Eryas

Somewhat Threatening Sniper
Original Character
Name of the Boss : Avaxus
Class : Spy
Health Formula : "(((552+n)*n)^1.04)/2"
Lives : 2
Speed : 370 HMU
Playstyle : Strategical, Offensive, Hybrid Close / Far Range.

Custom Saysound : Yes

Damage Needed To Rage : 6450
Rage Distance : 3800

Type of Rage : Stun For 4s
Also Stun Buildings (Or Sentries) : Yes

Time to charge Superjump to max : 3.5s
Can SuperJump : Yes
Superjump Cooldown : 7s

All guns are affected by damage falloff.
Melee Weapon : Kunai
Stats :
166 Damage
350+ Health on kill
30% Less knockback taken
Cancel Fall Damage (no fall damage)
15%+ Damage to buildings
Gain speed boost on kill
No self blast damage

Gun Gained on Spawn : DiamondBack
Always minicrits
Deals 90 damage
1 Primary ammo
12 secondary ammo
Crits turn into Minicrits
Marks Enemies for Death
12s reload cooldown
100% accurate
40% More Damage to buildings


On Lifeloss : 12 Seconds Uber Rage, Stuns reds for 6s, Gains Second Gun.

Gun Gained on LifeLoss : Ambassador
Deals 60 damage
8 Primary Ammo
20 secondary ammo
2s crit boost on kill
4 Seconds Reload Time
80% More Accurate
Shots are traced (machina effect)
Minicrit Airborn Targets
Remove 10% cloak on enemy spy when hit
When gun is being wielded and the boss gets backstabbed
The spy gets a jarate effect for a short amount of time
Ragdolls become ash.

Amount of Audios made for the boss : 28 in total (including the bgms)



Death - 1 Audio
Kill - 6 Audios
Win - 2 Audios
Rage - 2 Audios
Saysound - 2 Audios
Intro - 4 Audios
Superjump - 1 Audio
Killingspree - 3 Audios
Backstab - 2 Audios
Scrapped / Unusued Audios - 2

Themes / Bgms :
1 - Clubbed To Death - Rob Rougan
2 - Furious Angels (Instrumental) - Rob Rougan
3 - Xi - Vanitas
4 - Xi - Titania (Long Version)
5 - Unknown

Model : Works on Blue / Red Team
Model : Ready to be used
Sounds : Ready to be used

You can try to contact me if the boss is ever getting added to the boss pool, i've worked really hard on this boss.
I have the CFG, MODEL, SOUNDS and etc.
(Just incase, add me on discord if you cant contact me, my tag is Eryas#3294)

I decided to make this boss because I felt like the server lacked in bosses that are fun to play or even bosses at all.
Most bosses in the server are just generic and the same with the uber rage and stuff (more than 3 bosses have the same rage)
The boss's model has already been tested, I replaced Solid Snake's model in the server with "Avaxus" and it worked properly at its fullest, the only thing I had to do is make some minor changes to it.



(This is the model btw)
vvvvvvvvvv vvvvvvvvvvvvv
20230602202919_1.jpg


Please give me some constructive criticism if the boss ever needs some changes, I'll try my best to modify it as much as I can for it to be likeable in skial FF2.
 
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Original Character
Name of the Boss : Avaxus
Class : Spy
Health Formula : "(((552+n)*n)^1.04)/2"
Lives : 2
Speed : 370 HMU
Playstyle : Strategical, Offensive, Hybrid Close / Far Range.

Custom Saysound : Yes

Damage Needed To Rage : 6450
Rage Distance : 3800

Type of Rage : Stun For 4s
Also Stun Buildings (Or Sentries) : Yes

Time to charge Superjump to max : 3.5s
Can SuperJump : Yes
Superjump Cooldown : 7s

All guns are affected by damage falloff.
Melee Weapon : Kunai
Stats :
166 Damage
350+ Health on kill
30% Less knockback taken
Cancel Fall Damage (no fall damage)
15%+ Damage to buildings
Gain speed boost on kill
No self blast damage

Gun Gained on Spawn : DiamondBack
Always minicrits
Deals 70 damage
1 Primary ammo
12 secondary ammo
Crits turn into Minicrits
Marks Enemies for Death
12s reload cooldown
100% accurate
40% More Damage to buildings


On Lifeloss : 12 Seconds Uber Rage, Stuns reds for 6s, Gains Second Gun.

