FreedVoid

Uncharitable Spy
Contributor
This is a simple suggestion to remove collisions between Red and Blu team on this particular map. Some maps in Zombie Escape even have collisions disabled already. It is for a particular strategy where players can save other players by utilizing an item in a specific manner after the surf section.

This strategy is showcased here:

And here:

The wall item teleports zombies away and it is used here to repeatedly separate zombies from humans at the teleport after the surf. This allows humans that have failed the surf a chance to survive.

I feel like this is such a simple change to the map and has the potential to increase its replayability on the server (which then diversifies the map pool by making this map viable again, leading to less required ports for more playable maps, etc.). It is avoided primarily because of this one surf section. Losing too many players from it will be detrimental for the 360 defense at the end. Granted, this surf is not difficult by most means, but players still tend to die through ramp bugs and other issues. This strategy still requires the wall item user to surf properly and understand what to do, so there is never a guarantee of saving the team.

As another balancing factor, removing collisions even has the potential to make the final defense harder as Blu players will become unable to bodyblock Red players from reaching the center. Still, having more players reach the end will help the team win regardless.

Fun Fact:
We actually had another method to somewhat get around this years ago by using an AOE uber exploit to save stuck humans. You can see how collisions interfere with this teleport:


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Last edited:
+1
already a good map that a lot of new players get turned away from for this one section
disabling collisions would also fix humans colliding with zombies randomly on the surf which is already a nuisance