Maple Syrup

Uncharitable Spy
Hi! It's me again, and if it's fine I would like to make another boss suggestion.
I remember last time you all said you were looking for bosses that were not reskins and that has unique abilities which is understandable.

Took me a while to learn how to convert and create custom animations for models, but I finally got my first custom boss and would like to suggest it to the ff2 server!
Minecraft Pig
Description
A pig... from Minecraft, here to have its revenge on all who killed its brethren!

Stats
class: Sniper
health formula: (((700+n)*n)^1.04
max speed: 295
rage damage: 4200

Abilities
Weapon stats: 20% damage bonus, 40% reduction in push force taken from damage, 80% damage bonus vs buildings, 80% fire damage vulnerability on wearer, 15% damage penalty.
He uses Dynamic Jump, Dynamic Melee, Dynamic Stop Taunt, Dynamic Weighdown, and Dynamic Speed Management.

Devour: Every kill heals you for 1% HP.
Wounded: As your health decreases, your speed increases up to 390 max.

Rage
Golden Apple: Gains all Vaccinator uber buffs + crits for 12 seconds. Gains knockback immunity for 8 seconds. The enemy team eats a poisonous apple by mistake which causes players to shrink for 12 seconds.

Buffed Pig: Hold Reload to activate. (Requires 30% rage or higher to activate) Gain kb immunity + Disciplinary and Battalion effect at the cost of your rage being drained.

Themes
Dance of the Blocks - Yoko Shimomura
Toys on a Tear - Yuzo Koshiro
Pigstep - (FlyxTheKid Remix)

Link
Here is the Dropbox link, but if you want more details and an image here is my allied modders page link as well.
https://www.dropbox.com/s/1tqojwm77j94wwb/Pig v1.0.0.zip?dl=0
https://forums.alliedmods.net/showthread.php?t=321120

Took me a while as this is something I just do in my pastime.
Thanks for reading! Any advice would help greatly.
 
  • Like
Reactions: Italian Doctor

Flandre

Gore-Spattered Heavy
-1
his rage seems its op and has lot of vaccinator and unfun to play against players.

 
Last edited:

Maple Syrup

Uncharitable Spy
-1
his rage seems its op and has lot of vaccinator and unfun to play against players.
I see what you mean. If it does turn out to be op I can always edit the cfg file and test more. From what I gathered from the bots he seems balanced(Though bots are not really reliable .-.).
 

chairius✿

Wicked Nasty Engineer
FF2 Balancer
incredible idea - i like the creativity of the boss

a couple of things though, the rage is pretty powerful for the amount of damage you require for it. would more than likely need a ragedamage increase or a rage nerf. maybe crits the same duration as KB resist along with the vacc buffs being removed, or maybe a ragedamage of 6000-7500?
the fire damage vulnerability is also a very cool idea, but once the vast majority of the server figures out he is weak to fire then it'll just be the hale fighting a large population of Pyros, maybe tone it down a bit? 80% is a lot of extra damage, especially considering the Phlog's crits
one thing i'm inclined to ask about is how the shrinking mechanic works, after the shrink wears off do they get stuck, die instantly or get put somewhere safe?

other than that, it's a definite +1 from me. small size, unique, and a pretty good boss overall
 

Maple Syrup

Uncharitable Spy
incredible idea - i like the creativity of the boss

a couple of things though, the rage is pretty powerful for the amount of damage you require for it. would more than likely need a ragedamage increase or a rage nerf. maybe crits the same duration as KB resist along with the vacc buffs being removed, or maybe a ragedamage of 6000-7500?
the fire damage vulnerability is also a very cool idea, but once the vast majority of the server figures out he is weak to fire then it'll just be the hale fighting a large population of Pyros, maybe tone it down a bit? 80% is a lot of extra damage, especially considering the Phlog's crits
one thing i'm inclined to ask about is how the shrinking mechanic works, after the shrink wears off do they get stuck, die instantly or get put somewhere safe?

other than that, it's a definite +1 from me. small size, unique, and a pretty good boss overall
Thx for the suggestion!
I decided to to some more testing to adjust the stats
These stats turned out to work better from what I gathered, but like I said before bots are not the best to test against so it's not completely accurate.

