Cream Tea

Banned
Summary:
Anti-Teletrap plugin mistake
Details:
On ctf_turbine the anti-teletrap plugin sometimes mistakes teleporters that are inside the vent ducts to be "traps" even though you can't get trapped from teleporting inside the vents.

Could this be fixed? I don't think it even needs the plugin on turbine considering there aren't any natural hazards.​
 
Teletrap works by detecting if people get stuck, it detects if the entrance and exit have been build too close to each other, it also detects if there is enough room over the exit. I think it has a few other detections as well. so it is needed.

Can you post a screenshot?
 
Teletrap works by detecting if people get stuck, it detects if the entrance and exit have been build too close to each other, it also detects if there is enough room over the exit. I think it has a few other detections as well. so it is needed.

Can you post a screenshot?

I didn't manage to get a screenshot of it, do you want me to screenshot the location or try re-creating the error?
 
Are you talking about this?
E1AE3B9065C40F3AAB386C364234E636339DA36E
 
No, I'm talking about a genuine teleporter spot in the ducts towards the intel room. It isn't a trap it was just a teleporter to the other teams vents.
 
I'm struggling to re-create it, but it happened when I was a sniper using somebody elses teleporter into the other teams vents, and it broke, respawned me and said the guy's teleporter had been destroyed or something.