in support, vsh_cinema should be removed for the general longevity of the server and community.
 

surfing cyanide

Somewhat Threatening Sniper
As I said, cinema is the surf_10x of vsh/ff2.

It doesn't matter how much y'all want to remove the map, it wont happen because of a little thing called
s t a t i s t i c s

Quality doesn't matter as long as the braindead masses can "haha funny" on the map, opinions of regulars don't matter cause you are just the "vocal minority" and skial knows better than you. (feels real good to be told that over and over by people who don't understand how the map is harming the experience for dedicated players and promoting degenerate playstyles, as long as the numbers are high the map is considered a top tier masterpiece)

Have fun dealing with this map in rotation forever while much higher quality maps are denied or removed from rotation.

so anyways can we bring back quack now? thank you for listening to my ted talk.
 

Bottiger

Administrator
can we get some insight on why this suggestion was declined despite having overwhelming support? @Bottiger

The support is not overwhelming considering it is one of the top maps based on popularity. You may personally dislike the map but it seems like many other people like the map. More than the maybe 15 people here?
 

MrLupin

Spectacularly Lethal Soldier
Contributor
The support is not overwhelming considering it is one of the top maps based on popularity. You may personally dislike the map but it seems like many other people like the map. More than the maybe 15 people here?
First thing, proof? Second thing, how is this not overwhelmingly even though many people agree that we should remove Cinema? Not trying to make assumptions but still Bottiger, that's not a good reason in my opinion.
 
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Stove™

Positively Inhumane Poster
I made sure to count how many people gave this thread support, too. It's more than 15. In fact, it's practically double that amount. I'd consider that support quite overwhelming. There are also plenty of people who, while not having left +1's here, also agree that this map should go. We've asked in FF2, and even when the map is in the nomination, they're wondering why the heck it's being nominated since it's just not fun to play.
 

Bottiger

Administrator
There are thousands of people that go on the vsh/ff2 servers daily.

Here is the "proof".

691 vsh_nebula_rc1 17 32 0.54829339
607 vsh_degroot_keep_2020_v6 18 32 0.55520602
1560 vsh_2fortdesk_v8 12 38 0.31883716
320 vsh_cinema_b6 22 31 0.69339243


If the map was as bad as you claim it is, it would be rtv off every time it came up.

there's 15 'agrees' and people who commented "+1" who did not use ratings

You are also not taking into account the fact there are people who did agree and then pasted a +1 as well.
 

chairius✿

Wicked Nasty Engineer
FF2 Balancer
The support is not overwhelming considering it is one of the top maps based on popularity. You may personally dislike the map but it seems like many other people like the map. More than the maybe 15 people here?
Personally, I don't mind the map. I just wanted to know why it was declined despite the majority of support. It seemed a bit ridiculous to me , personally. Thank you for the timely response.
 

Stack Man

Spectacularly Lethal Soldier
Mapper
There are thousands of people that go on the vsh/ff2 servers daily.

Here is the "proof".

691 vsh_nebula_rc1 17 32 0.54829339
607 vsh_degroot_keep_2020_v6 18 32 0.55520602
1560 vsh_2fortdesk_v8 12 38 0.31883716
320 vsh_cinema_b6 22 31 0.69339243


If the map was as bad as you claim it is, it would be rtv off every time it came up.



You are also not taking into account the fact there are people who did agree and then pasted a +1 as well.

Are you taking into account non-skial servers? Is that why maps like multimaps and apg, which never get voted in, are still in rotation? It's not right to keep maps if they're not popular on skial, no matter what the other servers have.


Also, not counting duplicates, this thread has 35 supporters.

Did you expect to see hundreds of supporters on the skial forums?
 

mub

Positively Inhumane Poster
Contributor
691 vsh_nebula_rc1 17 32 0.54829339
607 vsh_degroot_keep_2020_v6 18 32 0.55520602
1560 vsh_2fortdesk_v8 12 38 0.31883716
320 vsh_cinema_b6 22 31 0.69339243

Could you clarify/label what these numbers mean in this data set? Thanks!
 

Bottiger

Administrator
Are you taking into account non-skial servers? Is that why maps like multimaps and apg, which never get voted in, are still in rotation? It's not right to keep maps if they're not popular on skial, no matter what the other servers have.


