Bottiger

Administrator
Wearable weapons like razorback and tide turner are now enabled and do not crash the server.

Weapons are now disabled in VSH2, FF2, and Deathrun because they cannot detect the custom items. I am not sure there is a way to make them compatible without rewriting massive portions of the plugins. It might be possible to do with Deathrun but too much effort for VSH2 and FF2.
 
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RenZ

Face-Melting F2Per
Contributor
I need to find a credit card to donate to this man. Bot, you do too much work to not be appreciated, so I'm going to work my ass off to donate 50$ to the server. You deserve it.
 

Bottiger

Administrator
Weapons have been re-enabled on VSH2, FF2, and Deathrun again. Weapons banned by these plugins will still be banned.

The cooldown bug for this plugin and the taunt menu has been fixed as well.
 

Fatty Fatty Spooka

Scarcely Lethal Noob
I have a question, why do my items not load in? like i had a austrailaim frontier justice it worked on a 2fort server but when i went to a vsh server It wouldnt even let me use the primary, so im there where a pistol and a wrench.
 

Bottiger

Administrator
It is probably because vsh doesn't interact properly with the new plugin. I tried to make it interact yesterday, not sure why it isn't working for you.
 

tankslayer367

Uncharitable Spy
Contributor
Just a dumb noob question here...
With the equip item/effect/australium , with the exception of the saxy, will it replace your equipped gear or just produce a reskined overlay?
Say you have a strange blackbox equipped, and you add a australium effect to it, will the kills be counted?
 

Bottiger

Administrator
I made the plugin try not to remake the weapon if it is the same. Hopefully that will preserve the strange.
 

Fatty Fatty Spooka

Scarcely Lethal Noob
k, Ive encountered a few glitches, first pyro's flamethrowers don't shoot fire,(the don't even damage enemies) and second, items from your actual load out go on top of the items with the /equip (example: i have an smg while i am being healed by the cozy camper) no need to fix them right now just though you would like to know
 

Bottiger

Administrator
Update
  • You can now see the full item list available for equipping in the !items menu.
  • Typing !equip or !wear with no arguments will pull up this menu.
  • The old paint menu has been removed and replaced with official paint names.
  • Flamethrowers flames now work.
 
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Bottiger

Administrator
k, Ive encountered a few glitches, first pyro's flamethrowers don't shoot fire,(the don't even damage enemies) and second, items from your actual load out go on top of the items with the /equip (example: i have an smg while i am being healed by the cozy camper) no need to fix them right now just though you would like to know

I fixed the flamethrower but I can't reproduce the other problem. I have an smg and I equipped a cozy camper, and the smg disappears.
 

Fatty Fatty Spooka

Scarcely Lethal Noob
I fixed the flamethrower but I can't reproduce the other problem. I have an smg and I equipped a cozy camper, and the smg disappears.

well I can still equip have the smg for some reason, maybe because i haven't changed the any /equip loadouts yet for sniper
 
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Maddo

Gaben's Own Aimbot
Contributor
I keep seeing people joining and having killstreaks of 100 showing, I only noticed when this was implemented.When they get killed it shows "blah blah kill streak was ended" but they still have 100 on the scoreboard. Is it a bug with the plugin or are people using some sort of glitch/hack?
 

Vega

Banned
Contributor
Huh, that's pretty neat. Initially thought it was a donator perk, but anyone can use it I see. I'll try it out sometime.