I have increased healing from 50% to 75%.
I am wondering if anyone here has played the gamemode in CSS. In CSS, it looks like the zombies have 20-40k hp, don't really die, and rarely get knockback.
But when I tried that, the zombies would reach the humans before the door opens and kill everyone, making it impossible for humans to win. If I lowered the zombie damage, then they couldn't kill anyone because of all the healing from the medics and dispensers.
What we have is more balanced right now, but it still seems to result in steamrolls depending on which map we're on and how lazy the zombies are or if every human decides to go medic/engy/heavy.
Should we try to go with the CSS way? And if so, how do we make it work with TF2 with all the knockback and still allow zombies to kill a few per round at least?
In a non-Skial server I play, that is apparently really popular (usually on 32/32 players), humans have a really big knockback on zombies (which have thousands of HP) and rounds start with multiple zombies.
And it all seems to work just fine, humans win sometimes, zombies win sometimes.
Seems pretty balanced