Also, not counting duplicates, this thread has 35 supporters.

Did you expect to see hundreds of supporters on the skial forums?

There's no reason to believe we should ignore non-skial servers. If we did that then we would never be able to tell which maps we don't have are popular. And multimaps and apg are lower than rank 20 on this list so of course they're not picked often.

35 supporters is not enough to consider removing the #4 map. If you want it removed, then rtv off of it every time it comes up and it will drop in the rankings. Or edit the map.
 

Stack Man

Spectacularly Lethal Soldier
Mapper
There's no reason to believe we should ignore non-skial servers. If we did that then we would never be able to tell which maps we don't have are popular. And multimaps and apg are lower than rank 20 on this list so of course they're not picked often.


Consider other servers when adding, consider only Skial when removing. It's simple.

Why would you leave maps on Skial if they don't get played?
 

Slip

Spectacularly Lethal Soldier
Mapper
If the map was as bad as you claim it is, it would be rtv off every time it came up.

A map being bad isn't the determining factor from it being RTV'd. Though the majority disapproves of the map, it low-key has appeal due to the fact that it's very hale unbalanced. Players exploit poor map design for easy hale damage and server points. One sided maps like these shouldn't be in rotation.
 

thehowl5657

Notably Dangerous Demo-Knight
A map being bad isn't the determining factor from it being RTV'd. Though the majority disapproves of the map, it low-key has appeal due to the fact that it's very hale unbalanced. Players exploit poor map design for easy hale damage and server points. One sided maps like these shouldn't be in rotation.
This is pretty important. I'm sure that a good number of players actively hate the map but still play on it anyways because they know it is an effective way to farm damage and boost their rank. Just because a map is chosen by somebody does not mean they chose it to have fun on. Cinema has a massive effect on the community as a whole, not only from upsetting the dedicated regulars, but also serving as cheap and easy rank boosts. As long as vsh's current meta is to damage hog as much as possible, players will continue to vote Cinema only for their own personal gain.
 

Stopwatch

Uncharitable Spy
Contributor
A map being bad isn't the determining factor from it being RTV'd. Though the majority disapproves of the map, it low-key has appeal due to the fact that it's very hale unbalanced. Players exploit poor map design for easy hale damage and server points. One sided maps like these shouldn't be in rotation.

Precisely, and it also helps explain why the map remains popular in this server despite the fact that very few other servers actually play it. Skial's ranking system is meant to help increase user retention, but when its rankings for VSH reward damage dealt, and ONLY damage dealt, it's going to create an environment where people vote for these kinds of maps in order to cheese hale as fast and efficiently as possible. IMO, Skial VSH is slowly becoming less about having fun and more about getting to the top.
 

ish

Uncharitable Spy
Contributor
35 supporters is not enough to consider removing the #4 map. If you want it removed, then rtv off of it every time it comes up and it will drop in the rankings. Or edit the map.

As I see it, these are our only options to remove or revamp cinema. In your eyes, how many supporters is enough to consider removing the #4 map IF, 1. the rankings drop, or 2. the map stays at its current ranking in the map pool.

I plan to post another suggestion to remove cinema after being given information about how you further feel about removing this map, on top of working with other regulars and Stack Man, to revamp cinema as a whole.

And just to bump this question that was asked earlier this week:

691 vsh_nebula_rc1 17 32 0.54829339
607 vsh_degroot_keep_2020_v6 18 32 0.55520602
1560 vsh_2fortdesk_v8 12 38 0.31883716
320 vsh_cinema_b6 22 31 0.69339243

"Could you clarify/label what these numbers mean in this data set? Thanks!"
@Bottiger
 

door

Somewhat Threatening Sniper
+1 its funny how bad it is but its still fucking dogshit. Also, update this forum so that its also for FF2
 

Stack Man

Spectacularly Lethal Soldier
Mapper
+1 its funny how bad it is but its still fucking dogshit. Also, update this forum so that its also for FF2

VSH and FF2 map pools are intertwined, so it would be removed from both if it got the boot.
 

Flandre

Gore-Spattered Heavy
+1
The cinema map is very campy and small
The only hale to play this map is Chadigger because It can explode everyone in small room.


Its too bad of in small room for engineers and the telefrag room is hard.
We must remove the cinema please so we can have fun other maps without cinema.
 
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