dope

Truly Feared Pyro
Since the last hale I got added, I immediately started working with Bagel to push this one out.
Health Formula: 600 Per Person
1200 if one person only

Rage: Gives "tails" the weapon "Pretty Boys Pocket Pistol" That has 9 rounds and does 50 dmg per shot.

Abilities: He has the base jumper, p much it

Essentially It:
Boss Zip (This includes all sounds, config, and the model)
https://www.dropbox.com/s/z3qmg7hu5oyi9y8/tails.zip?dl=1
 
Last edited:

Meebas

Sufficiently Lethal Scout
Mapper
-1

not until pepsi man is fixed

202 damage is too much, ruins a lot of loadouts like demo's bootlegger katana run and stock soldier. Why not just do the usual 195? Better yet, he's a scout, so his super jump might be massive. So, make his damage even less. Make sure he doesn't swing as fast as a scout, and that he doesn't have double jump.
 

chairius✿

Wicked Nasty Engineer
FF2 Balancer
-1

not until pepsi man is fixed

202 damage is too much, ruins a lot of loadouts like demo's bootlegger katana run and stock soldier. Why not just do the usual 195? Better yet, he's a scout, so his super jump might be massive. So, make his damage even less. Make sure he doesn't swing as fast as a scout, and that he doesn't have double jump.
most hales do 202 already meeb, smh
 
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