-1
sure it's annoying but it can be wiped completely with one ubered demo pretty easily
 
-1
sure it's annoying but it can be wiped completely with one ubered demo pretty easily

Except when the team doesn't know how to uber a demo properly, also it's supposed to be for decoration. +1

Edit: Also 3 sentries + more = engie camping, hell even spies aren't able to get through with it, unless the engies sidetrack.
 
Except when the team doesn't know how to uber a demo properly, also it's supposed to be for decoration. +1

Edit: Also 3 sentries + more = engie camping, hell even spies aren't able to get through with it, unless the engies sidetrack.
it's honestly an easy wipe, i see this happen everyday and it's pretty rare to see a team struggle the entire game with this unless there are pyros airblasting ubers, but this can happen on anyone of the 3 stages really.
 
I don't see why we need this. This part of Egypt is part of the map, all you need is one or two ubers and/or a spy.
 
Gotta admit that my personal view is that arch can be a pain in the arse, and kinda spoils the map, one sentry is fine, but more than this on such a narrow choke is nearly impossible to counter. an ubered demo cant get to them, because of the knockback they run into. as i said one is ok and destroyable. as for nerfing it, i dunno, both teams are able to build there, so its equal and gives a challange to teams. they need to have two ubers at teh same time or at least a well coordinated push to advance, something which pubs are notoriously bad at doing.
One way of countering is to have a qf med and uber med pop on teh demo at the same time. or a bonked scout drawing fire from the sentry, then uber in.
 
Well, I agree it can be annoying, but its part of the map. Its not that hard when you got a little bit of teamwork to pull against it, and besides: It wont stop those same 3 engys from spamming them everywhere else on the map. -1
 
-1
Get a Spy to go into the tele they probably have. If you're lucky, you can telefrag and sap without issue.
 
-1
Get a Spy to go into the tele they probably have. If you're lucky, you can telefrag and sap without issue.
Engie puts tele in the door to spawn, gets his sentry and falls back to tele, teleports successefully, so his sentry won't be destroyed by spawn-tele-patch thing. Spy can sap tele, but can't reach it or teletrap engie.
As person who plays egypt quite a lot, I already had idea to post this suggestion, but I wasn't sure . Is it map speciality or just a bug. The fact is that its a really big problem to get those sentries even while being charged as demo. 9 times of 10 even if you take those sentries and enemy team has 1 or 2 players to push back, engie will have enogh time to build another one, since tele at the other end of arch and you won't spend your charge time to take it down.
But this bug came really close to me now. That taste of win when you finally get those sentries and cap the point.
And here I am totally agreed with zebra
I don't see why we need this. This part of Egypt is part of the map, all you need is one or two ubers and/or a spy.
So that would be -1 from me.