balancing

  1. FreedVoid

    New [Maps] Remove Player Collisions from ze_rush_b_skial_6

    This is a simple suggestion to remove collisions between Red and Blu team on this particular map. Some maps in Zombie Escape even have collisions disabled already. It is for a particular strategy where players can save other players by utilizing an item in a specific manner after the surf...
  2. im a woo

    Declined [ZE] Command to change loadouts mid-round

    The idea is that a chat command lets you change your loadout to the one you have selected in the menu at any time in a round rather than having to be in spawn/resupply area. This would be limited to only ~2 uses per round so it isn't abused. I would imagine this chat command as "!zload" or...
  3. FreedVoid

    New [ZE] Change the Default Class in Zombie Escape from Soldier

    TL;DR: Soldiers are generally detrimental to the team and not conducive to learning the game mode as a new player. Scout should be the default class. If not Scout, then Sniper. If neither, then it could be randomized. Currently, the default class for Zombie Escape (ZE) is Soldier and it has...
  4. MORE BOUNCE TO THE OUNCE

    Class limits for VSH?

    People keep complaining that certain maps are broken/OP for certain classes (aka cinema) and that's why it's getting reworked. But isn't the issue really the fact the team can stack 11 heavies and 7 medics in ropes on cinema? At most there should be 5-6 of one class in a match. The reason...