ToTeM

Australian Skial God
Contributor
what the fuck how can you be this lucky brb vomitting
well this one is only out of like 6 Bravo cases which are dreadfully expensive i did open over all i think like 30-40 cases, and this is like the only valuable thing
i did get some interesting ones though, like i now am in possesion of the highest float Avalanche tec 9,which also happens to be stat trak, so im pretty proud
i also got a golden koi Deagle, the only red out of all the cases but also i got this beauty
efd53ea7f5b3440ef1f87881b8aff7a1.png
 

staticvoid

Gaben's Own Aimbot
Contributor
well this one is only out of like 6 Bravo cases which are dreadfully expensive i did open over all i think like 30-40 cases, and this is like the only valuable thing
i did get some interesting ones though, like i now am in possesion of the highest float Avalanche tec 9,which also happens to be stat trak, so im pretty proud
i also got a golden koi Deagle, the only red out of all the cases but also i got this beauty
efd53ea7f5b3440ef1f87881b8aff7a1.png
someone used sandpaper on that gun.
 

Party Chocobo

Australian Skial God
Contributor
Any of you guys want to play sometime? Also what ranks did you end up with after the shift? I had mine completely erased from being gone for so long and ended up in SEM but then Silver 4 because I lost one match.
 

Defibyoulater

Australian Skial God
Contributor
Any of you guys want to play sometime? Also what ranks did you end up with after the shift? I had mine completely erased from being gone for so long and ended up in SEM but then Silver 4 because I lost one match.
I'm good for it. Call me. (Previous rank L.E.)
 

ToTeM

Australian Skial God
Contributor
Any of you guys want to play sometime? Also what ranks did you end up with after the shift? I had mine completely erased from being gone for so long and ended up in SEM but then Silver 4 because I lost one match.
i've been kickin ass lately so im free for bunch of games :P
 

shoooooooooooooooo

Australian Skial God
Contributor
yo

last round
1v3
no armor
p250
kill awping bastard with nova
pick up ak
kill awper
pick up awp
noscope some nerd in mid
gets last kill through box
defuses with less then a 10th of a second remaining
gets the ace and defuse

guys, i think i might be the very best cs go player in history
 

Defibyoulater

Australian Skial God
Contributor
yo

last round
1v3
no armor
p250
kill awping bastard with nova
pick up ak
kill awper
pick up awp
noscope some nerd in mid
gets last kill through box
defuses with less then a 10th of a second remaining
gets the ace and defuse

guys, i think i might be the very best cs go player in history
ass and titties x4

Grima's micspam is the keys to success.
 