Gun Gained on LifeLoss : Ambassador
Deals 60 damage
8 Primary Ammo
20 secondary ammo
2s crit boost on kill
4 Seconds Reload Time
80% More Accurate
Shots are traced (machina effect)
Minicrit Airborn Targets
Remove 10% cloak on enemy spy when hit
When gun is being wielded and the boss gets backstabbed
The spy gets a jarate effect for a short amount of time
Ragdolls become ash.

Amount of Audios made for the boss : 28 in total (including the bgms)



Death - 1 Audio
Kill - 6 Audios
Win - 2 Audios
Rage - 2 Audios
Saysound - 2 Audios
Intro - 4 Audios
Superjump - 1 Audio
Killingspree - 3 Audios
Backstab - 2 Audios
Scrapped / Unusued Audios - 2

Themes / Bgms :
1 - Clubbed To Death - Rob Rougan
2 - Furious Angels (Instrumental) - Rob Rougan
3 - Xi - Vanitas
4 - Xi - Titania (Long Version)
5 - Unknown

Model : Works on Blue / Red Team
Model : Ready to be used
Sounds : Ready to be used

You can try to contact me if the boss is ever getting added to the boss pool, i've worked really hard on this boss.
I have the CFG, MODEL, SOUNDS and etc.
(Just incase, add me on discord if you cant contact me, my tag is Eryas#3294)

I decided to make this boss because I felt like the server lacked in bosses that are fun to play or even bosses at all.
Most bosses in the server are just generic and the same with the uber rage and stuff (more than 3 bosses have the same rage)
The boss's model has already been tested, I replaced Solid Snake's model in the server with "Avaxus" and it worked properly at its fullest, the only thing I had to do is make some minor changes to it.



(This is the model btw)
vvvvvvvvvv vvvvvvvvvvvvv
20230602202919_1.jpg

Please give me some constructive criticism if the boss ever needs some changes, I'll try my best to modify it as much as I can for it to be likeable in skial FF2.
they unblurred the photo, rattle em bois
 
looks like a bunch of gun spam, not a fan personally, also im guessing for boss suggestions like this would have to wait untill ff2 cfg is done being rewritten so it is prolly gonna be a while until this gets considered
 
overpowered ass boss bro
shits is 100% gonna get nerfed if it ever makes it the game
 
looks like a bunch of gun spam, not a fan personally, also im guessing for boss suggestions like this would have to wait untill ff2 cfg is done being rewritten so it is prolly gonna be a while until this gets considered
The gun spam only comes when he hits his second life, but I get why you wouldn't be a big fan of it honestly, he mostly relies on guns because of his really low health compared to other bosses in the current pool.
Might make more changes about it honestly.
 
overpowered ass boss bro
shits is 100% gonna get nerfed if it ever makes it the game
Could you please tell me what you think is overpowered about the boss? I want to make as many changes as I can to balance him out, he's the first bosses i've ever suggested in a forum, so constructive criticism would be nice, thanks.
 
Could you please tell me what you think is overpowered about the boss? I want to make as many changes as I can to balance him out, he's the first bosses i've ever suggested in a forum, so constructive criticism would be nice, thanks.
i just personally think its a more buffed cave johnson
the main problem i have is the life loss, usually with ff2 bosses that have 2 lives or more on some occasions, they would get a weapon or deal massive amount of surrounding damage, in with either way harms players (take troll face for example), you're making a boss have uber for 12 seconds while having shrek type stun rage for 6 seconds, i get the melee does 166 which isnt really a big deal for soldiers, demoknights that have above 3 - 4 heads n heavys and shit but they would easily get killed with that 12 uber rage cus they cant deal any damage, and on top of that you're also getting a gun so if any enemy were to run away you would be able to shoot them down, and addition to these 2 guns, the boss can just spam them and switch to the other gun
 
i just personally think its a more buffed cave johnson
the main problem i have is the life loss, usually with ff2 bosses that have 2 lives or more on some occasions, they would get a weapon or deal massive amount of surrounding damage, in with either way harms players (take troll face for example), you're making a boss have uber for 12 seconds while having shrek type stun rage for 6 seconds, i get the melee does 166 which isnt really a big deal for soldiers, demoknights that have above 3 - 4 heads n heavys and shit but they would easily get killed with that 12 uber rage cus they cant deal any damage, and on top of that you're also getting a gun so if any enemy were to run away you would be able to shoot them down

Just saying that this boss has EXTREMELY low health compared to other bosses in the skial server, the lifeloss effect is only a last restort type thing if you know what I mean. The stun rage has very short range, and you can easily just stay away from him to live. His first life easily gets destroyed by the reds (in my opinion) so the second life is where the real challenge should come in.
And note that you have a long reload cooldown everytime you reload with the gun, so you have to properly aim to actually deal damage.
And the rage doesn't slow you down extremely.
And noting that the boss runs at 370 HMU, he's not as fast as some bosses.

