im a woo

Notably Dangerous Demo-Knight
Contributor
While zombies don't get directly boosted toward humans, they do get launched up high from explosions. The zombies then ride up even more knockback from any hitscan, and either air strafe their way to effectively be boosted toward humans, or humans (and especially sentries which are most front) from in front will shoot them toward the humans at the back.
Flare guns and explosions from rockets, grenades or Scorch Shot usually cause the initial boost so reducing zombie knockback to not be launched above like 120-200 hammer units would help prevent this. Making a way for bullets to instead deal more horizontal rather than vertical knockback in the air could also help.

I could not upload the clips directly to the website for some reason so I made a short compilation of boosting examples here:
There are definitely better clips out there that had more deadly boosting but these are what I had.
I had !hideteam on so it may be harder to see what happened.
 
0+/- i feel neutral about this.

knockback is helpful in some points, but it does affect runs when people abuse it.
 
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+1
This used to be a problem years ago where people getting flung across the map with a flare, skipping parts or getting boosted onto the team. If people are still finding a way to boost vertically, bottiger pls fix.
Made an account just to tell you to leave my scorch shot alone
:dumb_box:
 
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+1
Ages ago we seriously went out of our way just to fix this kind of knockback I am super confused as to why this is a problem again and yes this can impact runs a lot if it happens at the right time
 
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