The level of hacking and griefing on the 32 player servers is now basically beyond a joke. The problem is especiallly bad with players who try to cheat 'cleverly', this generally includes people who can see cloaked spies and those who wallhack but don't use the aimbot. In other words players who always happen to 'just be there' when you are to a point that breaks the coincidence barrier, but would not be detected by anti cheat software. The type of thing a person knows is obvious but a computer doesn't.
The players who do this usually all have one thing in common - they're F2p's, and a quick look at their profiles/backpacks always shows the accounts are brand new, as do the achievements that keep popping up which anyone knows you get after playing for 5 minutes.
The votemenu is useless because most people on their team will always vote "no".If anyone enters spec the slightly 'smarter' ones always change class or deliberately start playing badly, so a demo won't do any good. There's also the fact that a lot of cheaters work in groups which will stop any ban vote passing immediately. Not to mention the fact these are the very same people who make false votes every 2 minutes.
The only realistic way to reduce this problem is an outright block on F2P accounts from joining the servers. Cheaters will be far less inclined to keep joining the same server if it means buying another premium account every time they need to.
Can I suggest one more thing. IP blocking is limited in what it can do because it takes 30 seconds to reset a modem for a new IP, and some people will even be put on different IP ranges depending on their ISP. What I suggest is blocking people by their reverse DNS as well as their IP as this usually doesn't change since it tends to be customer specific. That way they can jump to any range they want but still not be able to reconnect. As for proxies - I think the auto ping kick limit needs to be lowered as it's the one thing that usually gives proxies away. Skial is a little too generous on the ping it allows and many proxies can still connect.
The players who do this usually all have one thing in common - they're F2p's, and a quick look at their profiles/backpacks always shows the accounts are brand new, as do the achievements that keep popping up which anyone knows you get after playing for 5 minutes.
The votemenu is useless because most people on their team will always vote "no".If anyone enters spec the slightly 'smarter' ones always change class or deliberately start playing badly, so a demo won't do any good. There's also the fact that a lot of cheaters work in groups which will stop any ban vote passing immediately. Not to mention the fact these are the very same people who make false votes every 2 minutes.
The only realistic way to reduce this problem is an outright block on F2P accounts from joining the servers. Cheaters will be far less inclined to keep joining the same server if it means buying another premium account every time they need to.
Can I suggest one more thing. IP blocking is limited in what it can do because it takes 30 seconds to reset a modem for a new IP, and some people will even be put on different IP ranges depending on their ISP. What I suggest is blocking people by their reverse DNS as well as their IP as this usually doesn't change since it tends to be customer specific. That way they can jump to any range they want but still not be able to reconnect. As for proxies - I think the auto ping kick limit needs to be lowered as it's the one thing that usually gives proxies away. Skial is a little too generous on the ping it allows and many proxies can still connect.