Obli
Somewhat Threatening Sniper
I don't really know where to post this, so I'll just post it here.
I've played over 1k hours of Turbine alone, I'm aware a lot of people also play this map a lot and love it, but we can all agree on one thing:
Engineers on turbine mid RUIN games.
We all know what I'm speaking of here. Engineers who place sentries on the crates on mid, or on stairs, or on battlements.... Forcing the enemy team to turtle in, denying them access to mid and subsequently making them play like ants in their spawn.
I know that with a demo and a medic, you can easily wipe off an engi nest if not multiple from mid. But it's just not that simple. People RARELY play medic to counter engis on turbine mid. Very often you have people that aren't coordinated enough to do anything about the engis on Turbine. Sometimes, you have more than three sentries on mid. Community servers aren't filled with the best players, and while I'm not sanctioning anyone on not being good, the point I'm making here is that it's just not as simple as 'get a demo to destroy their nest'.
What makes engies building their shit on turbine mid such a nightmare isn't exactly the sentry itself. It's how you, as a decent player or a player of any sort really, cannot get out of your spawn because:
A)Your teammates aren't good enough as a whole to play together and destroy sentries
B)Two or three engies decided that it would be a good, fun idea to spam the map with minis and/or sentries with teleporters right on mid.
C)You just lack the manpower to do anything about it, or the other team is stacked to oblivion.
I don't hate engi. I think it's a pretty solid defense classs. But it absolutely ruins the fun on turbine mid. Isn't it possible from making Turbine mid a no-build zone through a plugin or something? Any thoughts?
I've played over 1k hours of Turbine alone, I'm aware a lot of people also play this map a lot and love it, but we can all agree on one thing:
Engineers on turbine mid RUIN games.
We all know what I'm speaking of here. Engineers who place sentries on the crates on mid, or on stairs, or on battlements.... Forcing the enemy team to turtle in, denying them access to mid and subsequently making them play like ants in their spawn.
I know that with a demo and a medic, you can easily wipe off an engi nest if not multiple from mid. But it's just not that simple. People RARELY play medic to counter engis on turbine mid. Very often you have people that aren't coordinated enough to do anything about the engis on Turbine. Sometimes, you have more than three sentries on mid. Community servers aren't filled with the best players, and while I'm not sanctioning anyone on not being good, the point I'm making here is that it's just not as simple as 'get a demo to destroy their nest'.
What makes engies building their shit on turbine mid such a nightmare isn't exactly the sentry itself. It's how you, as a decent player or a player of any sort really, cannot get out of your spawn because:
A)Your teammates aren't good enough as a whole to play together and destroy sentries
B)Two or three engies decided that it would be a good, fun idea to spam the map with minis and/or sentries with teleporters right on mid.
C)You just lack the manpower to do anything about it, or the other team is stacked to oblivion.
I don't hate engi. I think it's a pretty solid defense classs. But it absolutely ruins the fun on turbine mid. Isn't it possible from making Turbine mid a no-build zone through a plugin or something? Any thoughts?