rodneyking
Scarcely Lethal Noob
Do any of the TF2 servers have class limits? I don't think the doublecross US23 server does, but an engie cap of 3, and sniper cap of 4 per team would be awesome. :P
heavy is incredibly limited, and his skillset is more suited for ruining low-level pubs, rather than actually high-level play. more heavies = just more attrition.
If you want to be cynical at least read correctly. I've countered two of your arguments in this thread and both of them just flew past your head already. But obviously as the cool guy on the internet you are, you'll probably just shrug it off and call me a retard again.Reread my reply one more time, I don't think your retarded brain understood even the slightest bit of what I said.
People who think Heavy sucks, have you met our friend Sabin?Heavy is a great class if played correctly but I guess someone like you wouldn't understand that.
In short, if you think that heavies are unsuitable for high-level play you should experience some more highlander comp play.
maybe i just have a knack for dealing with heavies (most people i play comp with will fart on heavies too), the odd self-proclaimed pro heavy (who will fight his right to the death that heavies take the most skill to play in TF2) i encounter in tf2lobby or MGE are just outright shit, so there's my experience with heavy.
i agree with Tomat that heavy is poorly designed, but my guess it that Valve intentionally put a mouthbreathing straight-forward class in TF2 in order not to alienate all the CoD kiddies. i've played heavy a few times in payload maps and i nearly feel asleep because how easy and boring it is. people who take pride in playing heavy will often boast that there's more to heavy than just shooting people, explaining complex strategies such as "jumping and revving out of a corner" and "knowing when to rev up", i just think that's kinda silly.
a new player will always do best with heavy (that or kamikaze pyro) because it's forgiving and easy to play, heavy shares ridicule because of this because it's portrayed as a class played by newbs exclusively, and whilst most noobs play heavy; there isn't much distinction from an average heavy, and a heavy who knows what he's doing (from my experience anyway).
Every class is limited in some way, it's all about getting past that. With people like you I mean ignorant noobs. And if you would pick scout when I pick heavy I would fuck your shit up, I pick solly and you pick scout? your gonna get fucked even harder and if I play demo and you pick scout you're still gonna get fucked.heavy is incredibly limited, and his skillset is more suited for ruining low-level pubs, rather than actually high-level play. more heavies = just more attrition.
i'm also intrigued what you mean with "people like you", you mean people that are actually good at this game, and thus know are knowledgable about classes and are aware that heavy is easily countered?
playing a game where each team has a mix of different classes, rather than a 16-man steamroll heavy siege; is much more enjoyable anyway, this game is fixated around countering people, someone plays heavy? pick scout, someone picks soldier? scout. demoman? scout.
No, you didn't. read my reply again you dumbfuck.If you want to be cynical at least read correctly. I've countered two of your arguments in this thread and both of them just flew past your head already. But obviously as the cool guy on the internet you are, you'll probably just shrug it off and call me a retard again.
And sure heavy is a great class if played correctly, it also rewards too much for nothing on pub level and on competetive level he sucks ass. That's why I consider him horribly designed.
You're obviously not reading at all, so why should I? Either you're not reading, or I'm psychic.No, you didn't. read my reply again you dumbfuck.
heavy is limited by design, his 'potential' is obstructed by a terrible skillceiling against classes that actually require something more than a pulse to master. if you are going to call me an "ignorant noob" because i realize all classes aren't on the same curve on the skill-output chart, then you might just be projecting too hard.Every class is limited in some way, it's all about getting past that. With people like you I mean ignorant noobs. And if you would pick scout when I pick heavy I would fuck your shit up, I pick solly and you pick scout? your gonna get fucked even harder and if I play demo and you pick scout you're still gonna get fucked.
No, you didn't. read my reply again you dumbfuck.
LIMIT SCOUTS TO 2.VSH has a 4-scout cap, and a 4-engineer cap. they're there for balance, games with 20+ scouts or 20+ engineers would either take forever, or be super annoying to fight against. (not sure how it effects balance on Doublecross though, but i'm grateful for the cap on the VSH servers).
two would be too little, i figure four to be a bit on the meager side as well (considering a lot of people want to play scout), but the fact that there are so many bad scouts that'll happily take the remaining slots doesn't really make it appetizing for me to suggest more scout slots.LIMIT SCOUTS TO 2.
Alright dumbfuck let me counter those "arguements" of yours then, which I had already countered before.You're obviously not reading at all, so why should I? Either you're not reading, or I'm psychic.
Alright dumbfuck let me counter those "arguements" of yours then, which I had already countered before.
Aim. Get some.
Here's what I said about the stickies: "Then there's the sticky traps. Use them well and the heavy-medic combo is gone." Use them WELL. Not like a total jackass.
The rocket jumping strategy is something that you need skill to pull off with a good result and it's not that hard to kill the medic with it, if you have skill that is, leaving your team with a good opportunity to take out the heavy. And a soldier who's high up in the air is hard for a heavy to kill at least for a while.
Well you are just a dumbass. If I have to dumb everything down that much I see no point in even talking to people like you.1. that's not a counter-argument. or something you can argue to because it's ad hominem. besides, "aim better" isn't a tactic you can apply to ur playstyle, like somebody purposely misses all his shots.
2. so again, you don't want to explain what "WELL" means, the fact you capitalize the letters probably means you want to stress that you want to use stickies WELL. you mean in advance, sticky boobytraps that are out of sight? that isn't so much of a counter against heavies specifically, as it's a tactic (one that requires luck, so it's not much for a sound tactic either) that you can apply to counter any class, charged headshots are also excellent counters to every class, but isn't much of an argument if it's about heavy design fallacies.
oh, and about rocketjumping soldiers killing the medic; good medics are usually aware of their surrounding and would be aware of the frantic rocket jumping soldier 20 feet above him, so you could argue that the medic could just dodge the rockets, and then you could argue "Aim. Get some." again even though that wouldn't make sense a second time either.
why attract all the unnecessary rocketjumping attention you warrant when playing soldier when you can play scout? you have the mobility, damage, and the lack of decibel which is very effective when you don't want to attract attention to a wary medic and his lumbering oaf on a chain. scout has the means to do what he's supposed to do before the enemy knows wtf.