*Golden Apple: Crit duration has been lowered to the same as the kb immunity duration.
*Vaccinator buffs still kept at 12 sec, but it's now the regular Vaccinator buffs and no longer the uber version.
*Ending speed for dynamic-speed-management has been lowered from 390 to 350.
*Rage damage increased from 4200 to 6500
*Fire damage vulnerability has been lowered from 80% to 30%. Was to high before.

When the players shrink they will keep their size, and their stats stay the same. If a player is against a wall or somewhere they can get stuck then they will be killed, or that's what happens on my test server anyways. Idk if it will be different here, but most likely it will be the same outcome. They grow small enough to where the boss can still hit them easily.

The AlliedModders page has the updated version, but Just in case here is the link for the updated boss.
https://www.dropbox.com/s/9wqb0jbrep1mqha/Pig V1.0.1.zip?dl=0
 

Maple Syrup

Uncharitable Spy
Important Fix!
*Fixed lastman.mp3 not playing
*increased the amount of rage consumed by Buffed Pig from 0.50 to 0.80
*Fixed issue with crits not working on rage
*edited song name and artist due to having the wrong name.

When testing I noticed these issue a little late.
AlliedModders will always have the updated version when ever I make changes. Here is the link to the zip file thought just in case.
https://www.dropbox.com/s/toynsdjotsq8edh/Pig V1.0.1 Fix.zip?dl=0
 

Stove™

Positively Inhumane Poster
Good to see you back and still making bosses! This one seems really creative and fun.

+1
 

Percilius

Totally Ordinary Human
Contributor
FF2 Balancer
I like this boss, but I saw some problems when I checked it out with chairius, for starters the shrink on the rage kills everyone who's colliding with an object once they go back to normal size.
The other thing is I think the jump height is a bit too high. Apart from those, I really like the rest of the stuff.
 

Maple Syrup

Uncharitable Spy
I like this boss, but I saw some problems when I checked it out with chairius, for starters the shrink on the rage kills everyone who's colliding with an object once they go back to normal size.
The other thing is I think the jump height is a bit too high. Apart from those, I really like the rest of the stuff.
My idea was a strong super jump with a longer then normal cooldown. Though you are right about it being too high so I will lower it to something that works better.

The shrink does kill people who collide with an object, but from what I've seen it should not be a big issue as long as players don't go into any sneaky spots or hug the wall. On slopes it works fine but stairs are a bit dangerous.
I will see how it goes from there, and if it turns out to be a big problem I can do a quick change. As of now I am looking for a better alternative for shrinking players that wont cause this problem.

when he dies, does he turn into raw pork?
He is a pig. Just ask a pyro to burn the pig first for porkchops. >.>
 

Maple Syrup

Uncharitable Spy
*Update*
*Lowered superjump multiplier from 1.5 to 1.2. Superjump did need a slight nerf, but it's still slightly more powerful than a regular superjump.

Thx for the feedback and advice! This helps give me an idea on how to improve my boss.
The shrink rage should be fine for now, but will continue to improve and update boss. Also I can probably figure out a way to make him drop porkchops lol. Would be funny XD.
https://www.dropbox.com/s/pykm00sy7tharlk/Pig V1.0.1 Fix2.zip?dl=0
 

Maple Syrup

Uncharitable Spy
Version 1.0.2 changes
*Golden Apple: Players being shrinked was replaced by lower gravity and enlarged heads for same amount of time. This change was done due to issues with shrinked players dying if they collided with an object when going back to normal size. This should not only make the boss more fun but also remove the feeling of dying to something that was not the players fault.

*Rage damage has been decreased from 6500 to 6200. This is to make up for the changes.
Hopefully these changes should make the boss more fair and balanced.

https://www.dropbox.com/s/kz4ghjwiv9fsce4/Pig V1.0.2.zip?dl=0
 
  • Like
Reactions: Percilius

therealTYE

Unremarkable User
+1 ADD THIS! we haven't got a boss like this and i think the idea of shrinking players is really cool though i dont know how it will help the boss (surely itll make it harder to hit them?)