staticvoid

Gaben's Own Aimbot
Contributor
http://blog.counter-strike.net/operationwildfire

  • Operation Wildfire is LIVE: http://blog.counter-strike.net/operationwildfire
  • Seven community maps available in Competitive Matchmaking as well as other game modes via the Operation Wildfire map group
  • The Operation Wildfire Access Pass ($5.99) is now available giving access to the following features:
  • The Operation Wildfire coin, upgradeable through the completion of challenge missions
  • An Operation Journal that tracks your stats in official competitive matches and includes a Friends Leaderboard
  • The cooperative Gemini Campaign, featuring replayable missions with individual mission leaderboards.
  • The Wildfire Campaign, featuring 30 missions in Casual, Arms Race, Demolition, and Deathmatch modes.
  • Blitz Missions, global events that grant bonus XP for completing a specific action (must be Private Rank 3 or above to participate in Competitive Blitz Missions).
  • Access to weapon drops from Operation collections: Cobblestone, Cache, Overpass, Gods and Monsters, Chop Shop, and Rising Sun
  • Exclusive access to the Operation Wildfire Case featuring 16 community-created weapon finishes and the all-new Bowie Knife.
  • Nuke has returned (available in Matchmaking included in the Operation Wildfire map group). For more details, visit:http://blog.counter-strike.net/reintroducing_nuke
GAMEPLAY
ARMS RACE
  • The leader’s glow in Arms Race no longer shows through walls.
  • M4A1-Silenced has been added to the rifle section of available Arms Race weapons.
UI
  • Fixed AWP icon to better represent the weapon’s silhouette.
  • The English string “ALIVE” in the playercount hud element is now a localized token.
  • Inventory filter for All Weapons now filters out display items and music kits correctly.
  • Inventory sorting by Quality now better groups items within the same quality by their slot.
  • Updated the Nuke loading screen icon.
MISC
  • Fixed particle rain not following the “in eye” player if you were spectating someone.
  • Detail sprites (like grass) have been improved so many more can be rendered for much cheaper.
SDK
  • [vbsp.exe] increased MAX_MAP_ENTITIES to 20480 from 16384 to compile bigger maps.
  • Maps can have multiple radar images based on player height.
  • Added several features to support a new mission type: Co-op Strike (game_type 4, game_mode 1)
    • Added Co-op Strike items: Heavy Armor, Tactical Awareness Grenades, and Medi-Shot.
    • Added new spawn point (info_enemy_terrorist_spawn) for use in Co-op Strike missions to spawn enemies which can specify somethings like unique models, loadouts, behavior, etc.
    • Added an Exploding Barrel entity for use in the Co-op Strike missions.
    • func_hostage_rescue entity is now able to be disabled.
    • Added a Heavy Phoenix enemy.
  • Added item_coop_coin entity that displays how many (of 3) you’ve collected.
    • In Co-op Strike mode, bots will no longer try to path through “blocked” nav areas.
    • Bots can be set to “asleep” in Co-op Strike mode and they will stay put until they see an enemy, take damage or are the last enemy alive.
    • Added a game_coopmission_manager entity to help manage and relay data to other entities/vscript for Co-op missions.
  • The game_player_equip entity has been updated to allow maps to give any weapon to the activator with an argument.
  • prop_door_rotating now blocks nav when closed, locked and unbreakable.
  • Fixed an assert in prop_door_rotating where it tried to play a “locked” activity regardless of it had it when the player used it when locked.
  • Added OnFirstPickedUp, OnDroppedNotRescued, OnRescued outputs to hostage entities.
  • Added a convar (mp_c4_cannot_be_defused) that when enabled, prevents C4s from being defused.
  • Resurrected the HL2 env_gunfire entity.
  • Added two new convars for managing dropped weapons
    • weapon_auto_cleanup_time “If set to non-zero, weapons will delete themselves after the specified time (in seconds) if no players are near.”
    • weapon_max_before_cleanup “If set to non-zero, will remove the oldest dropped weapon to maintain the specified number of dropped weapons in the world.”
  • Added a third option to mp_death_drop_grenade which makes all held grenades drop on death (used in Co-op Strike)
  • Updated weapons in Hammer fgd to use weapon models that match the ones used when spawned in the world. Plus added some missing weapons.
  • Added env_sprite_clientside entity which is just a clientside sprite (doesn’t use edicts).
MAPS
Nuke
  • Now available in Competitive Matchmaking, and other game modes in the Operation Wildfire Map Group
Cache:
  • Fixed DM spawns
  • Improved radar polish
  • Improved visual polish
  • Added physics to fence in Sun room
  • Fixed numerous “pixel walks”
  • Fixed one-way wallbang at mid (thanks TomCS!)
  • Fixed fencing at T-spawn being non-solid (thanks JoshOnTwitch!)
Mirage:
  • Removed wall-lamps that blocked visibility from ticketbooth to mid in bombsite A
  • Removed shelf inside market near bombsite B (thanks TheWhaleMan!)
  • Added a plywood board to bomb-crate in bombsite A to make throwing grenades under scaffolding more consistent

  • Slight adjustments to Safehouse, Lake, and Shoots
GUYS

NUKE


NUKKKKKKKKEEEEEEE

D5E1C03DAB81FC45DC5809B45BE4480AA53F1186


also TOTEM got me that knife, thanks man
 

Party Chocobo

Australian Skial God
Contributor
What the fuck I don't get free knives and I'm probably more poor than you









Thanks for the free stuff like a year ago though Grima <3