But i get the fact that the second life thing might be annoying, I still thank you for giving me constructive criticism, the uber rage duration should probably get reduced, I'll think of it.

Also note that his diamondback gets replaced by ambassador on lifeloss

And the boss requires heavy skill to win as, so I wouldnt really call it overpowered or a spam boss.
Your ammo doesnt regenerate magically.
You have to use your ammo wisely and aim to actually use the guns properly.
 
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Just a little update, the fifth avaxus theme is, Its "Burnt Light" by He6oScrub



And thats pretty much it
 
A for effort
B for uniqueness
D for model

good shit in making this but what differentiates this from snake
also we dont tend to accept stock models (painis cupcake is an exception because he is an original fella)
you put a lot of work in this but if the only difference between avaxus and snake is another gun and stun then that sucks
got potential though
 
A for effort
B for uniqueness
D for model

good shit in making this but what differentiates this from snake
also we dont tend to accept stock models (painis cupcake is an exception because he is an original fella)
you put a lot of work in this but if the only difference between avaxus and snake is another gun and stun then that sucks
got potential though
bananb a man
 
A for effort
B for uniqueness
D for model

good shit in making this but what differentiates this from snake
also we dont tend to accept stock models (painis cupcake is an exception because he is an original fella)
you put a lot of work in this but if the only difference between avaxus and snake is another gun and stun then that sucks
got potential though
Thanks for atleast liking the suggestion a bit.
I don't really know how to model in blender (yet) so I just tried to give a spy hats and stuff to atleast make it seem a little bit better instead of a straight up retexture.

I'd say honestly the differences between snake is that he gets his first gun at the start of the game, directly when he spawns, the guns do completely different things compared to snake's gun which is pretty much just a buffed stock revolver.

The first gun requires you to use it carefully since it has a single bullet and a high reload cooldown, so it's pretty much :
Aim right = rewarding.

And when you hit a red with the first gun it gives you a benefit of a "Mark For Death" effect temporarly on the target that was hit.

The lifeloss is like, the thing that's probably simillar to snake because, first off they both get uber on rage (I think), get a gun.


But the ambassador is like, way different than snake's gun in my opinion.


I was planning to make avaxus's gun shoot a rocket out of it instead of a single bullet, but I didn't know how to make that yet, since I didn't really want to directly give him a rocket launcher instead, it would make him T-Pose and it'll kinda be ugly in my opinion.

Snake and avaxus definitely do the same thing when it comes to avaxus's lifeloss and snake's rage, getting uber and a new gun.

Avaxus's lifeloss is a one time thing atlough, I think their guns arent TOO simillar in my opinion.

Ambassador gets a 2s crit boost on kill (I should lower it to 1s)
The machina trail effect
Can headshot like ambassador does. (of course)
Has a 4s cooldown when reloading.
etc



And Avaxus's melee is probably also different than snake because of 350+ health on kill, speedboost when you hit a red, that's the only things I wanted to add to the boss to not make him TOO unbalanced.

I had my friend to review it / help me properly balance him before suggesting him.

I mean you can pretty much know what the guns do compared to snake's
And the guns don't magically reappear with all of their bullets, you have to use them wisely.

If I one day figure out how to properly make models via blender, and figure out how to make the Diamondback shoot rockets instead of bullets.
I have more concepts to make this boss probably seem better once I learn how to do so.
If the boss.



I'll update avaxus frequently, and the first things im gonna aim for is to make a proper model for him, but I do need inspiration to do so.
I don't know if I should use spy's model as a base to make the model because I don't know if it'll still count as a stock model boss even if I add different models onto it like give him a katana on his back for example and make him fully white and stuff. (that's one of the ideas I had for him, but I feared that it would break his model so I didn't do it yet.) Once I learn how to properly make his model better, i'll give an update about it.
And honestly I think this server should have a little bit more of stock model freaks, but somewhat unique ones atleast!

If this boss has a slight chance of getting added though, it'll be nice to do so, i'm not THAT experienced in making freaks for now, but the Ideas I have once made and done, they'll make him unique (I think so)

Thanks for reviewing the freak and giving me constructive criticism, you're a real bro. 👍
 
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Thanks for atleast liking the suggestion a bit.
I don't really know how to model in blender (yet) so I just tried to give a spy hats and stuff to atleast make it seem a little bit better instead of a straight up retexture.

