It was better off not working before the map is updated. This trap is so unfair, it literally kills hale in 2 hits, so it allows engineers to just camp inside and press the button when hale comes.
New issues in the map Cream Tea:
* The spike trap in the tunnel actually one hit killed the hale above 7000 HP, That's WAY too much and too OP.
* The spike room surrounded by water, if you land between the spikes as hale, you get stuck, with the only way of escaping is superjumping.
* The teleporter up the tower doesn't teleport the hale anymore.
New issues in the map Cream Tea:
* The spike trap in the tunnel actually one hit killed the hale above 7000 HP, That's WAY too much and too OP.
* The spike room surrounded by water, if you land between the spikes as hale, you get stuck, with the only way of escaping is superjumping.
* The teleporter up the tower doesn't teleport the hale anymore.
1 - Yeah I agree maybe that was too op I will lower the damage to 300, 200 was a tad too low but we don't want it op.
2 - I'll put some clipping over the top so hale doesn't get stuck.
3 - Hale has his own special teleporter in the bottom of the tower as you go in there is a hale only door.
I will work on a quick update now.
edit: i might add a sign to make the hale teleporter more obvious
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