JordanJ

Spectacularly Lethal Soldier
Contributor
Hey I know there was a previous suggestion to remove Kritz on Cap that was implemented but a lot of players enjoyed having the Kritz happen. I know there are maps like 2fort where it is like "who the fuck cares it is 2fort" but the Kritz gave some players motivation to actually cap the intel. It also made the game more fun as it was great for pushes.
 
probably because kritz are off, and because it makes games last longer (inb4 2fort regs rage)
That's racist, when I play TF2 I almost always play 2fort and I always forget that it is 5 caps because people don't always go for the cap to begin with.
 
-1

The current winning team shouldnt get another boost IMO.
One cap shouldnt have the game.
 
Oh yes and since I don't really care if crits are on or not, I see how it can be annoying on Turbine so.. -1.
 
That's racist, when I play TF2 I almost always play 2fort and I always forget that it is 5 caps because people don't always go for the cap to begin with.
I play 2fort a lot as well, so..

kritz was a nightmare on 2fort when it was there... -1
 
-1 I play on turbine often and the other team shouldn't get a crit boost to dominate the other team and sometimes spawn camp in turbine atleast
 
+1, I play 2fort so it isn't as much of a deal to gain crits when a capture is done, it also helps relieve the pressure off the team who just capped as it will discourage any opposing players to be inside their base.
 
I'd include cap crits on normal respawn 24 slot servers, but not on any fast respawn or 32 player server.
 
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Please add crits back. It would really be nice to have them to speed things up, and also maybe make people defend because they have no reason to besides the whole, "Hey you lost. Try again."
 
In regards to Turbine, if the cap limit is 5, then I think crits on cap should be brought back, but if the cap limit goes back to 3, then keep the crits off.

I'd prefer 3 caps and no crits myself if I could choose.