I'd say honestly the differences between snake is that he gets his first gun at the start of the game, directly when he spawns, the guns do completely different things compared to snake's gun which is pretty much just a buffed stock revolver.

The first gun requires you to use it carefully since it has a single bullet and a high reload cooldown, so it's pretty much :
Aim right = rewarding.

And when you hit a red with the first gun it gives you a benefit of a "Mark For Death" effect temporarly on the target that was hit.

The lifeloss is like, the thing that's probably simillar to snake because, first off they both get uber on rage (I think), get a gun.


But the ambassador is like, way different than snake's gun in my opinion.


I was planning to make avaxus's gun shoot a rocket out of it instead of a single bullet, but I didn't know how to make that yet, since I didn't really want to directly give him a rocket launcher instead, it would make him T-Pose and it'll kinda be ugly in my opinion.

Snake and avaxus definitely do the same thing when it comes to avaxus's lifeloss and snake's rage, getting uber and a new gun.

Avaxus's lifeloss is a one time thing atlough, I think their guns arent TOO simillar in my opinion.

Ambassador gets a 2s crit boost on kill (I should lower it to 1s)
The machina trail effect
Can headshot like ambassador does. (of course)
Has a 4s cooldown when reloading.
etc



And Avaxus's melee is probably also different than snake because of 350+ health on kill, speedboost when you hit a red, that's the only things I wanted to add to the boss to not make him TOO unbalanced.

I had my friend to review it / help me properly balance him before suggesting him.

I mean you can pretty much know what the guns do compared to snake's
And the guns don't magically reappear with all of their bullets, you have to use them wisely.

If I one day figure out how to properly make models via blender, and figure out how to make the Diamondback shoot rockets instead of bullets.
I have more concepts to make this boss probably seem better once I learn how to do so.
If the boss.



I'll update avaxus frequently, and the first things im gonna aim for is to make a proper model for him, but I do need inspiration to do so.
I don't know if I should use spy's model as a base to make the model because I don't know if it'll still count as a stock model boss even if I add different models onto it like give him a katana on his back for example and make him fully white and stuff. (that's one of the ideas I had for him, but I feared that it would break his model so I didn't do it yet.) Once I learn how to properly make his model better, i'll give an update about it.
And honestly I think this server should have a little bit more of stock model freaks, but somewhat unique ones atleast!

If this boss has a slight chance of getting added though, it'll be nice to do so, i'm not THAT experienced in making freaks for now, but the Ideas I have once made and done, they'll make him unique (I think so)

Thanks for reviewing the freak and giving me constructive criticism, you're a real bro. 👍
QUICK UPDATE!!!! I FIGURED OUT HOW TO ADD ROCKETS INSTEAD OF ACTUAL BULLETS TO HIS DIAMONDBACK :D
Avaxus's diamondback will now :

Still has the diamondback crit gimmick
Rockets deal 50 damage.
-10% blast radius
Shoot rockets instead of a bullet.
70%- less self blast damage taken
40%+ Self Damage Push Force
Cooldown reduced to 6s.
50%+ Damage to buildings.
1 primary ammo.
12 secondary ammo.
The rockets have the same speed as the stock rocket launcher rocket's speed.

This is for now, the temporary stats of avaxus's gun that he gains upon spawning.
Now i'll try my best to find a different design for the ambassador or should I make it stay as it is?
 
QUICK UPDATE!!!! I FIGURED OUT HOW TO ADD ROCKETS INSTEAD OF ACTUAL BULLETS TO HIS DIAMONDBACK :D
Avaxus's diamondback will now :

Still has the diamondback crit gimmick
Rockets deal 50 damage.
-10% blast radius
Shoot rockets instead of a bullet.
70%- less self blast damage taken
40%+ Self Damage Push Force
Cooldown reduced to 6s.
50%+ Damage to buildings.
1 primary ammo.
12 secondary ammo.
The rockets have the same speed as the stock rocket launcher rocket's speed.

This is for now, the temporary stats of avaxus's gun that he gains upon spawning.
Now i'll try my best to find a different design for the ambassador or should I make it stay as it is?
so its like a rocket jumping flying spy? good concept
 
so its like a rocket jumping flying spy? good concept
Yeah thanks dude.
I was thinking of making him unable to superjump but I dont think that wouldve been a great idea
 
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